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Thread: Gestalt to make it better
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2008-08-08, 01:16 AM (ISO 8601)
- Join Date
- Sep 2007
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Gestalt to make it better
Random idea I had; gestalt game/characters where one half of the gestalt is focused on a class (prestige or base) generally considered not worth playing and the other half is designed to provide enough synergy that the otherwise useless becomes fun. For that class you'd enjoy playing if it weren't so weak.
For instance, for me, that's the Justicar, so I've been sketching out a
Goliath Unarmed Swordsage (US) 5/Shadow Sun Ninja 1/US+9//LA 1/Ranger* 6/Justicar 8
feats probably including Improved Trip and Scorpion's Grasp; trip him, attack and begin grappling thanks to Scorpion's Grasp, grapple for damage, hog tie
*applying this variant in the other direction and probably taking the non-spellcastng version from either CWar or CChamp
Shadow Sun Ninja's stuck in there to get an 8th level stance at level 15 and the Touch of the Shadow Sun is a nice plus
Anyway; that's my random thought. What sub-par class would you gestalt with what (whatever level you think makes it interesting)?Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2008-08-08, 01:26 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Gestalt to make it better
Not a bad idea. I sometimes thing about what playing a monk//soulknife would be like. Then I come back to my senses and play another cleric or wizard.
People seemed to like this better, but only marginally so - the way one might prefer to be stabbed than shot. Optimally, one isn't stabbed or shot. Optimally, one eats some cake! But there are times when cake is not available, and instead we are destroyed. This is the deep poetry of the universe. -- Tycho Brahe
Spoiler
No-Life King
The Master of Life and Death
Captain of the Damned
Do you have what it takes to face the Uncertainty Lich?
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2008-08-08, 01:31 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Earth
Re: Gestalt to make it better
Mind Flayer/Illithid Savant//Monk
You can actually make a good monk.
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2008-08-08, 01:35 AM (ISO 8601)
- Join Date
- Jan 2006
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- Sydney, Australia
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2008-08-08, 09:02 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- USA! USA! USA!
- Gender
Re: Gestalt to make it better
Elan Soulknife 20// Psychic Warrior 3 / Swordsage 17
Merely because I like Improved Evasion.
Focus in Shadow Hand and Desert Wind, Amp up the Mind Blade, Run around in light armor with a nice wisdom bonus. Conservatively assuming at least a 20 wisdom gives a reserve of 3 (class) + 7 (bonus) + 2 (Wild Talent) + 2 (Elan racial) for total 14 power points. Not too shabby.
As for Powers Known, Go with Expansion (Manifest before creating Mind Blade, by my ruling that would increase the blade's size to match your; your mileage may vary), Force Screen (Can't say no to a free shield bonus, right?), and a third of your choice. Take Practiced Manifester so that your Psychic Warrior powers don't end waaaay too soon.
As for other feats, it all depends on how you want to play. I say, buff up, get Large (or Huge if you wanna burn some more points), Draw the Longsword version of the Blade, then hop around the battlefield like a madman using Shadow Hand teleports with Desert Wind Strikes, the occasional Sneak Attack Shadow Hand hit, and just have fun being a lightly armored, very tall, very wise warrior whose weapon of choice is a direct manifestation of his mind.Last edited by Vexxation; 2008-08-08 at 09:02 AM.
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2008-08-08, 10:19 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Gestalt to make it better
Monk/Samurai.
It's better at sucking!