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2008-09-07, 09:02 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
[3.5] Pocket dimension - dungeonland
Hey all,
Does anyone know of an existing campaign/path/adventure where it's a pocket dimension filled with unending dungeons?
It would be easy enough to homebrew (just get a heap of dungeon based modules and say they all exist in the pocket dimension), but I was wondering if someone had heard of anything already existing like this?
Cheers - TLast edited by Thurbane; 2008-09-07 at 09:26 PM.
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2008-09-07, 09:24 PM (ISO 8601)
- Join Date
- Dec 2006
Re: [3.5] Pocket dimension - dungeonland
try the World's Largest Dungeon by AEG
that might be what you're looking for
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2008-09-07, 10:17 PM (ISO 8601)
- Join Date
- Aug 2008
Re: [3.5] Pocket dimension - dungeonland
How about the Plane called Pandemonia. That's pretty much what it is.
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2008-09-07, 10:22 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: [3.5] Pocket dimension - dungeonland
I'd try to justify it as a "video game for gods" sort of affair. They kidnap random mortals and force them through dungeonland for the lulz. The PCs' job would be to destroy the theme park and try to put an end to their wacky hijinks.
Not that it would work.Last edited by Ascension; 2008-09-07 at 10:23 PM.
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2008-09-07, 10:28 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Oh gods i wish i knew
- Gender
Re: [3.5] Pocket dimension - dungeonland
personally, i say the personal plane of the god of caverns is basically this.
from
EE
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2008-09-07, 11:15 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: [3.5] Pocket dimension - dungeonland
I believe the DMG mentions the Great Dismal Delve in it's section about other planes: It's a section on the Elemental Earth plane that's just one big mine/dungeon, full of slaves, old living quarters, vaults, and random monsters.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2008-09-07, 11:44 PM (ISO 8601)
- Join Date
- Aug 2008
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2008-09-08, 06:59 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Copenhagen, DK
- Gender
Re: [3.5] Pocket dimension - dungeonland
I'm pretty sure there was a OD&D Immortal Set adventure that mentioned such a scheme. Except it was made as an experiment to take mortals to max level (36 back then) and thus produce potential Immortals. I think the name was "The Best of Intentions", but I could be wrong.
Last edited by RebelRogue; 2008-09-08 at 06:59 AM.
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2008-09-08, 07:29 AM (ISO 8601)
- Join Date
- Oct 2007
Re: [3.5] Pocket dimension - dungeonland
I'd try to justify it as a "video game for gods" sort of affair. They kidnap random mortals and force them through dungeonland for the lulz. The PCs' job would be to destroy the theme park and try to put an end to their wacky hijinks.A System-Independent Creative Community:
Strolen's Citadel
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2008-09-08, 03:59 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- San Antonio, Texas
- Gender
Re: [3.5] Pocket dimension - dungeonland
One of the threads looking for "the most miserable bastard trap of them all" (I'm paraphrasing... probably) has a link for a dungeon in a hypercube. If you ask nicely, someone might find you link. It is beautiful, and might work for you.
In other news, there is a small part of "Expeditions to Castle Greyhawk" that sends the characters to a Lewis Carol-esque place named, I think, "Dungeonland". Or "Dungeonworld". Maybe "Euro-Dungeon", but that sounds crappy. It is pretty odd, with playing-card themed guards and a red queen who literally wants "off with your head" and all that. And, the evil doppelganger of Murlynd (of the "spoon" fame) attacks you with a +1 thundering .357 magnum. Hell of a place.
HP
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2008-09-08, 04:43 PM (ISO 8601)
- Join Date
- Oct 2007
Re: [3.5] Pocket dimension - dungeonland
In other news, there is a small part of "Expeditions to Castle Greyhawk" that sends the characters to a Lewis Carol-esque place named, I think, "Dungeonland". Or "Dungeonworld". Maybe "Euro-Dungeon", but that sounds crappy. It is pretty odd, with playing-card themed guards and a red queen who literally wants "off with your head" and all that. And, the evil doppelganger of Murlynd (of the "spoon" fame) attacks you with a +1 thundering .357 magnum. Hell of a place.A System-Independent Creative Community:
Strolen's Citadel
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2008-09-08, 10:32 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- Terra Australis
- Gender
Re: [3.5] Pocket dimension - dungeonland
Just another thought - if it really is a dungeon demiplane, how would characters go about re-equipping, supplies, food etc?
Food/water is pretty easy, but ink for wizards to scribe spells and the like would be harder to handle...My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
Torn-City - Massively multiplayer online browser based crime RPG