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2008-08-21, 06:32 PM (ISO 8601)
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[4e] Hurting People and Breaking Stuff
The source of the title, since I'm mostly talking about Breaking Stuff.
If a 1st level wizard wanted to break stuff (like those pesky implements in the hands of clerics, warlocks, and other wizards), how would he go about it?The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
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2008-08-21, 06:36 PM (ISO 8601)
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- Jul 2008
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- Everett, WA
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Re: [4e] Hurting People and Breaking Stuff
Have them put it down and hit it with the butt of their staff.
Target it with Magic Missle.
Why do you want that, though? If its your party their your allies and if its the enemy than that's part of your treasure parcels."Buddy, if I bothered to think like that would I be standing here today with an octopus-god larva growing out of my neck?"
Suh'Zahne, Cultist of Ur
"Since things can't possibly get any worse, Red Mage, we turn to you."
"Prepare to be proved wrong!"
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2008-08-21, 06:38 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: [4e] Hurting People and Breaking Stuff
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-08-21, 07:43 PM (ISO 8601)
- Join Date
- Aug 2008
Re: [4e] Hurting People and Breaking Stuff
There are no rules regarding it. That said you can always do a dex vs. reflex check, with them getting size bonus to reflex(of the object). The ability vs. save check works pretty well most of the time(although I still like how fudge fu did it better.)
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2008-08-21, 07:47 PM (ISO 8601)
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Re: [4e] Hurting People and Breaking Stuff
Actually, it doesn't.
Destroying someone's implement doesn't prevent them from casting spells. It just robs them of whatever benefit the implement provides (+1 enhancement etc) and the opportunity to use powers based on the presence of the implement (eg. the implement's properties, the implement's daily power, and wizard class features based on implement mastery).
Destroying a warlock's rod won't stop him Eldritch blasting you in the face, nor will it stop a cleric from healing or a wizard from using burning hands. Nor will destroying a fighter's sword stop him from Brute Striking you (although it would decrease his [W] die size). The implement keyword is not the same as "Prerequisite: You must be wielding an implement", and there are relatively few powers that include such prerequisites.
As such, "sundering" would be a relatively sub-optimal tactic at low-levels, even were it available in the RAW.Last edited by Colmarr; 2008-08-21 at 07:51 PM.
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2008-08-21, 09:19 PM (ISO 8601)
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- Aug 2007
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Re: [4e] Hurting People and Breaking Stuff
Oh, this is 4e. FWIW you can't target held/carried/worn/etc. objects in 3.5e (you'll just hit the creature instead) and in 4e the DM may rule that you can target an object with a spell that normally targets creatures whenever he sees fit.
IMO in 4e you should be able to target unattended objects whenever it makes sense but not those held by creatures, to avoid breaking the game. "Whenever it makes sense" is up to the DM but usually it's obvious by common sense and often you shouldn't even need to ask (since you already know the DM will agree).So you never have to interrupt a game to look up a rule again:
My 3.5e Rules Cheat Sheets: Normal, With Consolidated Skill System
TOGC's 3.5e Spell/etc Cards: rpgnow / drivethru rpg
Utilities: Magic Item Shop Generator (Req. MS Excel), Balanced Low Magic Item System
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2008-08-21, 11:45 PM (ISO 8601)
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- Jan 2007
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- Singapore
Re: [4e] Hurting People and Breaking Stuff
In 3.5e it depends on the spell. You can target objects (attended or otherwise) with any spell that lists its saving throw as (object), of course -- disintegrate, say.
You can also make a sunder attempt with any old ray, since they count as ranged weapons, but this requires the ranged sunder feat.
But you can't just acid arrow your opponent's hat unless your DM rules otherwise.Last edited by Aquillion; 2008-08-21 at 11:46 PM.
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2008-08-22, 07:14 AM (ISO 8601)
- Join Date
- Apr 2004
Re: [4e] Hurting People and Breaking Stuff
I don't think there's RAW support for Sundering... but seems like the kind of thing 4e would handle as a discrete power. I haven't the time to go poring through my books right now, but I believe that functions like Disarm, Trip, etc. are things you get from an appropriate power now. I'd say the best solution is simply to write up a few powers that allow you to do just that. A Utility might be best since, as I understand it, those don't actually get replaced as you level up. If you want to have it be an Attack, I'd suggest having a series of powers, at least 1 per tier. I'd suggest something along the lines of a melee attack vs. Reflex. Hit destroys the target's weapon/implement/whatever and possibly damages the target (appropriate for high level versions of this power). Possibly half damage and no Sunder on a miss. Magical weapons and implements might add their enhancement bonus to the Reflex defense against this attack, since magical items should be harder to break than their mundane counterparts.
Anyway, that's just my 2 astral diamonds.