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Thread: Tycho on Player "Classes"
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2008-09-05, 08:52 PM (ISO 8601)
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Tycho on Player "Classes"
From today's newspost at Penny Arcade:
What's interesting to me about Gabriel's approach is that there's really no metagaming. That is the dork term for playing the game as though you're "playing a game" as opposed to "playing a role." This is tolerated to varying degrees by every gaming group, and the ground rules of a particular cadre are present psychically even when they are not made explicit. Gabe genuinely plays roles with more savvy than most people I've had at the table. Much like the party being modeled on the board, the player group needs a few established "classes" in play to genuinely flourish: you need the Actor, the Comic, the Interpreter, and the Human Abacus to meet the challenges games like this present. Relatively few of those challenges actually occur in game.Last edited by Hairb; 2008-09-05 at 08:52 PM.
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2008-09-05, 08:55 PM (ISO 8601)
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Re: Tycho on Player "Classes"
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2008-09-05, 08:59 PM (ISO 8601)
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2008-09-05, 09:02 PM (ISO 8601)
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Re: Tycho on Player "Classes"
The human abacus depends on the game, and the interpreter the GM and player communication in general. That said its nice to have an actor and a comic. Or a comic actor, which is where I fall into(and I GM, which probably changes a lot). The setting know it all is also fun(yeah, like I'm going to stick exactly to every aspect of the mythology. You keep thinking that.)
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2008-09-05, 09:07 PM (ISO 8601)
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Re: Tycho on Player "Classes"
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2008-09-05, 09:23 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Oh definitely. If the players want to indulge their creativity in thought exercises and blabber on about all the details of mythology and stuff, I'm more than willing to incorporate anything they know, that I don't that I think works. Although considering that they have managed to create BBEGs before(lets just say it involved spirits, blessings, and force/manipulation magic. Not a bright idea on the players part, gold for me.) The creative player who unintentionally adds details are great.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2008-09-05, 09:31 PM (ISO 8601)
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Re: Tycho on Player "Classes"
I vary between Comic and Actor and my players do as well. I only have one player who does the Human Abacus. I wouldn't say they're all needed but the more Comics and Actors you have the crazier it will be.
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2008-09-05, 09:41 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Now I want to play an awakened abacus that communicates with math. It takes a Int checks to figure out what he’s saying.
too bad i bombed math class in high schoolLast edited by TheThan; 2008-09-05 at 09:42 PM.
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2008-09-05, 09:42 PM (ISO 8601)
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2008-09-05, 09:45 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Hmm...interesting, let's see...
My group has 1 Human Abacus, 1 Actor/Comic, 1 Semi-Actor (he is on and off), and 1 Interpreter...I guess we work pretty well! Though the Comic is a hard one since everyone contributes, though one a lot more so than others.
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2008-09-05, 09:48 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Yeah, my group is pretty much all comics. As the only one with a firm grasp of the rules, I'm also the only abacus. Couple of actors, but most of the group doesn't do much serious roleplaying.
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2008-09-05, 09:48 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Heh, lessee, my group has a terrible composition:
Me: Actor/Human Abacus
Player 1: Human Abacus (but totally apathetic in all ways, so meh)
Player 2: Comic
Player 3: Human Abacus/Comic
Player 4: Actor
I feel like my group is defective... >_>
-argus
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2008-09-05, 09:57 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Heh. Everybody in my group is primarily actor comic, no human abacas, except for me, and I GM. Although everybody leans harder to comic than actor, except for me. Well that and we have our powergamer/know it all setting guy. Now thats defective.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2008-09-05, 10:01 PM (ISO 8601)
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Re: Tycho on Player "Classes"
See, I hate optimization at the table. And they all go out of their way to optimize. Sorta pushes my buttons in all the wrong ways. Though, I do have to say, it is nice they can all count correctly. I had a player once who failed at being able to count his Base Attack Bonus (he was a Beguiler/Assassin)... that was fun. He thought he was attacking with a BAB of +12 (we were level 12).
-argus
All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.
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2008-09-05, 10:20 PM (ISO 8601)
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Re: Tycho on Player "Classes"
I'm a Human Abacus, with a prestige class called "Human TI-89." I'm not very good with role-playing, so I have a bit of a problem with the other two, but Actor is closer than Comic.
Seriously, I do vector calculus just for fun.
Ain't got a gat, but I've got a soldering gun!
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2008-09-05, 10:26 PM (ISO 8601)
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Re: Tycho on Player "Classes"
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2008-09-05, 11:28 PM (ISO 8601)
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Re: Tycho on Player "Classes"
What is the "interpreter"?
Tali avatar by the talented Thormag.
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2008-09-05, 11:30 PM (ISO 8601)
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2008-09-05, 11:53 PM (ISO 8601)
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2008-09-05, 11:57 PM (ISO 8601)
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Re: Tycho on Player "Classes"
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2008-09-06, 12:04 AM (ISO 8601)
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Re: Tycho on Player "Classes"
That's makes sense. I guess I fit into an Interpreter/Abacus role, then. I'm always looking at situations to see how I can work them (not very good at it, but I try), but I also believe very much in fluff.
Tali avatar by the talented Thormag.
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2008-09-06, 03:25 AM (ISO 8601)
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Re: Tycho on Player "Classes"
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2008-09-06, 06:54 AM (ISO 8601)
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Re: Tycho on Player "Classes"
I think this is partially true. The Human Abacus is the one I see doing most of the rules stuff, making sure people's numbers are up to snuff (and occasionally calling the DM on rules, or reminding him of ones he has forgotten).
The Interpreter is my favorite player to have as a DM. He/she is the one who translates the game from GMspeak to playerspeak. So when I say, "You are approached by Glabrius," he turns to the players and says, "the guy in a red cloak," and they all change from confused to enlightened.
When I play, despite the fact that I am adept at DMing, I make a poor interpreter. This is because I am certainly an Actor, and it gets in the way of my acting to call Glabrius "Red Cloak Guy." I'm usually forced into a Human Abacus role as well, since no one else wants to do that.Last edited by OneFamiliarFace; 2008-09-06 at 06:54 AM.
-Pocket & Trainwhistle Jenkins
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2008-09-06, 06:11 PM (ISO 8601)
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Re: Tycho on Player "Classes"
I think it also involves sorting out rules tangles.
*jargon about opportunity attacks and combat challenge interrupt attacks and such*
Interpreter: "basically if you mark the guy you're going to get to hit him when he tries to move. He gets to choose which bonuses you get."Now with half the calories!
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2008-09-06, 06:39 PM (ISO 8601)
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Re: Tycho on Player "Classes"
I thought of it as such: The interpreter knows the rules, the abacus keeps track of all the numbers, so something like...
Spoiler
Actor: With a roar of fury, I charge the orc chieftain, axe held high above my head until I bring it down in a bone-shattering, skull-splitting sweep.
Interpreter: Actually, if you charge to this square instead of that, you'll be flanking him for +2 to attack, and they're both the same distance from your starting position so you can technically pick either one and be legal.
Actor: Ok, and I'm power attacking full... *rolls a 13*
Abacus: 36 to hit.
DM: What?!
Abacus: Yeah, see he's got +2 for flanking, +2 for charging, +14 from my bard song, +9 from strength, +5 from his weapon, and +1 from haste.
Interpreter: Also, don't forget that the chieftain doesn't get his DEX bonus to AC because he's standing on grease.Last edited by Townopolis; 2008-09-06 at 06:41 PM.
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Don't call it a rework - 5e Ranger optional class features
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2008-09-06, 06:47 PM (ISO 8601)
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2008-09-06, 08:15 PM (ISO 8601)
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Re: Tycho on Player "Classes"
Don't *really* successful groups also need a chef/supply officer?
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2008-09-06, 08:18 PM (ISO 8601)
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2008-09-06, 08:20 PM (ISO 8601)
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