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    Default Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    (This is a fairly high procedure thread; please read the entire instructions carefully before posting. Thanks.)

    Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. No question is too simple. No more worrying about whether your question is “worth” starting a thread. Ask here and receive an answer. You are, of course, welcome to start a thread for your question, and if you think your question is subject to many interpretations or will start a debate, you are encouraged to start a new thread for it.

    This thread will serve as a catch-all for simple, discreet questions that can be answered quickly according to the RAW (Rules As Written).

    If your question is about real world weapons and armor ask it here.
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    {The first several versions of this thread seemed to run pretty efficiently, but if you have any comments about how this thread could be improved please PM me.}

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q1. How many times a day to Bear Warriors get to use Bear form? In the first paragraph on Bear Form, it says that the only limit is the number of times you can rage per day. In later paragraphs, it says differently. I am confused. Which one is truth?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 002

    The Elven Spell Lore feat (PHBII) says you may choose a spell, which you may then prepare this spell as a different type of damage. My question is, what is the limit on the damage type? Is it restricted to the "big four" (acid, electricity, fire, cold) as per the Energy Subsitution feat, or would it include other types, like sonic, force, positive, negative etc. ?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A 002

    You get any one of the standard 5 energy damage types: acid, cold, electricity, fire, or sonic.
    Quote Originally Posted by Elven Spell Lore
    When preparing that spell, you can alter the type of damage it deals to a single type of your choice. ... You can prepare the spell multiple times, selecting the same or a different energy type for it with each preparation.
    From the Online D&D Glossary
    energy damage

    Damage caused by one of five types of energy (not counting positive and negative energy): acid, cold, electricity, fire, and sonic.

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 003 Does Iron Heart Surge allow you to cure yourself of Ability Damage, Drain, or Penalty? Do they count as conditions with a duration of 1 or more rounds?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 003

    Penalties typically fall into the effect-that-has-a-duration-longer-than-1-round category.

    Ability damage and drain is listed as conditions but according to the FAQ these are not removed by Iron Heart Surge.

    Quote Originally Posted by FAQ
    What exactly can or can’t iron heart surge (ToB 68)
    remove?


    Instantaneous effects can’t be removed by iron heart surge.
    However, any effect with a duration of 1 or more rounds,
    including permanent-duration spells or effects, can be removed
    by iron heart surge, nor does iron heart surge restore damage or
    ability drain.
    Iron heart surge doesn’t replace lost levels (though it would
    remove any negative levels resulting from a single spell or
    effect). It would neutralize a single poison coursing through
    your system, or a single disease that afflicted you.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 001

    The errata cleared it up. You can enter bear form as often as you rage or frenzy.

    Quote Originally Posted by Complete Warrior Errata
    Page 16: Bear Warrior [[added 8/1/05]]
    Whenever a bear warrior enters a rage or frenzy, he can
    choose to assume bear form (similar to the polymorph
    spell). He must remain in bear form until the end of his
    rage or frenzy. When his rage or frenzy ends, the bear
    warrior immediately returns to his own form.
    The number of times a bear warrior can assume bear
    form is the number of times per day he enters a rage or
    frenzy. Ignore the conflicting limitations specified in the
    third, fourth, and fifth paragraphs of the bear form
    description.
    Last edited by Lord Lorac Silvanos; 2008-08-15 at 12:34 AM.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 004 As a specialist wizard can i use scrolls from my barred school of magic by using the use magic device skill to emulate a wizard (or other class) with access to said school of magic?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 004

    Yes, just like anyone else with UMD.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Quote Originally Posted by Lord_Silvanos View Post
    A. 003

    Penalties typically fall into the effect-that-has-a-duration-longer-than-1-round category.

    Ability damage and drain is listed as conditions but according to the FAQ these are not removed by Iron Heart Surge.
    So IHS can throw off Ray of enfeeblement but not Shivering Touch?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Quote Originally Posted by Frosty View Post
    So IHS can throw off Ray of enfeeblement but not Shivering Touch?
    At least according to the FAQ, but IHS is in badly need of clarifying and limiting errata in the first place.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 005
    One of the features granted by the Mythic Exemplar PrC (CC p.86) increases the critical threat range of a weapon by 1. The ability specifically says it's stacks with Keen or Improved Critical. My question: do you add the extra 1 before or after the other factors? Would a character with a Keen scimitar have a threat range of 14-20, or 13-20?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 005

    When no order of application is specified you use the most beneficial.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 006

    On damage reduction: If a DR is stated as being overcome by a specific material (DR 5/silver for example) is this damage reduction also overcome by any magic weapon? Would a +1 Dagger overcome the damage reduction of a werewolf, even if it wasn't silver?
    silver
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 006

    No, you have to have a weapon of said material, e.g. silver. (This was different in 3.0, where there was a hierarchy of special materials/magic)
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 007
    On damage reduction as well: If i have DR and i later acquire a different type of DR (for example a werewolf with levels in warlock). Do they stack? if so How?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 007

    DR reduction overlaps, which still means that the types "stack" if not the numbers.

    Example:
    If a creature has DR 5/Silver and DR 10/Magic the weapon needed to completely negate the DR must be magic and silver.
    If the weapon is non-magical silver the first ten points of damage are negated by the DR 10/Magic.
    If the weapon is magical non-silver the first five points of damage are negated by the DR 5/Silver.
    If the weapon is neither silver nor magical it faces the better of the two types, so the first ten points of damage are negated by the DR 10/Magic.
    Last edited by Lord Lorac Silvanos; 2008-08-15 at 04:34 PM.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    At least according to the FAQ, but IHS is in badly need of clarifying and limiting errata in the first place.
    ...As is Shivering Touch.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 008
    On damage reduction again: If a creature entry says DR 5/magic and silver, does that mean the DR can be overcome only by a weapon that is both magic and silver? or that it can be overcome by either magic or silver?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A 00eight: And means and, and or means or. So for instance, to bypass an imp's DR (5/good or silver), any old silver weapon will do, as will any old good weapon. But to bypass a pit fiend's (15/good and silver) the weapon needs to be both made of silver and good-aligned.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 009

    How much would a wand of Death Ward cost?
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 009

    According to the guidelines, the standard formula for a making a spell into a wand is 375 gp x spell level x caster level. That gives us (using the minimum caster level and assuming a Cleric is crafting it) a total of 10,500 gp to craft a wand of death ward, and a market price of a 21,000 gp.

    These are guidelines, of course, so as always check with your DM to confirm the price.
    Last edited by RTGoodman; 2008-08-15 at 11:51 PM.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A009
    Actually, for wands (scrolls and potions, too) the formula really is a hard and fast rule, not just a guideline. At the standard minimum caster level for the main class with the spell, the market price is 750 * 4 * 7 = 21000.
    Last edited by Douglas; 2008-08-16 at 12:10 AM.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 010

    Does Fast Movement stack? For instance, a Scout 3/Barbarian 1, does she have Fast Movement +10 or Fast Movement +20?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 010

    I do not have the Scout in front of me, but if I recall correctly the wording is identical to that of the barbarian.
    Assuming that is the case, then the bonus is unnamed, but from the same source and would not stack.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q. 011

    The Adept spellcasting counts as Divine or Arcane? I'm making a Chameleon character who can cast Heal as one of his level 5 slots because Heal is a 5th level spell for Adepts and Chameleons need to choose a divine or arcane focus.

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 011

    Divine.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Q 012 A Warforged can't become Fatigued or Exhausted. Does that mean a Warforged can Hustle in Overland Movement for as long as he doesn't pass out from the non-lethal damage and he won't suffer any other consequences?

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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    A. 012

    Yes, but oil changes have to be made more frequently and it might violate the terms and conditions of the warranty, so check with your extended service contract provider.
    Last edited by Lord Lorac Silvanos; 2008-08-17 at 03:47 PM.
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    Default Re: Simple Q&A (By RAW) VII [D&D 3.5e and all other games]

    Quote Originally Posted by Lord_Silvanos View Post
    A. 012

    Yes, but oil changes have to be made more frequently and it might violate the terms and conditions of the warranty, so check with your extended service contract provider.
    rofl. Good one

    Q. 013 Does the Warforged receive full benefits from the Fast Healing aura from a Dragon Shaman? Or does it heal at half rate?

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