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    Bugbear in the Playground
    Join Date
    Oct 2007
    Gender
    Male

    Default D&D Evil Warband Help

    First of all, I'm not sure if this goes under D20 & Other RPGs or under Other Games, so mods, move this thread if I got it wrong.


    Now! Me and a friend are playing repeated skirmishes (1 on 1) with 250 point warbands, which can be of axis of alignments. So, I can have a Good warband (CG and LG) Evil warband (LE and CE) Chaotic (CG and CE) or Lawful (LG and LE). Also, we have UNLIMITED activations, as long as the points work. Finally, all units are always under comand by all commanders in play of their team, with distance and difficulty not mattering. Now, my friend will either play an Evil army (Main minis: Young Black Dragon
    Spoiler
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    Chaotic Evil Faction
    CE

    Black Dragon (Young)

    45
    Points
    LEVEL
    10
    SPEED
    F9
    AC
    19
    HP
    85
    MELEE ATTACK
    +9/+4/+4 (10)

    TYPE
    Dragon

    SPECIAL ABILITIES
    Breath Weapon
    Difficult 5
    Flight
    Immune Acid
    and Blue Dragon
    Spoiler
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    LE

    Large Blue Dragon

    68
    Points
    LEVEL
    10
    SPEED
    F8
    AC
    20
    HP
    100
    MELEE ATTACK
    +15/+13/+13 (10)

    TYPE
    Large Dragon

    SPECIAL ABILITIES
    Breath Weapon
    Flight
    Immune Electricity
    ) or a Good army centered around Aspect of Moradin(non-epic)
    Spoiler
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    Lawful Good Faction
    LG

    Aspect of Moradin

    93
    Points
    LEVEL
    10
    SPEED
    6
    AC
    23
    HP
    130
    MELEE ATTACK
    +15/+10 (20 Magic)

    RANGE ATTACK
    +12, Range 6 (20 Magic)

    TYPE
    Large Outsider - Dwarf

    COMMANDER 4
    Dwarf followers gain Stone Lord 5 (Melee Damage +5 against an enemy in a square bordered by a wall)

    SPECIAL ABILITIES
    Cleave
    Giant Bane
    Melee Reach 2
    Stone Lord 5
    and a Slaughterstone Eviscerator(non-epic)
    Spoiler
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    Lawful Good Faction
    LG

    Slaughterstone Eviscerator

    36
    Points
    LEVEL
    5
    SPEED
    6
    AC
    21
    HP
    55
    MELEE ATTACK
    +10/+10/+10/+10 (10)

    TYPE
    Large Construct

    SPECIAL ABILITIES
    DR 5
    Enhanced Mobility 3
    Fearless
    Melee Reach 2
    Requires Dwarf Commander


    and possibly a cleric of dol arha
    Spoiler
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    Lawful Good Faction
    LG

    Cleric of Dol Arrah

    45
    Points
    LEVEL
    8
    SPEED
    6
    AC
    20
    HP
    55
    MELEE ATTACK
    +11/+6 (10 Magic)

    TYPE
    Humanoid (Human)

    COMMANDER 7
    Followers whose names contain Fighter or Soldier gain Fearless

    SPECIAL ABILITIES
    Aura of Protection from Evil

    SPELLS
    2 - Deific Vengeance
    3 - Augmented Cure Serious Wounds
    4 - Dismissal


    I am going to be countering with an EVIL army (mainly because I only buy random packs and trade with friends, so ALL my minis above 3rd level are CE except for 2 or 3 LE).

    Here are the possible units for me to use:

    1)Gargoyle
    Spoiler
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    Chaotic Evil Faction
    CE

    Gargoyle

    21
    Points
    LEVEL
    4
    SPEED
    F8
    AC
    16
    HP
    35
    MELEE ATTACK
    +6/+4 (10)

    TYPE
    Monstrous Humanoid

    SPECIAL ABILITIES
    DR 5
    Flight
    Hide


    2) Orc Mauler
    Spoiler
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    Chaotic Evil Faction
    CE

    Orc Mauler

    26
    Points
    LEVEL
    6
    SPEED
    6
    AC
    18
    HP
    55
    MELEE ATTACK
    +11 (15)

    TYPE
    Humanoid (Orc)


    3) Young Minotaur
    Spoiler
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    Chaotic Evil Faction
    CE

    Young Minotaur

    13
    Points
    LEVEL
    3
    SPEED
    6
    AC
    16
    HP
    30
    MELEE ATTACK
    +6 (15)

    TYPE
    Monstrous Humanoid

    SPECIAL ABILITIES
    Difficult 3
    Powerful Charge 5


    4) Black Dragon (young)
    Spoiler
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    Breath Weapon Replaces attacks: line; 15 acid damage; DC 17
    Difficult 5This creature can be put under command only by a commander whose Commander rating is equal to or greater than 5.
    FlightThis creature can fly over the battle grid instead of moving on the surface, landing at the end of its move. It isnt slowed by terrain features that normally slow movement, such as difficult terrain or statues. It must still fly around walls (which extend to the ceiling of the dungeon). It can move over pits but cannot end its movement on them. A flying creature is immune to Entangle effects. This creature can move and even charge through squares that other creatures occupy (though it cannot end its movement in a space occupied by another creature or in an illegal position). It ignores attacks of opportunity from enemies after the first square of movement during its turn. (It spends that first square taking off.)
    Immune AcidThe creature is not affected by Acid.
    Chaotic Evil Faction
    CE

    Black Dragon (Young)

    45
    Points
    LEVEL
    10
    SPEED
    F9
    AC
    19
    HP
    85
    MELEE ATTACK
    +9/+4/+4 (10)

    TYPE
    Dragon

    SPECIAL ABILITIES
    Breath Weapon
    Difficult 5
    Flight
    Immune Acid


    5) Ogre Skirmisher
    Spoiler
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    Chaotic Evil Faction
    CE

    Ogre Skirmisher

    38
    Points
    LEVEL
    7
    SPEED
    8
    AC
    16
    HP
    75
    MELEE ATTACK
    +13 (20)

    RANGE ATTACK
    +7 (10)

    TYPE
    Large Giant

    SPECIAL ABILITIES
    Melee Reach 2
    Mobility
    Skirmish Attack +10
    Spring Attack


    6) Feral Minotaur
    Spoiler
    Show
    Chaotic Evil Faction
    CE

    Feral Minotaur

    32
    Points
    LEVEL
    6
    SPEED
    8
    AC
    14
    HP
    50
    MELEE ATTACK
    +11/+11 (15)

    TYPE
    Large Monstrous Humanoid

    SPECIAL ABILITIES
    Disruptive
    Melee Reach 2
    Pounce
    Powerful Charge 10
    Regeneration 5


    Carrion Tribe Barbarrian
    Spoiler
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    Chaotic Evil Faction
    CE

    Carrion Tribe Barbarian

    12
    Points
    LEVEL
    3
    SPEED
    8
    AC
    10
    HP
    45
    MELEE ATTACK
    +8 (10)

    TYPE
    Humanoid (Human)


    Mountain Orc
    Spoiler
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    Chaotic Evil Faction
    CE

    Mountain Orc

    12
    Points
    LEVEL
    2
    SPEED
    8
    AC
    11
    HP
    30
    MELEE ATTACK
    +8 (15)

    TYPE
    Humanoid (Orc)

    SPECIAL ABILITIES
    Save +4


    Goblin Underboss
    Spoiler
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    Lawful Evil Faction
    LE

    Goblin Underboss

    28
    Points
    LEVEL
    6
    SPEED
    6
    AC
    20
    HP
    40
    MELEE ATTACK
    +9 (10 Magic + Phantom Threat)

    RANGE ATTACK
    +9 (5)

    TYPE
    Small Humanoid (Goblin, Goblinoid)

    COMMANDER 3
    Followers get damage +5 when using any Sneak Attack.

    SPECIAL ABILITIES
    Cleave
    Melee Sneak Attack +5
    Phantom Threat
    Sidestep


    Orc Sergent
    Spoiler
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    Chaotic Evil Faction
    CE

    Orc Sergeant

    24
    Points
    LEVEL
    3
    SPEED
    6
    AC
    15
    HP
    30
    MELEE ATTACK
    +7 (15)

    TYPE
    Humanoid (Orc)

    COMMANDER 2
    Orc and Goblinoid Followers gain Attack +2

    WARBAND BUILDING
    Orcs and Goblinoids of any faction are legal in your warband


    Ogre Zombie
    Spoiler
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    Chaotic Evil Faction
    CE

    Ogre Zombie

    29
    Points
    LEVEL
    8
    SPEED
    4
    AC
    15
    HP
    55
    MELEE ATTACK
    +9 (20)

    TYPE
    Large Undead

    SPECIAL ABILITIES
    Fearless
    Inhibited
    Melee Reach 2


    Bugbear Footpad
    Spoiler
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    Chaotic Evil Faction
    CE

    Bugbear Footpad

    16
    Points
    LEVEL
    5
    SPEED
    6
    AC
    20
    HP
    35
    MELEE ATTACK
    +10 (10 Magic)

    RANGE ATTACK
    +7, range 6 (10)

    TYPE
    Humanoid (Goblinoid)

    SPECIAL ABILITIES
    Hide
    Melee Sneak Attack +5


    Troglodyte
    Spoiler
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    Chaotic Evil Faction
    CE

    Troglodyte

    7
    Points
    LEVEL
    2
    SPEED
    6
    AC
    15
    HP
    15
    MELEE ATTACK
    +1/-1 (5)

    TYPE
    Humanoid (Reptilian)

    SPECIAL ABILITIES
    Stench


    Cleric of Lagozed
    Spoiler
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    Chaotic Evil Faction
    CE

    Cleric of Laogzed

    30
    Points
    LEVEL
    6
    SPEED
    6
    AC
    15
    HP
    55
    MELEE ATTACK
    +5/+3/+3 ( 5 Magic)

    RANGE ATTACK
    +5, Range 6 (5)

    TYPE
    Humanoid - Reptilian - Troglodyte

    SPECIAL ABILITIES
    Deific Favor
    Eater of the Dead
    Stench

    SPELLS
    1st - Inflict Light Wounds
    2nd
    - Hold Person
    - Inflict Moderate Wounds


    Hobgoblin Sergent
    Spoiler
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    Lawful Evil Faction
    LE

    Hobgoblin Sergeant

    23
    Points
    LEVEL
    3
    SPEED
    4
    AC
    20
    HP
    30
    MELEE ATTACK
    +7 (10 Magic)

    RANGE ATTACK
    +6 x 1 (5)

    TYPE
    Humanoid (Goblinoid)

    COMMANDER 3
    Followers gain Melee Attack +1 for each active creature you control adjacent to the follower's target.

    SPECIAL ABILITIES
    Blind-Fight



    OBVIUSLY, I don't expect anyone to read all the stats. But if you want to try and help, they might be useful. Also, are there any CE clerics or wizards, especially ones that can heal? And what strategy should I use? All my friends CLEARLY outclass me (like the giant bronze-minotaur statue-golem one has, or the chaos beast, or the 2 hill giant barbarians)... But I'm a better strategist! so any advice?!
    Last edited by Babale; 2008-08-27 at 07:10 PM.

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