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    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Using the SBG for some construction projects.

    So, my current character is a baron who is looking to do some domestic construction. Following this, I have worked out a bunch of things with the Stronghold Builder's Guidebook (3.X DnD) and would invite critique by others.

    Also, people are welcome to share their own creations using the book and I have a couple questions of the gallery.

    Watch Tower:
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    {table]Component |Amount|Size in SS|Total Cost
    Barracks |1|1|400
    Guard Post|1|0.5|300
    Servants Quarters|1|1|400
    Kitchen, Basic|1|1|2,000
    Total Component Cost|-|3.5|3,100[/table]


    Material:

    Exterior (80%): Superior Masonry
    Interior (20%): Wood
    Cost per SS: 2,500
    Total SS: 3.5
    Total Cost for material: 8,750

    Extras:

    Surcharge for Guard Post 30ft high: 400
    Iron Door with Good lock: 380
    Good Wooden Door with Average lock: 60
    Iron Bars Window: 60
    Arrow Slit x8: 240
    Crenellation of top of tower: Free
    Total Extra Costs: 1,140

    Total Unmodified Cost: 12,990

    Situational Modifiers:

    Hill Terrain: -5%
    Large Town 17-48 Miles away: +2%
    Natural Feature that Impedes Normal Movement: +2%
    Free Land: -10%
    Modifier total: -11%

    Total Modified Cost: 11,561.10


    Port:
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    {table]Component|Amount|SSes|Total Cost
    Basic Docks|5|5|2,500
    Extended Docks|1| 2|3,000
    Barracks|1|1|400
    Guard Tower Cluster|2|1|800
    Basic Storage|10|10|2,500
    Fancy Storage|2|2|2,000
    Basic Office|1|0.5|400
    Basic Tavern|1|1|900
    Total Component Cost|-|22.5|12,500 [/table]


    Material:

    Exterior (50%): Masonry
    Interior (50%): Wood
    Cost per SS: 1,500
    Total SS: 22.5
    Total Cost for material: 33,750

    Extras:

    Strong Wooden Door with Good lockx3: 360
    (office, x2 fancy storage)
    Good Wooden Door with Average lock x8: 480
    (x5 basic storage, x2 guard towers, barracks)
    Iron Bars Window x8: 480
    (x7 storage and fancy storage, office)
    Arrow Slit x2: 60
    (x2 guard tower)
    Crenellation of top of tower: Free
    Total Extras Cost: 1,380

    Total Unmodified Cost: 47,630

    Situational Modifiers:

    Plains Terrain: -5%
    Large Town 1-16 miles away: +0%
    Natural Feature that Impedes Normal Movement: +2%
    Free Land: -10%
    Modifier total: -13%

    Total Modified Cost: 41.438.10


    Hill Keep, Garrison, Exterior Wall and Mining Town Infrastructure:

    Garrison
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    {table]Component|Amount|SSes|Total Cost
    Army Base Cluster|1|29|24,000
    Calvary Base Cluster|1|45|40,000
    Guard Post (60ft tall tower)|1|0.5|400
    Basic Smithy|1|1|500
    Basic Workplace (fletcher)|1|1|500
    Basic Chapel|4|4|4,000
    Basic Office|1|0.5|400
    Basic Tavern|1|1|900
    Total Component Cost|-|82|70,700 [/table]


    Material:

    Exterior (40%): Masonry
    Interior (60%): Wood
    Cost per SS: 1,300
    Total SS: 82
    Total Material Cost: 106,600

    Extras:

    Surcharge for Guard Post 60ft high: 6,500
    Strong Wooden Door with Good lock: 120
    (watch tower)
    Good Wooden Door with Average lock x3: 180
    (office, smithy, fletcher)
    Total Extras Cost: 6,800

    Total Unmodified Cost: 184,100

    Mining Town Infrastructure
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    {table]Component|Amount|SSes|Total Cost
    Guard Tower Cluster|10|5|4,000
    Basic Storage|10|10|2,500
    Basic Office|3|1.5|1,200
    Fancy Courtyard (town square)|2|2|12,000
    Fancy Chapel (abbey)|3|6|18,000
    Total Component Cost|-|24.5|37,700 [/table]


    Material:

    Exterior (50%): Masonry
    Interior (50%): Wood
    Cost per SS: 1,500
    Total SS: 24.5
    Total Material Cost: 36,750

    Extras:

    Strong Wooden Door with Good lock x2: 240
    (abbey, office)
    Good Wooden Door with Average lock x15: 900
    (guard towers x10, storage x5)
    Iron Bars Window x7: 420
    (storage x5, office x2)
    Arrow Slit x10: 300
    (guard towers x10)
    Stained Glass, Fancy x5: 3000
    (abbey x5)
    Good shutters x5: 75
    (abbey x5)
    Crenellation of top of guard towers: Free
    Total Extras Cost: 4,935

    Total Unmodified Cost: 79,385


    Keep
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    {table]Component|Amount|SSes|Total Cost
    Cheap Keep Premade|1|28|70,000*
    Basic Throne Room|1|1|2,000
    Basic Common Area|3|3|1,500
    Basic Chapel|1|1|1,000
    Storage|5|5|1,250
    Total Component Cost|-|38|5,750+70,000 [/table]

    *Includes materials and extras costs.


    Materials:

    Exterior (50%): Masonry
    Interior (50%): Wood
    Cost per SS: 1,500
    Total SS: 10
    Total Additional Material Cost: 15,000

    Total Unmodified Cost: 90,750

    Situational Modifiers:

    Hill Terrain: -5%
    Large Town 49-112 miles away: +4%
    Natural Feature that Impedes Normal Movement: +2%
    Free Land: -10%
    Modifier total: -9%

    Total Modified Costs:
    Garrison: 167,531
    Minning Town Infrastructure: 66,666.60
    Exterior Wall:
    Keep: 90,750


    Note: We decided that wood should cost half price aboveground instead of being free, since its hardly a free resource. This is reflected in the materials cost.
    Also, we decided to treat the situational modifiers somewhat differently, since I already own the land and circumstances like being near a potential mine doesn't magically make things more expensive to build (I will have to build the mine infrastructure as well, afterall) or being near monsters magically cheaper (if anything it should be more expensive from additional security or loses from said monsters).


    Now, I reiterate that people are welcome to post their own creations. Also, I have the following questions:

    1) The only reference to bridges in the entire book is a single line saying "a typical bridge costs 5,000gp to build" and a referance to drawbridges. Now, for the bridge I am making 5k is actually about right (its a pretty small stone bridge), but I am annoyed at the lack of rules for bridge work, as 5k wouldn't even start to cover a larger project or one made out of more exotic materials. Has anyone made up some or can give some insight into what bridge-building rules might look like?

    2) Anyone have any idea about the costs of paving a road medieval-style? How about if there already is an established dirt road?

    3) Anyone have any idea about how big (length not height) the wall should be in the big town project I have here? It needs to include a large town very comfortably, the keep, and the 2 army base garrison. I intend to make it 20ft tall and out of superior masonry (its already on a tall plateau, so it doesn't need a huge wall).
    Last edited by Kizara; 2008-09-04 at 02:44 AM.

  2. - Top - End - #2
    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Re: Using the SBG for some construction projects.

    No takers eh? Noone else has done anything with the SBG or wants to comment on my work?

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    Orc in the Playground
     
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    Default Re: Using the SBG for some construction projects.

    According to a much loved childhood book of mine, Romans built paved roads like this:
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    So you'd need to quarry three or four different kinds of material, dig trenchs and cut paving stones. I would try pricing it as 20% of very long, thin wall, with discounts for nearby quarries of various sorts and/or access to earth spells.

    Apparently, Roman ruins got torn down for paving stones in Victorian times. If you have ruins, dungeons etc. nearby, they could be a very cheap source of pre-cut stone. Practically free, in fact.

    Hope this helps. SBG is a fun book, in my opinion.

    Edit: 20% of a long thin wall is perhaps a little more reasonable.
    Last edited by Hairb; 2008-09-05 at 03:04 AM.

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    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Re: Using the SBG for some construction projects.

    Quote Originally Posted by Hairb View Post
    According to a much loved childhood book of mine, Romans built paved roads like this:
    Spoiler
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    So you'd need to quarry three or four different kinds of material, dig trenchs and cut paving stones. I would try pricing it as 20% of very long, thin wall, with discounts for nearby quarries of various sorts and/or access to earth spells.

    Apparently, Roman ruins got torn down for paving stones in Victorian times. If you have ruins, dungeons etc. nearby, they could be a very cheap source of pre-cut stone. Practically free, in fact.

    Hope this helps. SBG is a fun book, in my opinion.

    Edit: 20% of a long thin wall is perhaps a little more reasonable.
    Thank you so much for the input!

    No ruins that I know of, but I am developing some quarries for all my projects.

    Really appreciate the insight into the road paving. Got any similar ideas for bridge work? How about domestic water systems, canals or aqueducts?

  5. - Top - End - #5
    Orc in the Playground
     
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    Default Re: Using the SBG for some construction projects.

    Quote Originally Posted by Kizara View Post
    Thank you so much for the input!

    No ruins that I know of, but I am developing some quarries for all my projects.

    Really appreciate the insight into the road paving. Got any similar ideas for bridge work? How about domestic water systems, canals or aqueducts?
    A bridge might cost 3x what a road of that length and material would cost, or 4x if it is a drawbridge, turntable or similar. Modifiers include: calmness, depth and tidal variation of river being crossed; existence of prior fording points, danger level of region (nobody wants to be the sucker driving piles into a lizardman infested bayou, for instance, fending of stirges and dire crocodiles at every turn.)

    An aqueduct would most likely cost as much as a wall of commensurate length, due to the necessity for feats of architectural daring-do. The Beloved Childhood Book (The Ancient World by PJ Larkin, published in 1971 and purchased at the Book Exchange for $2 many, many years later) suggests a fall of 6" per 100' and notes that Roman aqueducts could carry water 30 to 60 miles, including through hills and over steep valleys. Amazing, huh? I would apply all the usual modifiers for proximity of materials and so on, plus price increases for building over rugged terrain.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Re: Using the SBG for some construction projects.

    Ok, I've come up with something partly based on and mainly inspired by your input.

    Here we are:

    Alternate Construction Rules


    Bridges:
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    1) Calculate as if the cost of a freestanding wall of the appropriate type of materials.

    2) Add in a surcharge if the bridge is more than XX(suggestions?) feet long.

    3) Add in a surcharge for every section of the bridge more then 6ft deep, as shown below.

    4) Add in modifiers.

    Note: This assumes you are making a bridge slightly above the level of the water. For bridges that span gorges or are otherwise very high, use an alternate system.


    {table]Depth|Surcharge
    7-10ft|50
    11-20ft|200
    21-30ft|500
    31-40ft|2,000
    Per additional +10ft|Add +2,000 to Adjustment [/table]




    {table]Situation|Modifier
    River is relatively calm and slow moving.|+0%
    River is moderately choppy or swift moving.|+2%
    River is quite choppy, posses many undercurrents and is swift moving.|+4%
    River is a raging white rapids strewn with debris.|+6-8%
    Pre-existing Ford|-5% [/table]



    Roads:
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    1) Calculate the cost of the road as 20% of a freestanding wall of that material.

    2) Add in modifiers.


    {table]Situation|Modifier
    Hilly Terrain|+5%
    Mountainous Terrain (mountain pass present)|+10%
    Mountainous Terrain (no pass present)|+50%
    Swampy or otherwise overly wet terrain.|+15%
    Desert Terrain|+15%
    Forest Terrain|+5%
    Underground (tunnel, note that charges for building below 10ft still apply)|+10%
    Exotic Terrain|+20-50%
    Paving existing Dirt roads|-10%
    Plains, Grasslands or otherwise very flat terrain|-5% [/table]
    Last edited by Kizara; 2008-09-05 at 09:02 PM.

  7. - Top - End - #7
    Ettin in the Playground
     
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    Default Re: Using the SBG for some construction projects.

    For land close to monsters, it would be cheaper to buy the land (which said monsters might take offense to) since nobody wants to live by monsters. However the cost of maintaining the land would be what increases. So the initial cost would be cheaper but the long-term cost would be more costly. This is assuming fair property taxes (if you have that sort of thing).

  8. - Top - End - #8
    Orc in the Playground
     
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    Default Re: Using the SBG for some construction projects.

    Quote Originally Posted by TheThan View Post
    For land close to monsters, it would be cheaper to buy the land (which said monsters might take offense to) since nobody wants to live by monsters. However the cost of maintaining the land would be what increases. So the initial cost would be cheaper but the long-term cost would be more costly. This is assuming fair property taxes (if you have that sort of thing).
    But if you already own the land, as in this example, then while it would be low value, it would cost more to develop.

  9. - Top - End - #9
    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Re: Using the SBG for some construction projects.

    Quote Originally Posted by Hairb View Post
    But if you already own the land, as in this example, then while it would be low value, it would cost more to develop.
    Unless you go out and kill all the monsters, which is of course the only sensible solution. :)

    What do you think of my expanded rules that you helped inspire?

  10. - Top - End - #10
    Bugbear in the Playground
     
    Kizara's Avatar

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    Default Re: Using the SBG for some construction projects.

    Some new stuff I've cooked up/am working on:

    Home Keep Additions:
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    {table]Component|Amount|SSes|Total Cost
    Fancy Bedroom Suite|1|1|5,400
    Fancy Study|2|2|5,800
    Fancy Library|1|1|3,400
    Fancy Baths|1|1|2,400
    Fancy Stables|1|1|3,000
    Basic Trophy Hall|1|1|1,000
    Basic Storage|8|8|2,000
    Fancy Storage|1|1|1,400
    Prison Cell|2|1|1,000
    Total Component Cost|-|17|25,400 [/table]



    Materials:

    Exterior (60%): Masonry
    Interior (40%): Masonry
    Cost per SS: 500
    Total SS: 17
    Total Material Cost: 8,500


    Extras:

    Strong Wooden Door with Good lock x8: 960
    (study x2, fancy storage, trophy hall, bedroom suite, prison cell x2, stables)
    Good Shutters x5: 75
    (study x2, library, baths, stables)
    Basic Book Lot x2: 2,000
    (History, General Knowledge)
    Strong Shutters x1: 50
    (fancy bedroom suite)
    Crenellation of top of keep: Free
    Total Extras Cost: 3,085

    Total Unmodified Cost: 36,985

    Situational Modifiers:

    Plains Terrain: -5%
    Small Town <1 Mile away: +0%
    Free Land: -10%
    Modifier total: -15%

    Total Modified Cost: 31,467.25


    Quarry Town Infrastructure
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    {table]Component|Amount|SSes|Total Cost
    Guard Tower Cluster|4|2|3,200
    Barracks|8|8|3,200
    Basic Armory|1|1|500
    Inn Cluster|1|16|13,050
    Dinning Hall|1|2|2,000
    Total Component Cost|-|29|19,950[/table]


    Materials:

    Exterior (50%): Masonry
    Interior (50%): Masonry
    Cost per SS: 250
    Total SS: 29
    Total Material Cost: 7,250


    Extras:

    Strong Wooden Door with Good lock x1: 120
    (Inn front door)
    Good Wooden Door with Average lock x2: 80
    (army barracks, armory)
    Good Shutters x11: 165
    (Inn rooms, tavern)
    Crenellation of top of all buildings: Free
    Total Extras Cost: 365

    Total Unmodified Cost: 27,565
    Total Unmodified Cost (sans Inn): 10,515


    Situational Modifiers:

    Hills Terrain: -5%
    Natural Feature that Impedes Normal Movement: +2%
    Large Town 49-112 miles away: +4%
    Free Land: -10%
    Modifier total: -9%

    Total Modified Cost: 25,084.15
    Total Modified Cost (sans Inn): 9,568.65


    Grand Market:
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    {table]Component|Amount|SSes|Total Cost
    Basic Shops|20|20|8,000
    Fancy Shops|10|10|40,000
    Luxury Shops|2|2|32,000
    Fancy Office|1|1|2,000
    Basic Tavern|4|4|3,600
    Fancy Tavern|3|3|12,000
    Luxury Tavern|1|1|20,000
    Basic Kitchen|4|4|4,000
    Fancy Kitchen|3|3|36,000
    Luxury Kitchen|1|2|50,000
    Fancy Storage|5|5|5,000
    Basic Storage|10|10|2,500
    Fancy Workplace|4|4|8,000
    Fancy Smithy|2|2|4,000
    Fancy Courtyard|10|10|60,000
    Barracks|7|7|2,400
    Fancy Chapel (abbey)|3|6|18,000
    Guard Tower Cluster|6|6|4,800
    Prison Cells|2|1|1,000
    Total Component Cost|-|101|313,300[/table]



    Materials:

    Exterior (40%): Superior Masonry
    Interior (60%): Masonry
    Cost per SS: 540
    Total SS: 101
    Total Material Cost: 54.540


    Extras:

    Stone Door with Amazing Lock x2: 900
    (luxury shops x2)
    Strong Wooden Door with Good lock x30: 3,600
    (fancy shops x10, fancy office, fancy tavern x3, luxury tavern, fancy storage x5, fancy workplace x4, fancy smithy x2, barracks x2, abbey, prison cells)
    Total Extras Cost:

    Total Unmodified Cost:

    Situational Modifiers:

    Plains Terrain: -5%
    Small City <1 Mile away: +3%
    Free Land: -10%
    Modifier total: -12%

    Total Modified Cost:


    Grand Cathedral:
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    {table]Component|Amount|SSes|Total Cost
    Luxury Chapel|9|27|225,000
    Luxury Study|1|1.5|15,000
    Luxury Library|2|4|30,000
    Luxury Storage|1|1|3,000
    Fancy Museum|1|1|6,000
    Servants Quarters|5|5|2,000
    Fancy Bedrooms|4|4|20,000
    Barracks|4|4|1,600
    Fancy Baths|1|1|2,000
    Total Component Cost|-|45.5|304,200[/table]



    Materials:

    Exterior (40%): Reinforced Masonry
    Interior (60%): Superior Masonry
    Cost per SS: 720
    Total SS: 48.5
    Total Material Cost: 34,920

    Extras:

    Strong Wooden Door with Amazing Lock x2: 380
    (Entrance double doors)
    Good Wooden Door with Average lock x2: 120
    (servant quarters, barracks)
    Good Shutters x15: 225
    Master Book Lot x1: 20,000
    (Religion)
    Comprehensive Book Lot x2: 10,000
    (Nobility, the Planes)
    Deluxe Stained Glass Windows x4: 12,000
    Total Extras Cost: 42,725

    Total Unmodified Cost: 381,845

    Situational Modifiers:

    Plains Terrain: -5%
    Large City 1-16 Miles away: +3%
    Free Land: -10%
    Modifier total: -12%

    Total Modified Cost: 336,023.60


    Academy:
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    {table]Component|Amount|SSes|Total Cost
    Fancy Alchemical Lab|2|2|6,000
    Basic Storage|40|40|4,000
    Rogue Training Area|1|1|2,000
    Basic Study|10|10|2,000
    Fancy Study|1|1|2,500
    Basic Bedrooms|15|15|10,500
    Basic Bedroom Suite|1|1|800
    Basic Library|10|10|5,000
    Basic Common Area|4|4|1.600
    Basic Dinning Hall|1|1|2,000
    Basic Kitchen|8|8|2,000
    Basic Workplace|20|20|1,400
    Fancy Workplace|2|2|4,000
    Total Component Cost|-|115|43,800[/table]


    Materials:
    Exterior (40%): Masonry
    Interior (60%): Masonry
    Cost per SS: 500
    Total SS: 115
    Total Material Cost: 57,500

    Exterior Wall:



    Extras:


    Total Extras Cost:

    Total Unmodified Cost:

    Situational Modifiers:

    Plains Terrain: -5%
    Large Town 1-16 Miles away: +0%
    Free Land: -10%
    Modifier total: -15%

    Total Modified Cost:


    Grand Amphitheatre
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    {table]Component|Amount|SSes|Total Cost
    Luxury Auditorium|10|10|100,000
    Fancy Storage|2|2|2,000
    Fancy Dinning Hall|5|5|60,000
    Fancy Kitchen|7|7|84,000
    Luxury Tavern|2|2|40,000
    Total Component Cost|-|26|286,000[/table]


    Materials:

    Exterior (50%): Superior Masonry
    Interior (50%): Superior Masonry
    Cost per SS: 600
    Total SS: 26
    Total Material Cost: 15,600


    Extras:

    Stone Doorx2 with Amazing Lock: 250
    (Auditorium main double doors)
    Strong Wooden Door with Good lock x3: 360
    (dinning hall, tavern x2)
    Good Wooden Door with Average lock x4: 240
    (kitchens)
    Good Shutters x20: 300
    Deluxe Stained Glass Windows x6: 18,000
    Total Extras Cost: 19,150

    Total Unmodified Cost: 320,750

    Situational Modifiers:


    Plains Terrain: -5%
    Large City 17-48 miles away: +1%
    Free Land: -10%
    Modifier total: -14%

    Total Modified Cost: 275,845
    Last edited by Kizara; 2008-09-24 at 12:19 AM.

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