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  1. - Top - End - #1
    Bugbear in the Playground
    playswithfire's Avatar

    Join Date
    Sep 2007

    Default Gestalt to make it better

    Random idea I had; gestalt game/characters where one half of the gestalt is focused on a class (prestige or base) generally considered not worth playing and the other half is designed to provide enough synergy that the otherwise useless becomes fun. For that class you'd enjoy playing if it weren't so weak.

    For instance, for me, that's the Justicar, so I've been sketching out a

    Goliath Unarmed Swordsage (US) 5/Shadow Sun Ninja 1/US+9//LA 1/Ranger* 6/Justicar 8

    feats probably including Improved Trip and Scorpion's Grasp; trip him, attack and begin grappling thanks to Scorpion's Grasp, grapple for damage, hog tie

    *applying this variant in the other direction and probably taking the non-spellcastng version from either CWar or CChamp

    Shadow Sun Ninja's stuck in there to get an 8th level stance at level 15 and the Touch of the Shadow Sun is a nice plus

    Anyway; that's my random thought. What sub-par class would you gestalt with what (whatever level you think makes it interesting)?
    Current Project (A sequel to Tome of Battle)
    Past Projects, some of which I may come back to
    Baldric Sea Campaign Setting (work in progress)
    later version of the Sea Dog base class from it

  2. - Top - End - #2
    Bugbear in the Playground
    dyslexicfaser's Avatar

    Join Date
    May 2007

    Default Re: Gestalt to make it better

    Not a bad idea. I sometimes thing about what playing a monk//soulknife would be like. Then I come back to my senses and play another cleric or wizard.
    People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe


  3. - Top - End - #3
    Firbolg in the Playground
    Emperor Tippy's Avatar

    Join Date
    Oct 2005

    Default Re: Gestalt to make it better

    Mind Flayer/Illithid Savant//Monk

    You can actually make a good monk.
    People who think Tippy equals win.

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  4. - Top - End - #4
    Bugbear in the Playground
    Rei_Jin's Avatar

    Join Date
    Jan 2006
    Sydney, Australia

    Default Re: Gestalt to make it better

    I've always wanted to gestalt a monk/fighter, simply so I could build a peasant who could use a quarterstaff effectively as a weapon.

    It's so very, very sad that said peasant needs to be a level 20 gestalt to be any good.
    Quote Originally Posted by Starsinger View Post
    You sir, are my hero.

  5. - Top - End - #5
    Barbarian in the Playground
    Join Date
    Dec 2007
    USA! USA! USA!

    Default Re: Gestalt to make it better

    Elan Soulknife 20// Psychic Warrior 3 / Swordsage 17

    Merely because I like Improved Evasion.
    Focus in Shadow Hand and Desert Wind, Amp up the Mind Blade, Run around in light armor with a nice wisdom bonus. Conservatively assuming at least a 20 wisdom gives a reserve of 3 (class) + 7 (bonus) + 2 (Wild Talent) + 2 (Elan racial) for total 14 power points. Not too shabby.

    As for Powers Known, Go with Expansion (Manifest before creating Mind Blade, by my ruling that would increase the blade's size to match your; your mileage may vary), Force Screen (Can't say no to a free shield bonus, right?), and a third of your choice. Take Practiced Manifester so that your Psychic Warrior powers don't end waaaay too soon.

    As for other feats, it all depends on how you want to play. I say, buff up, get Large (or Huge if you wanna burn some more points), Draw the Longsword version of the Blade, then hop around the battlefield like a madman using Shadow Hand teleports with Desert Wind Strikes, the occasional Sneak Attack Shadow Hand hit, and just have fun being a lightly armored, very tall, very wise warrior whose weapon of choice is a direct manifestation of his mind.
    Last edited by Vexxation; 2008-08-08 at 09:02 AM.

  6. - Top - End - #6
    Titan in the Playground
    Frosty's Avatar

    Join Date
    Nov 2006

    Default Re: Gestalt to make it better


    It's better at sucking!

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