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Thread: Advice Request

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    Pixie in the Playground
     
    WhiteWizardGirl

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    Default Advice Request

    Hi, first off let me thank anyone who reads or comments on this. Im kind of new to DnD (I understand the rules fine, but know absolutely nothing about the lore or magic items or spells or monsters or... anything really)

    Anyway heres the situation: The group is going to be going into a dark area for a long time. The rest of the group got magic torches that burn forever, but I use a two handed weapon, so I cant really carry a torch or anything. My character is lvl 3 and has about 1000 gold budget right now. So, what kind of magic items and things can provide constant light while being hands free? I have access to most books through the GM.

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    Barbarian in the Playground
     
    Dode's Avatar

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    Default Re: Advice Request

    Attack the darkness.

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    tyckspoon's Avatar

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    Those torches are made with the Continual Flame spell. There is no requirement that it actually be cast on a stick or other flammable object; get it cast on a headband or something (a rock on a string works and is the traditional choice, since you can just put it away or tuck it under your shirt when you don't want to be lit up) and you have your own hands-free light.

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    Firbolg in the Playground
     
    TheCountAlucard's Avatar

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    You can enchant your weapon to glow for free as part of the process of making it magical.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

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    Barbarian in the Playground
     
    Dode's Avatar

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    Seriously though, Continual Flame doesn't have to be cast on the end of a stick. It could be cast on a pendant, your socks, anything you like that doesn't need to be held with a hand. Mostly though my party uses pendants.

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    Ogre in the Playground
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    Hire some one to cast Continual Flame on an item. You might want to make it something you can hide easily, like a necklace.

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    Bugbear in the Playground
     
    Dr Bwaa's Avatar

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    Default Re: Advice Request

    I'm going to assume you're playing D&D 3.5 unless I hear otherwise, not that it necessarily matters much in this case. First off, when I'm DMing anyway, I assume that if a torch provides enough light for one person, then it provides enough for the whole party: so we get whoever has a free hand to carry the torch, and assuming the party sticks together, that's fine.

    Obviously that doesn't answer your question, and what if the party splits up? I assume you have a backpack (otherwise where would you keep the ever-present Inventory?); I normally allow characters to strap a torch to their backpack as long as they've got some spare leather and a reasonable amount of INT. An everburning torch costs 110gp, well within your budget. Alternately, and cooler but more expensive, you could probably find someone to cast continual flame on [something--your two-handed weapon for coolness, your armor, a stone, whatever], which would cost more, but not too much I think.

    EDIT: I just got ninja'd SO HARD.
    Last edited by Dr Bwaa; 2008-08-28 at 12:02 AM.
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    Stormageddon's Avatar

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    Default Re: Advice Request

    Just stick with the group.

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    Default Re: Advice Request

    get a burned out ioun stone (25 gp) and cast continual flame on it.

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    MindFlayer

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    I was in the same situation, once. I stuck a sunrod in my belt.

    Problem solved...
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    NecromancerGuy

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    1. Stick with the party.
    2. Continue flame on an ioun stone is quite possibly the most epically awesome idea for light I've ever heard
    3. Hold a torch. Drop said torch in case of fight. Pick up torch again. Repeat as nessacary.


    Why would you walk away from the party at level 3? That is pure death.

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    Note that the cost for getting continual flame cast on an object is 110gp, if you go by this, but sadly there are no cheaper options.
    -Vonriel

    "DEMONS RUN WHEN A GOOD MAN GOES TO WAR."

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    Barbarian in the Playground
     
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    Quote Originally Posted by Taim View Post
    Just stick with the group.
    haha, my DM has a little joke he likes to share when we do this

    Me: "cool, I'm going to scout ahead on the hobgoblin lair"
    DM: *addresses rest of the party* "...and you never see him again"



    hah hah haaaaaa....




    kind of a **** now that I think about it

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    Firbolg in the Playground
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    hm. dip a level of warlock?

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    Quote Originally Posted by Vonriel View Post
    Note that the cost for getting continual flame cast on an object is 110gp, if you go by this, but sadly there are no cheaper options.
    Umm, hello? I just said, if your weapon's gonna be magic anyway, it doesn't cost anything. One-third of magic weapons glow anyway.
    It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar! )

    Wanna see what all this Exalted stuff is about? Here's a primer!

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    Quote Originally Posted by Kelkel View Post
    ...and has about 1000 gold budget right now...
    "About 1000" suggests that the character has just under, at least to me, which means there's not enough money to get a +1 enchantment.

    Edit: It doesn't matter whether it's just over or just under 1000, because I just remembered it's 2000 for a +1 enchantment on a weapon.
    Last edited by Vonriel; 2008-08-28 at 12:27 AM.
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    Yes, but 1/3 of all magic items glow anyways, so he probably has at least one that lights up. That's the core of the "Christmas Tree Effect".
    [/sarcasm]
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    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    Just hire a caster to cast continual flame on your weapon, or just tuck a sunrod in your belt.
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    Quote Originally Posted by Crow View Post
    Just hire a caster to cast continual flame on your weapon, or just tuck a sunrod in your belt.
    Or read a thread.
    [/sarcasm]
    FAQ is not RAW!
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    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

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    Nychta's Avatar

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    Quote Originally Posted by TheCountAlucard View Post
    Umm, hello? I just said, if your weapon's gonna be magic anyway, it doesn't cost anything. One-third of magic weapons glow anyway.
    Yeah... This reminds me. A few weeks ago, I was creating this rogue/wizard with my new DM. I was getting one of my rapiers enchanted with... something I can't remember, probably keeness. And so when it was being enchanted, he asked "Do you want any special effects on the rapier?" And me being me, I said "Oh! I want it to glow in the dark!"
    He snaps his fingers in front of my face and says "Rogue. Stealth. Idiot."
    formerly known as xNadia
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    BarbarianGuy

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    Awww, this makes me nostalgic for good ol 2nd ed continual light and continual darkness. Ahh, just spend all your non adventuring time casting continual light and continual darkness on alternating coins. Put em both on a necklace and they cancel each other out. Cover one or the other and you have what you need at the time. Cast it on the fletching of arrows and you have mobile light source useable out to longbow range.

    *Sniffle*

    I miss continual light/darkness. It is hard to find a more massively useful and overpowered 2nd level spell* in 2nd ed.



    Or 3rd lvl if you were a cleric.
    I've seen things you people wouldn't believe.
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    I watched C-beams glitter in the dark near the Tanhauser gate.
    All those moments will be lost. . . in time. . . like. . . tears, in the rain.
    Time. To die.

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    Dr Bwaa's Avatar

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    Quote Originally Posted by Vonriel View Post
    Note that the cost for getting continual flame cast on an object is 110gp, if you go by this, but sadly there are no cheaper options.
    This makes sense, as 110gp is also how much money an Everburning Torch costs: a stick, from the woods, with continual flame

    Yes, but 1/3 of all magic items glow anyways, so he probably has at least one that lights up. That's the core of the "Christmas Tree Effect".
    He's level three; how many magical items do you think he has if he's worried about even being able to see?




    Another suggestion, by the way: Bullseye lanterns are 12gp, and hooded lanterns are 7. PHB says you can use them in one hand, but fail to mention that this is because there's just a ring at the top that they hang by. Tie this to your belt. Good to go.
    Last edited by Dr Bwaa; 2008-08-28 at 12:35 AM.
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    Quote Originally Posted by lordhenry4000 View Post
    This makes sense, as 110gp is also how much money an Everburning Torch costs: a stick, from the woods, with continual flame
    Yeah, yeah, I was just putting out the minimum cost so the OP knew what they were going to be likely to spend.
    -Vonriel

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    Ogre in the Playground
     
    OldWizardGuy

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    Default Re: Advice Request

    Continual Flame, Sunrods and sharing party light sources already addressed.

    You might check if your PC can hire a NPC to cast Nchaser's Glowing Globe.
    Last edited by CASTLEMIKE; 2008-08-28 at 12:42 AM.
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    SwashbucklerGuy

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    Quote Originally Posted by xNadia View Post
    Yeah... This reminds me. A few weeks ago, I was creating this rogue/wizard with my new DM. I was getting one of my rapiers enchanted with... something I can't remember, probably keeness. And so when it was being enchanted, he asked "Do you want any special effects on the rapier?" And me being me, I said "Oh! I want it to glow in the dark!"
    He snaps his fingers in front of my face and says "Rogue. Stealth. Idiot."
    ROFL, Classic mistake.

    I must say the Best suggestion i've seen is the Continual flame on a burned out ioun stone. I'm gonna have to buy a couple just to do that.
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    AssassinGuy

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    Quote Originally Posted by Stupendous_Man View Post
    get a burned out ioun stone (25 gp) and cast continual flame on it.
    Don't do this! This is an extremely bad idea.

    Just think about it. You've got a light circling your head continuously. When it's behind you the shadow of your head obscures what you're trying to look at. When it's in front of you the light is shining right in your eyes.

    A player tried this once, and the DM gave him a continual -5 circumstance penalty to Spot due to this revolving distraction.

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    Quote Originally Posted by lordhenry4000 View Post
    Another suggestion, by the way: Bullseye lanterns are 12gp, and hooded lanterns are 7. PHB says you can use them in one hand, but fail to mention that this is because there's just a ring at the top that they hang by. Tie this to your belt. Good to go.
    I'm imagining tying a kerosene lantern to my belt. That would put the actual flame right next to ... well, let's just say it would be a really bad idea.

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    Ettin in the Playground
     
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    Default Re: Advice Request

    Get a cheap gem. Cast continual flame on it (100 gp). Mount it in the blade-guard of your sword.

    Now you have a sword with a burning hilt that doesn't burn you.

    Have a leather cover that goes over it, when you don't want light.

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    RedWizardGuy

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    Quote Originally Posted by lordhenry4000 View Post
    Another suggestion, by the way: Bullseye lanterns are 12gp, and hooded lanterns are 7. PHB says you can use them in one hand, but fail to mention that this is because there's just a ring at the top that they hang by. Tie this to your belt. Good to go.
    This is a hilariously bad idea. Your groin will be on fire pretty soon into any fight - that, and the light will be bouncing and jiggling insanely.

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