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    Ogre in the Playground
     
    Occasional Sage's Avatar

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    Default "Slayer" weapon enhancement opinions please (3.0)

    I found the Slayer feature (Magic of Rokugan, 64), and while it's very, very sexy I'm not sure how *useful* it is. Does anybody have experience with it, or have an idea of how many Sneak Attack dice you'd want to have to make it worth the very high equivalent bonus? Is it, in your opinion, balanced in 3.5 as written?
    Last edited by Occasional Sage; 2008-08-14 at 12:16 PM. Reason: expanded acronyms

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    Troll in the Playground
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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Could you describe it, even if vaguely? I don't think very great many people have that book.

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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    It's a +5 enhancement which doubles your Sneak Attack dice. It's not valid for bludgeoning weapons.

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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Quote Originally Posted by Occasional Sage View Post
    It's a +5 enhancement which doubles your Sneak Attack dice. It's not valid for bludgeoning weapons.
    For my understaning it's very cheesy, certainly worth + 5. Two such weapons + TWF Even though the cost of it would be severe, the results would be bloody.

    I don't know why no love for bludgeonings though. The morningstar that whenever there is opportunity for clean strike, bludgeons ribs without mercy, for example.
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    Ogre in the Playground
     
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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Quote Originally Posted by Spiryt View Post
    For my understaning it's very cheesy, certainly worth + 5. Two such weapons + TWF Even though the cost of it would be severe, the results would be bloody.

    I don't know why no love for bludgeonings though. The morningstar that whenever there is opportunity for clean strike, bludgeons ribs without mercy, for example.
    Ooo, TWF, yeah.

    So if you were in the market for such a weapon, how many Sneak Attack dice would you want to have? A +5 effect is a steep price; without really doing, y'know, math, and without comparing the other options, I'd ballpark four or five dice before this is a reasonable investment.

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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Well a Flaming, Frost, Shocking, Collision weapon does +3d6+5 for the same bonus.

    So anything over 5 dice makes it better. But give it to a factotum and it could add an extra 80 or so dice.
    People who think Tippy equals win.
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    Wow... Tippy, you equal win.
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    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Quote Originally Posted by Emperor Tippy View Post
    Well a Flaming, Frost, Shocking, Collision weapon does +3d6+5 for the same bonus.

    So anything over 5 dice makes it better. But give it to a factotum and it could add an extra 80 or so dice.
    With the added benefit of getting its damage from multiple sources, making it harder to nullify. That's worth something, too.

    Hey, good idea. We should get Factotum in here.
    Last edited by Occasional Sage; 2008-08-14 at 02:47 PM. Reason: I've been misreading his name all this time!

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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Of course, by the time you can afford +5 equivalent weapon enchantments, if you have any sneak attack at all, you almost certainly have more than 5d6. Even without Factotum, you can stack one level each of (say) rogue, psychic rogue, spellthief, sneak attack fighter, ninja, and assassin, for 6d6 at level 6, and then somewhere along the line (I can't remember the level) pick up Assassin's Stance from a feat for an extra 2d6.
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    Ettin in the Playground
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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    Wait, Ninja? Does Sudden Strike count as Sneak Attack for everything? I can't recall. (And at the very least, it's more limited than Sneak Attack, so one/two of your dice would be, too.)
    Last edited by Aquillion; 2008-08-14 at 04:07 PM.

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    Firbolg in the Playground
     
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    Default Re: "Slayer" weapon enhancement opinions please (3.0)

    For a level 19 Rogue it deals an extra 10d6, or an average of 35 points, of damage. For level 20 take Swordsage and Assassins stance to add in another 2d6 of extra damage.

    So basically, Slayer can certainly be worth it.
    People who think Tippy equals win.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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