New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 6 of 6
  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    May 2008

    Default [4e] good encounter power for a never-say-die race

    I'm statting out a race for my campaign for a series of independent tough race that sees itself as being on a never-ending crusade against the controlling forces of law. A very (very) slight inspiration is the wildlings out of a Song of Fire and Ice.

    I can't come up with a good racial encounter power for them, however, so I suppose I'll open the floor to suggestions.

  2. - Top - End - #2
    Ettin in the Playground
    Join Date
    Jul 2007

    Default Re: [4e] good encounter power for a never-say-die race

    We need more details, man. 'They're like wildlings' ain't cutting it.

    Are they humanlike? Elf-like? Dwarf-like? Are they similar to orcs? Goblins? Lizardmen? Yuan ti? Do they share any similarities to certain animals, like dogs? Hippos? Bats? What gods do they serve? Where do they live? Do they fly? Burrow underground? Hibernate in caves? What weapons do they use?
    Last edited by FoE; 2008-08-31 at 01:45 AM.

  3. - Top - End - #3
    Halfling in the Playground
     
    Goblin

    Join Date
    Aug 2008

    Default Re: [4e] good encounter power for a never-say-die race

    There's a couple races with 'Never Say Die' abilities you may want to look to for inspiration: Orcs' "Warrior’s Surge" and Hobgoblins' "Hobgoblin Resilience" immediately spring to mind, with the Halfling "Second Chance" also bearing mention. Basically, if you're looking for a 'Never Say Die', you're looking for a way to let a character either regain hitpoints more easily/more often/more rapidly, shrug off some attack or crippling condition, dodge a hit entirely, immediately stabilize from dying, etc. Crib one of these powers or do something kinda similar and you won't have any kind of overpowered situation.

    Of course, if I remember my Wildlings properly and if you're modding off them extensively, I'd also recommend possibly looking to "Goblin Tactics" or the Kobold "Shifty", as those were sneaky quick little buggers who were demons to hit in melee.

    Good luck!
    **UPDATE 8-29** Laptop repaired... kinda! Actually, my friend just showed me how to turn it on without a power button, which is kinda the same thing, right?

    8-16-08: Laptop broken; posting future uncertain

  4. - Top - End - #4
    Dwarf in the Playground
    Join Date
    May 2008

    Default Re: [4e] good encounter power for a never-say-die race

    Quote Originally Posted by Face Of Evil View Post
    We need more details, man. 'They're like wildlings' ain't cutting it.

    Are they humanlike? Elf-like? Dwarf-like? Are they similar to orcs? Goblins? Lizardmen? Yuan ti? Do they share any similarities to certain animals, like dogs? Hippos? Bats? What gods do they serve? Where do they live? Do they fly? Burrow underground? Hibernate in caves? What weapons do they use?
    They're orange, about 5 feet tall, and prefer to fight with axes. Fortitude is the best save. Their natural environment is mountains but they've spread out to take up most of the terrain.

    That doesn't seem really important in the hunt for a good mechanic, though.

  5. - Top - End - #5
    Dwarf in the Playground
    Join Date
    May 2008

    Default Re: [4e] good encounter power for a never-say-die race

    I probably should have been more specific, I was hoping to find something new. The selection of monsters for 2nd level encounters is short enough as it is.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Grynning's Avatar

    Join Date
    Aug 2007
    Location
    Austin, TX
    Gender
    Male

    Default Re: [4e] good encounter power for a never-say-die race

    Quote Originally Posted by quillbreaker View Post
    They're orange, about 5 feet tall, and prefer to fight with axes. Fortitude is the best save. Their natural environment is mountains but they've spread out to take up most of the terrain.

    That doesn't seem really important in the hunt for a good mechanic, though.
    Sounds a lot like dwarves, just a bit taller with lots of fake tan lotion. You could probably get away with re-flavoring dwarves, or at least stealing their Second Wind as a swift action power.

    Since it sounds like they're a bit faster than dwarves and maybe a bit more outdoors-ey, how about this (kind of a mix of elf and dwarf):

    Orange Wildling Like Guys:
    Abilities: +2 Con, +2 Dex
    Size: Medium
    Speed: 6
    Vision: Low-light
    Skill Bonuses: +2 Nature, +2 Endurance
    OWLG Weapon Proficiency: You gain proficiency with Battleaxes and Throwing Axes
    Wild Step: You ignore difficult terrain when you shift.
    Defense Bonus: You gain a +1 to your Fortitude defense
    Never Say Die
    Encounter
    Immediate Reaction; Personal
    Trigger: You take damage while you are bloodied
    Effect: You may use your Second Wind
    Last edited by Grynning; 2008-08-31 at 02:24 AM.
    My friend and I have a blog, we write D&D stuff there: http://forgotmydice.com/



    Comedian avatar by The_Stoney_One

    A Guide to Commonly Misunderstood 5th Edition Rules

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •