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    Titan in the Playground
     
    Thurbane's Avatar

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    Default [3.5] Pocket dimension - dungeonland

    Hey all,

    Does anyone know of an existing campaign/path/adventure where it's a pocket dimension filled with unending dungeons?

    It would be easy enough to homebrew (just get a heap of dungeon based modules and say they all exist in the pocket dimension), but I was wondering if someone had heard of anything already existing like this?

    Cheers - T

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    Ogre in the Playground
     
    Devil

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    Default Re: [3.5] Pocket dimension - dungeonland

    try the World's Largest Dungeon by AEG

    that might be what you're looking for

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    Griffon

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    Default Re: [3.5] Pocket dimension - dungeonland

    How about the Plane called Pandemonia. That's pretty much what it is.

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    Firbolg in the Playground
     
    BlueWizardGirl

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    Default Re: [3.5] Pocket dimension - dungeonland

    I'd try to justify it as a "video game for gods" sort of affair. They kidnap random mortals and force them through dungeonland for the lulz. The PCs' job would be to destroy the theme park and try to put an end to their wacky hijinks.

    Not that it would work.
    Last edited by Ascension; 2008-09-07 at 10:23 PM.
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    EvilElitest's Avatar

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    Default Re: [3.5] Pocket dimension - dungeonland

    personally, i say the personal plane of the god of caverns is basically this.
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    Ettin in the Playground
     
    GreenSorcererElf

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    Default Re: [3.5] Pocket dimension - dungeonland

    I believe the DMG mentions the Great Dismal Delve in it's section about other planes: It's a section on the Elemental Earth plane that's just one big mine/dungeon, full of slaves, old living quarters, vaults, and random monsters.
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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: [3.5] Pocket dimension - dungeonland

    Quote Originally Posted by Ascension View Post
    I'd try to justify it as a "video game for gods" sort of affair. They kidnap random mortals and force them through dungeonland for the lulz. The PCs' job would be to destroy the theme park and try to put an end to their wacky hijinks.

    Not that it would work.
    Less lulz, more lab rat would be awesome.

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    Ogre in the Playground
     
    HalflingRangerGuy

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    Default Re: [3.5] Pocket dimension - dungeonland

    Quote Originally Posted by Ascension View Post
    I'd try to justify it as a "video game for gods" sort of affair. They kidnap random mortals and force them through dungeonland for the lulz.
    I'm pretty sure there was a OD&D Immortal Set adventure that mentioned such a scheme. Except it was made as an experiment to take mortals to max level (36 back then) and thus produce potential Immortals. I think the name was "The Best of Intentions", but I could be wrong.
    Last edited by RebelRogue; 2008-09-08 at 06:59 AM.

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    Bugbear in the Playground
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    Default Re: [3.5] Pocket dimension - dungeonland

    I'd try to justify it as a "video game for gods" sort of affair. They kidnap random mortals and force them through dungeonland for the lulz. The PCs' job would be to destroy the theme park and try to put an end to their wacky hijinks.
    Or it could be due to The Dungeon Masters.
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    Dwarf in the Playground
     
    RangerGuy

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    Default Re: [3.5] Pocket dimension - dungeonland

    One of the threads looking for "the most miserable bastard trap of them all" (I'm paraphrasing... probably) has a link for a dungeon in a hypercube. If you ask nicely, someone might find you link. It is beautiful, and might work for you.

    In other news, there is a small part of "Expeditions to Castle Greyhawk" that sends the characters to a Lewis Carol-esque place named, I think, "Dungeonland". Or "Dungeonworld". Maybe "Euro-Dungeon", but that sounds crappy. It is pretty odd, with playing-card themed guards and a red queen who literally wants "off with your head" and all that. And, the evil doppelganger of Murlynd (of the "spoon" fame) attacks you with a +1 thundering .357 magnum. Hell of a place.

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    Bugbear in the Playground
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    Default Re: [3.5] Pocket dimension - dungeonland

    In other news, there is a small part of "Expeditions to Castle Greyhawk" that sends the characters to a Lewis Carol-esque place named, I think, "Dungeonland". Or "Dungeonworld". Maybe "Euro-Dungeon", but that sounds crappy. It is pretty odd, with playing-card themed guards and a red queen who literally wants "off with your head" and all that. And, the evil doppelganger of Murlynd (of the "spoon" fame) attacks you with a +1 thundering .357 magnum. Hell of a place.
    And Wizards has it online here.
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    Thurbane's Avatar

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    Default Re: [3.5] Pocket dimension - dungeonland

    Just another thought - if it really is a dungeon demiplane, how would characters go about re-equipping, supplies, food etc?

    Food/water is pretty easy, but ink for wizards to scribe spells and the like would be harder to handle...

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