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Thread: Charisma AC

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    Dwarf in the Playground
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    Default Charisma AC

    is there a way to add Charisma to AC? Cause it is lost to me ATM

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    Default Re: Charisma AC

    Become a ghost.


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    Default Re: Charisma AC

    Ascetic Mage (or something like that) feat from C. Adv, for Sorc/Monk multiclasses. Reasonably good for entering enlightened fist, etc.

    http://www.wizards.com/default.asp?x=dnd/re/20030224a

    Arcane Duelist: This class is a cool idea and is weak. I rarely recommend one level dips, but one level dip (even though the capstone ability is cool.) Even a slight BAB boost would help.

    Though you can get some cheese out of it with 2H Power Attack and Dextrous Attack. Subtract 5 damage, gain 5 attack, subtract 5 attack, gain 10 damage.
    Last edited by AstralFire; 2008-08-15 at 08:51 AM.


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    Default Re: Charisma AC

    Here's a quick cut/paste/edit from the X to Y thread:

    Astral Stalker MM3 p12 3.5 AC/saves, 12 HD +6 LA
    Gloura Underdark p88 3.5 AC/Saves, 7 HD +2 LA
    Incorporeal Sub-type MM p310 3.5 AC
    Nymph MM p197 3.5 AC/Saves, 6HD +7 LA
    Grimwierd MMIII p75 3.5 AC/Saves, 12HD +3 LA
    Unholy Scion Heroes of Horror p156 3.5 AC (Deflection), +5 LA
    Arcane Duellist 2 Online AC
    Battle Dancer DragMag#159/DragComp p26 AC
    Dread Pirate 9 Complete Adv. p39 3.5 AC, Self and Allies, 1/Day
    Mystic Wonderer Magic of Faerun p35 3.0 AC
    Paladin 2 sub lvl Champions of Valour p48 AC (Replaces bonus to Saves)
    Risen Martyr 2 BoED p68 3.5 AC
    Warmage 1/3/5 Dragonlance 5th AC for 1/2/3 allies within 30'
    Wilder XPH p29 3.5 Touch AC
    Ascetic Mage Complete Adv. p105 3.5 AC
    Divine Shield Complete Warrior p106 3.5 AC
    Sirine's Grace Spell Compendium p191 3.5 AC

    What's your ECL, books available, and build goal?

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    Default Re: Charisma AC

    There's a also a feat you may want to look into called Force of Personality I believe. It substitutes your CHA for WIS when determining Will saves. I don't know what book it is though.
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    Quote Originally Posted by FatherMalkav View Post
    There's a also a feat you may want to look into called Force of Personality I believe. It substitutes your CHA for WIS when determining Will saves. I don't know what book it is though.
    C. Adv. Always hated that feat; never felt a feat should be required for that exchange, since stripped of the bonus to Will, Wisdom is about equal with Charisma and is emphasized in mostly the same types of ways and classes. (That is to say, worthless outside of spellcasting, qualifying for a few feats and pumping up a few of the stronger skills.)
    Last edited by AstralFire; 2008-08-15 at 09:11 AM.


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    Quote Originally Posted by AstralFire View Post
    C. Adv. Always hated that feat; never felt a feat should be required for that exchange, since stripped of the bonus to Will, Wisdom is about equal with Charisma and is emphasized in mostly the same types of ways and classes. (That is to say, worthless outside of spellcasting, qualifying for a few feats and pumping up a few of the stronger skills.)
    I agree, sort of. I wouldn't mind the feat if it gave another small bonus to something related, or if it applied Charisma to more Wisdom related things, but as is it doesn't seem good enough.
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    I agree, in the games me and my friends run we normally houserule that you can pick which one you want at character design, especially since we have players that love bards and sorc. I just thought I'd point it out. Thanks for the book, I couldn't remember for the life of me.
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    Ability Scores:
    Strength- 10
    Dexterity- 13
    Constitution- 15
    Intelligence- 13
    Wisdom- 15
    Charisma- 12

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    The Character, is an NPC who the PCs seem to want to kill. He is a Lawful Neutral Human Pirate, the PCs have never been on a boat before, but they will encounter him and try to fight him, he has a total charisma of 40 because of templates and magic items. The problem was the PCs are level 13 and I didn't want to put him to high above them so he is level 16 Fire Souled LA+1 Battle Dancer 1 Swashbuckler 4 Legendary Captain 10.
    Last edited by DareTheRogue; 2008-08-15 at 09:22 AM.

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    Quote Originally Posted by FatherMalkav View Post
    I agree, in the games me and my friends run we normally houserule that you can pick which one you want at character design, especially since we have players that love bards and sorc. I just thought I'd point it out. Thanks for the book, I couldn't remember for the life of me.
    I've found it is also a good way to encourage High Cha Fighters and their ilk. ^_^

    Quote Originally Posted by DareTheRogue View Post
    The Character, is an NPC who the PCs seem to want to kill. He is a Lawful Neutral Human Pirate, the PCs have never been on a boat before, but they will encounter him and try to fight him, he has a total charisma of 40 because of templates and magic items. The problem was the PCs are level 13 and I didn't want to put him to high above them so he is level 16 Fire Souled LA+1 Battle Dancer 5 Legendary Captain 10.
    You are the DM. You are God. The mechanics are there to facilitate combat. If you can't find a class or race that adequately describes what you need, make a new one on the spot to fit the character. It doesn't have to be something anyone would actually ever take 20 levels of. And how on Asheron's Arboreal Auberean did he get a Charisma of 40? That's a +15 to AC right there by any method...

    That kind of score tends to be reserved for deities.
    Last edited by AstralFire; 2008-08-15 at 09:24 AM.


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    Default Re: Charisma AC

    His only score in the system which is point buy that is higher then 10 is his Cha which is 20 as our point buy allowed. Fire Souled +4 Cha, +1 for level 4, 8, 12. He is a Pirate, and has accumulated all Cha bonus Items he could, Cloak of Charisma +6, Tome of Leadership and Influence +5, Pink and Green Ioun Stone (+2 Cha). 20+4+1+1+1+6+5+2=40

    His total Leadership is 46 but he is unable to utilize it... but I am just pulling in Epic Leadership and forgetting that he isn't 20+ yet
    Last edited by DareTheRogue; 2008-08-15 at 09:29 AM.

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    Quote Originally Posted by DareTheRogue View Post
    His only score in the system which is point buy that is higher then 10 is his Cha which is 20 as our point buy allowed. Fire Souled +4 Cha, +1 for level 4, 8, 12. He is a Pirate, and has accumulated all Cha bonus Items he could, Cloak of Charisma +6, Tome of Leadership and Influence +5, Pink and Green Ioun Stone (+2 Cha). 20+4+1+1+1+6+5+2=40

    His total Leadership is 46 but he is unable to utilize it... but I am just pulling in Epic Leadership and forgetting that he isn't 20+ yet
    The cloak and Ion stone don't stack since they are both enhancement bonusses

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    Default Re: Charisma AC

    38 then....

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    Default Re: Charisma AC

    Still! That sort of monstrosity could charm a dragon out of its hoard.

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    Actually he leads the worlds largest Navy... and shipping business, still he started as and still is a Pirate, just no one knows he is the one running the shipping business... HE HAS 1600 level 1 followers possible!

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    Quote Originally Posted by FatherMalkav View Post
    I agree, in the games me and my friends run we normally houserule that you can pick which one you want at character design, especially since we have players that love bards and sorc. I just thought I'd point it out. Thanks for the book, I couldn't remember for the life of me.
    It's almost as if DnD should make it so you can choose between Str and Con for Fort saves, Wisdom and Charisma for Will saves, and Dex and Int for Reflex saves...

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    Quote Originally Posted by Frosty View Post
    It's almost as if DnD should make it so you can choose between Str and Con for Fort saves, Wisdom and Charisma for Will saves, and Dex and Int for Reflex saves...
    Our houserule predates 4e :P
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    Strength- 10
    Dexterity- 13
    Constitution- 15
    Intelligence- 13
    Wisdom- 15
    Charisma- 12

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    Quote Originally Posted by AstralFire View Post
    Arcane Duelist: This class is a cool idea and is weak. I rarely recommend one level dips, but one level dip (even though the capstone ability is cool.) Even a slight BAB boost would help.
    I dunno about that. If you one level dip you miss Apparent Defense which is what I think you're looking to get out of Arcane Duelist anyway.

    The strength of an Arcane Duelist is in how it sidesteps several rules. Dexterous Attack means it's almost impossible to completely evade your attacks, and as you mentioned, with a two handed Power Attack you gain a damage bonus equal to your BAB without sacrificing any attack bonus. And if your weapon does something nasty aside from damage, like level drain, it's always nice to guarrantee you can cause a foe to suffer those attacks.

    The capstone ability is terrifying for anything subject to subdual damage. Your opponent takes 4 + 1d4 full attacks from you. Who cares if it's mostly subdual? All that means is you follow up the next round with a coup de grace, then move on to your next foe and use it again, since it's useful ten times a day.

    You'll also notice that the mirror image SLA doesn't have a use limit. Additionally, Enchant Chosen Weapon is a lot more fun if your chosen weapon has the Morphic and Sizing properties from the MIC and can therefore become any weapon you happen to need. As well False Keeness is pretty useful for someone who has, for example, Improved Critical (Elven Courtblade), a guarrantee that critical threats will happen close to half the time you attack. That's especially nice if you happen to have a lot of extra damage on a critical via weapon enhancements or spells.

    So I argue with your interpretation of it being weak, if you are using it in the correct manner it's one of the more powerful melee PrC's out there, terrible Base Attack Bonus notwithstanding.
    Last edited by Tokiko Mima; 2008-08-15 at 10:52 AM. Reason: speelin' airors.

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    Well here is the Captain of my navy in this game. He has an AC of 24 ATM with no armor on and no other items. he is pretty cool with his initiative mod of 14 with a Dex of 0 and the ability to add his Cha mod to his attacks if he moves 10 feet... plus major bonus spells because his only real magic bonus to Cha is the cloak, so he casts Haste a lot.

    Fire Souled Elf Battle Dancer 2/Marshal 1/Sorcerer 2/Legendary Captain 10
    1 Marshal 1 Jack of All Trades, Skill Focus (Diplomacy)
    2 Battle Dancer 1 Improved Unarmed Srike
    3 Battle Dancer 2 Extra Followers +1 Leadership
    4 Sorcerer 1
    5 Sorcerer 2
    6 Legendary Captain 1 Great Captian, Epic Leadership
    7 Legendary Captain 2
    8 Legendary Captain 3
    9 Legendary Captain 4 Force of Personality
    10 Legendary Captain 5
    11 Legendary Captain 6
    12 Legendary Captain 7 Improved Cohort +1 Leadership
    13 Legendary Captain 8
    14 Legendary Captain 9
    15 Legendary Captain 10 ______
    16 (Not actually this Level) Fire Souled

    Leadership score +46
    Cohort Level 14
    Followers by level:
    1.1000+100/point(over 40)= 1600
    2. 160
    3. 80
    4. 40
    5. 20
    6. 10
    7. 5
    8. 3
    9. 2
    10. 3

    Abil Scores
    Str 10
    Dex 10
    Con 10
    Int 10
    Wis 10
    Cha 38

    BAB 10
    Base Saves Fort 9 Ref 6 Will 12

    -60ft Minor Aura Motivate Dexterity +Cha Mod to Dex checks and Dex-based Skill checks and Initiative checks
    -Cha Bonus to AC
    -1d6 Unarmed Damage
    -Battle Dancer's Performance:Inspire +4 bonus vs fear effects for 5+Cha Mod rounds, only usable when in an opponents threatened square.
    -Spellcasting level 0 and 1 spells (5 level 0s and 2 level 1 known)
    -Legendary Captain Abilities

    Items
    Cloak of Charisma +6
    Tome of Leadership and Influence +5 (Used)
    Slippers of Battledancing DMGII 272
    Last edited by DareTheRogue; 2008-08-15 at 11:01 AM.

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    Quote Originally Posted by Tokiko Mima View Post
    I dunno about that. If you one level dip you miss Apparent Defense which is what I think you're looking to get out of Arcane Duelist anyway.

    The strength of an Arcane Duelist is in how it sidesteps several rules. Dexterous Attack means it's almost impossible to completely evade your attacks, and as you mentioned, with a two handed Power Attack you gain a damage bonus equal to your BAB without sacrificing any attack bonus. And if your weapon does something nasty aside from damage, like level drain, it's always nice to guarrantee you can cause a foe to suffer those attacks.

    The capstone ability is terrifying for anything subject to subdual damage. Your opponent takes 4 + 1d4 full attacks from you. Who cares if it's mostly subdual? All that means is you follow up the next round with a coup de grace, then move on to your next foe and use it again, since it's useful ten times a day.

    You'll also notice that the mirror image SLA doesn't have a use limit. Additionally, Enchant Chosen Weapon is a lot more fun if your chosen weapon has the Morphic and Sizing properties from the MIC and can therefore become any weapon you happen to need. As well False Keeness is pretty useful for someone who has, for example, Improved Critical (Elven Courtblade), a guarrantee that critical threats will happen close to half the time you attack. That's especially nice if you happen to have a lot of extra damage on a critical via weapon enhancements or spells.

    So I argue with your interpretation of it being weak, if you are using it in the correct manner it's one of the more powerful melee PrC's out there, terrible Base Attack Bonus notwithstanding.
    I'll have to examine it more closely, but I admit when I am trumped. I haven't examined it closely since it first came out and I am arguably slightly more intelligent now - should have looked at it again. I tip my plume to you, good ma'am.
    Last edited by AstralFire; 2008-08-15 at 01:14 PM.


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    Default Re: Charisma AC

    Quote Originally Posted by FatherMalkav View Post
    There's a also a feat you may want to look into called Force of Personality I believe. It substitutes your CHA for WIS when determining Will saves. I don't know what book it is though.
    Actually, Force of Personality only applies against mind-affecting spells and effects...
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    Quote Originally Posted by DareTheRogue View Post
    His only score in the system which is point buy that is higher then 10 is his Cha which is 20 as our point buy allowed. Fire Souled +4 Cha, +1 for level 4, 8, 12. He is a Pirate, and has accumulated all Cha bonus Items he could, Cloak of Charisma +6, Tome of Leadership and Influence +5, Pink and Green Ioun Stone (+2 Cha). 20+4+1+1+1+6+5+2=40

    His total Leadership is 46 but he is unable to utilize it... but I am just pulling in Epic Leadership and forgetting that he isn't 20+ yet
    I think I had a lvl 20 sorc at one point that had like 46 total Charisma. I may have stacked when I wasn't supposed to, but it was great. I had epic ranks in bluff, meaning everyone thought I was a deity. My bluffing and frequent use of spheres of ultimate destruction made for a fun combo. That was actually a wild mage, making my caster level like 22 for most of my spheres.
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    My Captian, his Crew and the base idea of his boat and it's equipping, should the PCs fight this boat they will be shown mercy, but taken prisoner, and then set free on the plot hook.

    Not the Co-Hort is not chosen, and the Followers that are not Experts are not complete, they will get there own character sheets, for spellcasting, combat feats and other effects.

    Porthole McGee

    Fire Souled Elf Battle Dancer 2/Marshal 1/Sorcerer 2/ Legendary Captain 10
    1 Marshal 1 Jack of All Trades, Skill Focus (Diplomacy)
    2 Battle Dancer 1 Improved Unarmed Strike
    3 Battle Dancer 2 Extra Followers +1 Leadership
    4 Sorcerer 1
    5 Sorcerer 2
    6 Legendary Captain 1 Great Captain, Epic Leadership
    7 Legendary Captain 2
    8 Legendary Captain 3
    9 Legendary Captain 4 Force of Personality
    10 Legendary Captain 5
    11 Legendary Captain 6
    12 Legendary Captain 7 Improved Cohort +1 Leadership
    13 Legendary Captain 8
    14 Legendary Captain 9
    15 Legendary Captain 10 _______
    ECL16 Fire Souled

    Leadership score +46
    Cohort Level 14
    Followers by level:
    1.1000+100/point(over 40)= 1600
    2. 160
    3. 80
    4. 40
    5. 20 (10 are Crewmembers)
    6. 10 (Crewmembers)
    7. 5 (Crewmembers)
    8. 3 (Crewmembers)
    9. 2 (Crewmembers)
    10. 3 (Crewmembers)

    Abil Scores
    Str 10
    Dex 10
    Con 10
    Int 10
    Wis 10
    Cha 38

    BAB 10
    Base Saves Fort 9 Ref 6 Will 12

    -60ft Minor Aura Motivate Dexterity +Cha Mod to Dex checks and Dex-based Skill checks and Initiative checks
    -Cha Bonus to AC
    -1d6 Unarmed Damage
    -Battle Dancer's Performance:Inspire +4 bonus vs fear effects for 5+Cha Mod rounds, only usable when in an opponents threatened square.
    -Spellcasting level 0 and 1 spells (5 level 0s and 2 level 1 known)
    -Legendary Captain Abilities

    Items
    Cloak of Charisma +6
    Tome of Leadership and Influence +5 (Used)
    Slippers of Battledancing DMGII 272
    Magnificent Captain's Coat

    Ship
    The Mosaic (Elf Wingship)
    -Ballista
    -Ballista
    -Catapult
    -Sails of Displacement, Minor

    Co-Hort
    _______ 14 Abil Scores Str 16 Dex 16 Con 12 Int 16 Wis 16 Cha 10

    Followers
    Level 10s
    Sorcerer 10 Abil Scores Str12 Dex8 Con10 Int13 Wis12 Cha20 Ship's Mage
    Sorcerer 10 Abil Scores Str15 Dex13 Con13 Int14 Wis11 Cha18 Ship's Mage
    Swashbuckler 10 Abil Scores Str12 Dex18 Con14 Int14 Wis16 Cha16

    Level 9s
    Swashbuckler 9 Abil Scores Str11 Dex18 Con11 Int14 Wis12 Cha11
    Bard 9 Abil Scores Str11 Dex15 Con13 Int9 Wis12 Cha18 Windsinger, Ship's Mage, Endurance

    Level 8s
    Expert 8 Abil Scores Str15 Dex16 Con8 Int16 Wis11 Cha14 Balance 7, Climb 9, Craft(boatbuilding) 8, Jump 8, Knowledge(Nature) 9, Listen 9, Profession(Sailor) 11, Spot 9, Survival 8, Swim 9, CCTumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 8 Abil Scores Str11 Dex18 Con14 Int16 Wis10 Cha8 Balance 7, Climb 9, Craft(boatbuilding) 8, Jump 8, Knowledge(Geography) 9, Listen 9, Profession(Sailor) 11, Spot 9, Survival 8, Swim 9, CCTumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Rogue 8 Abil Scores Str10 Dex17 Con14 Int16 Wis14 Cha14

    Level 7s
    Expert 7 Abil Scores Str10 Dex14 Con12 Int16 Wis12 Cha6 Balance 5, Climb 9, Craft(boatbuilding) 8, Jump 9, Knowledge(Architecture and Engineering) 10, Listen 9, Profession(Sailor) 10, Spot 9, Survival 9, Swim 9, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 7 Abil Scores Str10 Dex14 Con12 Int14 Wis10 Cha4 Balance 2, Climb 7, Craft(boatbuilding) 7, Jump 10, Knowledge(Geography) 9, Listen 8, Profession(Sailor) 10, Spot 9, Survival 8, Swim 8, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 7 Abil Scores Str10 Dex13 Con12 Int16 Wis13 Cha8 Balance 5, Climb 9, Craft(boatbuilding) 8, Jump 9, Knowledge(Nature) 10, Listen 9, Profession(Sailor) 10, Spot 9, Survival 9, Swim 9, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 7 Abil Scores Str9 Dex12 Con11 Int18 Wis10 Cha8 Balance 10, Climb 10, Craft(boatbuilding) 8, Jump 10, Listen 10, Profession(Sailor) 10, Profession (Siege Engineer) 10, Spot 10, Survival 10,Swim10,Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 7 Abil Scores Str12 Dex14 Con13 Int16 Wis12 Cha8 Balance 5, Climb 9, Craft(boatbuilding) 8, Jump 9, Knowledge(Geography) 10, Listen 9, Profession(Sailor) 10, Spot 9, Survival 9, Swim 9, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt

    Level 6s
    Expert 6 Abil Scores Str12 Dex16 Con12 Int12 Wis12 Cha11 Balance 5, Climb 7, Craft(boatbuilding) 5, Jump 7, Knowledge(Nature) 5, Listen 7, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str12 Dex16 Con11 Int18 Wis14 Cha10 Balance 9, Climb 9, Craft(boatbuilding) 7, Jump 9, Listen 9, Profession(Sailor) 9, Profession (Siege Engineer) 9, Spot 9, Survival 9, Swim 9,Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str12 Dex14 Con7 Int14 Wis12 Cha11 Balance 7, Climb 7, Craft(boatbuilding) 5, Jump 7, Knowledge(Geography) 7, Listen 7, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str10 Dex14 Con12 Int16 Wis13 Cha13 Balance 8, Climb 8, Craft(boatbuilding) 5, Jump 8, Knowledge(Nature) 7, Listen 8, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str12 Dex17 Con8 Int16 Wis14 Cha10 Balance 8, Climb 8, Craft(boatbuilding) 5, Jump 8, Knowledge(Architecture and Engineering) 7, Listen 8, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str11 Dex13 Con9 Int12 Wis7 Cha11Balance 5, Climb 7, Craft(boatbuilding) 5, Jump 7, Knowledge(Geography) 5, Listen 7, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str15 Dex16 Con13 Int16 Wis6 Cha10 Balance 8, Climb 8, Craft(boatbuilding) 5, Jump 8, Knowledge(Nature) 7, Listen 8, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str12 Dex14 Con11 Int18 Wis4 Cha13 Balance 9, Climb 9, Craft(boatbuilding) 7, Jump 9, Listen 9, Profession(Sailor) 9, Profession (Siege Engineer) 9, Spot 9, Survival 9, Swim 9,Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str9 Dex12 Con12 Int14 Wis4 Cha11 Balance 7, Climb 7, Craft(boatbuilding) 5, Jump 7, Knowledge(Geography) 7, Listen 7, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt
    Expert 6 Abil Scores Str14 Dex16 Con9 Int14 Wis11 Cha11 Balance 7, Climb 7, Craft(boatbuilding) 5, Jump 7, Knowledge(Nature) 7, Listen 7, Profession(Sailor) 9, Spot 7, Survival 7, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance, Old Salt

    Level 5s
    Expert 5 Abil Scores Str11 Dex14 Con11 Int14 Wis5 Cha11 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str15 Dex16 Con6 Int16 Wis5 Cha12 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 8, Tumble 8 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str15 Dex18 Con8 Int18 Wis12 Cha10 Balance 8, Climb 8, Craft(boatbuilding) 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 8, Tumble 8 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str10 Dex14 Con10 Int14 Wis11 Cha10 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str14 Dex16 Con10 Int18 Wis16 Cha11 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Profession (Siege Engineer) 8, Spot 8, Survival 8, Swim 8, Tumble 8 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str14 Dex16 Con11 Int15 Wis12 Cha7 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str16 Dex18 Con16 Int16 Wis13 Cha10 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 8, Tumble 8 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str15 Dex16 Con15 Int16 Wis10 Cha10 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 8, Tumble 8 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str11 Dex14 Con13 Int14 Wis10 Cha10 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 7, Tumble 1 Sea Leg's, Sailor's Balance
    Expert 5 Abil Scores Str14 Dex16 Con10 Int16 Wis11 Cha9 Balance 8, Climb 8, Jump 8,Listen 8, Profession(Sailor) 8, Spot 8, Survival 8, Swim 8, Tumble 8 Sea Leg's, Sailor's Balance
    Last edited by DareTheRogue; 2008-08-15 at 01:34 PM.

  24. - Top - End - #24
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

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    Default Re: Charisma AC

    The Cohort definitely needs to be a Warblade/Swordsage. At level 14, there's no benefit to going Master of the 9, but if you plan level him later, then maybe look for that. I'd say Unarmed Swordsage, since you don't lose anything you'd care about anyways with that build. Fluff him as the intelligent warrior who fights as the captain's proxy most of the time, and usually knows the right thing to do, even when the captain doesn't.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  25. - Top - End - #25
    Dwarf in the Playground
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    Default Re: Charisma AC

    we don't use ToB

  26. - Top - End - #26
    Dwarf in the Playground
     
    WolfInSheepsClothing

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    Default Re: Charisma AC

    Quote Originally Posted by DareTheRogue View Post
    we don't use ToB
    We don't go to Ravenholm anymore...
    Quote Originally Posted by HidaTsuzua View Post
    it'll be likely as successful as punching someone in the face to do dentistry.

  27. - Top - End - #27
    Troll in the Playground
     
    Deth Muncher's Avatar

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    Default Re: Charisma AC

    Quote Originally Posted by SCPRedMage View Post
    We don't go to Ravenholm anymore...

    Half-life, yes?


    And 'round these boards, that goes something like "We don't go to Ravenloft anymore..."


    /derailment
    Mega-tar by AlterForm. Power Up!

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    Quote Originally Posted by Xyk View Post
    I've always considered breakfast to be evil. Looking at me with it's bacon-smile, and it's sunny-side-up eyes. I know it's plotting something.
    Quote Originally Posted by tyckspoon View Post
    ..thank you, Deth Muncher. My life is richer for being aware of this. And weirder. ("You destroyed my friends! I will have my vengeance! Face the fury of my pelvic thrusts!" "Oh yeah? LAZOR!")
    Quote Originally Posted by golentan View Post
    You all are a terrible species. I'm going back to my fortress of misanthropy now.

  28. - Top - End - #28
    Banned
     
    xelliea's Avatar

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    Default Re: Charisma AC

    you can't i don't think

  29. - Top - End - #29
    Bugbear in the Playground
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    Default Re: Charisma AC

    I think the D&D equivalent is:

    "We don't go to Tomb of Horrors."

    ...or do we?

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