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  1. - Top - End - #1
    Dwarf in the Playground
     
    OldWizardGuy

    Join Date
    Sep 2007
    Location
    In Orbis RPG drafts
    Gender
    Male

    Default Mutants & Masterminds: 1st Vs 2nd edition

    So.... I'm considering 2nd edition Mutants and Masterminds and was wondering what the main differences are? How does 2nd as opposed to 1st play? Is it worth upgrading?

    Cheers everyone
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  2. - Top - End - #2
    Barbarian in the Playground
     
    String's Avatar

    Join Date
    Oct 2007
    Location
    Awesome Avatar by Qwernt

    Default Re: Mutants & Masterminds: 1st Vs 2nd edition

    Definetely worth upgrading. Major differences include a reworking of the "Damage" save, renaming it 'Toughness" and changing the way it's enhanced slightly. Everything is still bought via PP, except feats cost 1 pt, skills are 1pp per 4 skill points. They revamped the power system in to someting much easier to use and play with. I'm sure there are more differences, but those are all the ones that come to mind.
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  3. - Top - End - #3
    Titan in the Playground
     
    The Rose Dragon's Avatar

    Join Date
    Jan 2008

    Default Re: Mutants & Masterminds: 1st Vs 2nd edition

    Never played 1st Edition, to be honest. After buying 2nd Edition, I only looked back for art or comparison. 2nd Edition is much closer to standard d20, but don't think that's a bad thing. It is also much easier, more flexible and in general more awesome than 1st Edition (it is everything 3.5e and 4e wish they were).
    I use black for sarcasm.


    Call me Rose, or The Rose Dragon. Rose Dragon is someone else entirely.

    If you need me for something, please PM me about it. I am having difficulty keeping track of all my obligations.

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