Results 1 to 30 of 36
Thread: 3.5 chainsaw help
-
2008-09-10, 09:57 AM (ISO 8601)
- Join Date
- Oct 2007
3.5 chainsaw help
I have a small problem... what would the damage and the crit be for a 3.5 ed. medium sized chainsaw?
He who fights and runs away, has time to get a bigger gun. - ThunderBolt Stormaires
-
2008-09-10, 09:59 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Poland
- Gender
Re: 3.5 chainsaw help
D20 Modern lists chainsaw as an exotic two-handed weapon, 3d6/20.
Siela Tempo by the talented Kasanip. Tengu by myself.
Spoiler
-
2008-09-10, 10:03 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: 3.5 chainsaw help
Damage would be probably quite good, as well as critic, with some massive minuses to hit though.
And probably with some Strenght/PowerAtack restrictions, as it couldn't be really used to properly "strike" opponent.Last edited by Spiryt; 2008-09-10 at 10:03 AM.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
-
2008-09-10, 12:25 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: 3.5 chainsaw help
Honestly, you could do more damage more reliably to someone with a longsword then a chainsaw. Chainsaws are not good for combat, they are awkward as heck to use in combat, making it more likely to leave a non-fatal wound(albiet painful) then a fatal one, and they have this annoying tenancy to get caught on a bone and deflect off in a random direction which is incredibly dangerous to the wielder.
I would most likely stat them as a decent damage weapon (1d6 maybe) but give them a really good crit (19-20 x4 maybe) and of course exotic."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2008-09-10, 12:32 PM (ISO 8601)
- Join Date
- Oct 2007
Re: 3.5 chainsaw help
Chainsaws are not good for combat, they are awkward as heck to use in combat, making it more likely to leave a non-fatal wound(albiet painful) then a fatal one, and they have this annoying tenancy to get caught on a bone and deflect off in a random direction which is incredibly dangerous to the wielder.A System-Independent Creative Community:
Strolen's Citadel
-
2008-09-10, 12:33 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: 3.5 chainsaw help
Can I ask where this experience comes from?
*backs away slowly *
And anyway, dunno about the bone, but certainly hiting any metal armor with it could end gory (chain snap - probably right into wielder face ).
But theory about bone sounds plausible too. Chainsaw is for slow actions like sawing things, not for quick like strikes.Last edited by Spiryt; 2008-09-10 at 12:35 PM.
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
-
2008-09-10, 12:33 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Oakdale, PA
- Gender
Re: 3.5 chainsaw help
Yeah, chainsaws are aweful for combat. I would definitely give them a x4 crit multiplier, since if you are able to get a good strike in (or if you coup de grace) it should be almost instantly fatal. However, in normal combat they are going to be unwieldy (-2 attack) and deal little damage (1d6 or 1d8). I like the restriction on power attack too. You aren't striking your opponent so much as simply trying to touch them with it. Maybe making it finesse-able would help represent that.
Avatar generously created by ukuleleninja
-
2008-09-10, 12:39 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: 3.5 chainsaw help
I'd count it as an improvised weapon rather than exotic.
Unless it's a specifically designed chainsword, in which case it would be exotic and have much better stats... but if you're just looking to kill people with chainswords you're probably playing Dark Heresy instead of D&D...
EDIT: Oh, and this needs to be posted.Last edited by Ascension; 2008-09-10 at 12:43 PM.
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
-
2008-09-10, 12:59 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Carnegie Mellon
- Gender
Re: 3.5 chainsaw help
Love the Third Amendment?
-
2008-09-10, 01:36 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: 3.5 chainsaw help
Avatar by KwarkpuddingThe subtle tongue, the sophist guile, they fail when the broadswords sing;
Rush in and die, dogs—I was a man before I was a king.
Whoever makes shoddy beer, shall be thrown into manure - town law from Gdańsk, XIth century.
-
2008-09-10, 02:14 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: 3.5 chainsaw help
Heh heh, no personal experience in chainsaw combat, but I do know a little about swordfighting(enough to know how important weapon balance is) and I do know what happens when you use a chainsaw against something that isn't evenly dense all the way through(it deflects), also read some police reports and/or stories of chainsaw homocides, they are messy dangerous affairs.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2008-09-10, 03:06 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Portland Oregon
- Gender
-
2008-09-10, 03:27 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Belgrade, Serbia
- Gender
Re: 3.5 chainsaw help
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
SpoilerOriginally Posted by I'm da Rogue!
-
2008-09-10, 03:31 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: 3.5 chainsaw help
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
-
2008-09-10, 07:31 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Min-ee-soow-tah ya betcha
- Gender
Re: 3.5 chainsaw help
Well, have and use a chainsaw, so I will give some advice.
It is totaly unusable as a regular mele weapon. It could only be for an improvised, spur of the moment thing. The reach isn't that good, but the damage would be very good when you hit. There would be a lot of blood, because the wounds would be very ragged and torn. And once it hits something soft like that, the chain will "Catch" on it more, and actually want to dig in deeper. I would give it big negatives to hit, but a very high crit range, and have the chainsawee make a grapple save or be automaticaly hit again for damage. It would be real easy to take off limbs and fingers with a chainsaw. I would also have it where any roll of 1 results in the wielder taking a full roll of damage to themselves, and a roll of 2 taking half damage.
A chainsaw would make a great weapon if it were to be designed as one, but it is weighted, balanced, and desinged to cut wood.
-
2008-09-10, 07:43 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: 3.5 chainsaw help
I'm not sure if I would agree with that. The weight of the engine is always going to throw off balance and I would think that the limited fuel supply and need to start the engine before wielding it as a weapon would also weigh against it. Maybe if you had an electric motor and a large backpack-mounted battery it might be a bit more practical...
Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
-
2008-09-10, 07:51 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- In your head.
- Gender
Re: 3.5 chainsaw help
Sorry to bring up a Final Fantasy game, but...y'know Ba'gamnan's staff? I would envision a battle chainsaw looking somewhat like that, or perhaps a more elliptical blade to emulate a chainsaw spear/sword.
"Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?
-
2008-09-10, 08:00 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
Re: 3.5 chainsaw help
Chainsaw nunchucks. Enough said.
-
2008-09-10, 08:01 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- In your head.
- Gender
Re: 3.5 chainsaw help
Now TWICE as likely to chop off his own head :D
"Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?
-
2008-09-10, 10:13 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: 3.5 chainsaw help
How about this:
Chainsaw: 3d6 (20, *4): Exotic Weapon. If you roll a natural 20 and confirm the critical hit, your enemy must make a Fort Save (DC equal to the damage dealt) or be Dazed for 1 round (Save negates). If you roll a natural 1, then you take damage as if you had hit yourself, and must make a Fort Save (DC equal to the damage dealt) or be Dazed for 1 round (Save Negates).
-
2008-09-10, 10:49 PM (ISO 8601)
- Join Date
- Aug 2007
-
2008-09-10, 10:51 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
-
2008-09-10, 10:57 PM (ISO 8601)
- Join Date
- Aug 2007
-
2008-09-10, 11:42 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- California
- Gender
Re: 3.5 chainsaw help
High crit is fine, but I don't like the 19-20 multiplier. That represents ease of use.
Chainsaws SUCK as weapons. A) you don't just swing a chainsaw into a tree, you push... and wait. B) They get gummed up fast. Hell, many chainsaws jam up during normal usage... on trees. That don't throw gore that jams up the gears. also C) they aren't particuarly sharp.
Personally, those rules in D20 modern are bull**** for chain saws. It should be more like 1d4 slashing damage, crit x4 or x5. You can't do **** waving a chainsaw unless you manage to catch an artery or vein, in which case your opponent is going DOWN. FAST.
-
2008-09-10, 11:46 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- Georgia, USA
Re: 3.5 chainsaw help
The only way to really be sure is to get a bunch of folks with varying degrees of fighting skill and send them all out to try to kill a bunch of other folks with varying degrees of fighting skill with chainsaws. We compile the results and work out statistics.
...and that, my friends, is the problem with simulationist gaming. At least when it involves killing people.Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
Playing Rivers in Welcome to Thorns [Exalted 3E]
-
2008-09-11, 12:10 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- PA these days
- Gender
Re: 3.5 chainsaw help
I'd volunteer to use a longsword if someone wants to use a chainsaw.
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
Greatest number of kills In Valhalla Round 1 with Hsams Goht
-
2008-09-11, 12:17 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Oakdale, PA
- Gender
Re: 3.5 chainsaw help
Avatar generously created by ukuleleninja
-
2008-09-11, 12:45 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- In your head.
- Gender
Re: 3.5 chainsaw help
Also: a mundane steel blade on the saw? Going to get worn down, gummed up, etc.
But what about an adamantine chainsaw, or perhaps a brilliant energy/laser chainsaw? Not going to gum up at all, or wear down, ever. Change the grip and the weight so you can swing it properly, and speed up the blades so they snap through tendons like they were made of butter.
A straight-up chainsaw obviously has problems, but inject some fantasy/magic into it, and it could be a fearsome combat weapon. Actually, try the Grinding enchantment from Magic Item Compendium (or whatever it's called).
Alas, bull**** or not, the D20 Modern rules Tengu referenced are probably amongst the closest to a RAW interpretation of chainsaws you're going to find in d20 IMO (I also find 3d6 a bit...overestimated, especially if it's a normal, mundane saw)."Come play in the darkness with me."
Thanks for the avatar, banjo1985!
Spoiler
I guess I'm a Neutral Good Human Wizard (4th Level)
Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 17
Intelligence- 20
Wisdom- 20
Charisma- 12
Take the 'What D&D Character am I?" Quiz!
Somehow I doubt the veracity of this quiz :P
Which Final Fantasy Character Are You?
-
2008-09-11, 02:51 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: 3.5 chainsaw help
A chainsaw is a tool that is downright unsuitable for weaponry for several reasons.
First off it is extremly unwieldy. Hitting a moving target is both hard and slow, due to the weight of such a machine and the downright akwardness of that weight.
Second its damage don't quite come as a slash, such use of it would make a gash but it would not be deep and it would throw the victim, wielder, chainsaw or any combination of above, out of balance as the chain catches itself and try to pull or push or "jump" upwards (depending on what side of the rotation you hit). The chainsaws strength lies in that it "digs" itself in with little applied pressure on a still target.
Third the chain on a normal chainsaw dulls easily. One nail on a normal chainsaw can dull the whole chain, requiring filing it sharp again. Obviously metal armor, studs, blocked by a metal weapon and yes hitting the ground (rocks) all but ensures that in a melee the chainsaw will be dulled real fast.
Fouth it requires fuel. Normally oil (or other lubricant) mixed gasoline.
Fifth the chain will get clogged up FAST. On wood it saws off somewhat dry chips that then are tossed away by the chain. On flesh... Not So Much. I have helped my folks slaughter a pig or cow now and then, and I can guarantee you it is not the same.
Sixth it does not dig though armour the way you would think it would, much for the same reason that flesh gets stuck in the chain. Common protection when using a chainsaw is unusually thick pants where the idea is the fibers jam the saw if it mistakenly comes up on your legs. Yes that is right: Cloth (kinda, they are special chainsaw pants, normal jeans won't do) pants can stop a chainsaw as can a pair of rubber boots. Sure I am talking about accidental exposure to it but still.
So slow, hard to hit, inefficient and easily stopped/jammed... Frankly as an improvised weapon any club would do better. Bonus points for shockvalue though. Would work ok if the target is prone or helpless
If we were to go mad scientist here and develop a chainsaw weapon well that is another thing.
First of a complete redesign of the chain. Instead of the hook-slashing variety normal chainsaws have a more steamlined semi-circle blades instead. This would reduce the jerkiness when you actually hit with it since it would "slash" more then it would tear.
Since it slashes we could reduce the power of the engine by alot, making it easier to wield and especially much less clumsy.
-
2008-09-11, 01:29 PM (ISO 8601)
- Join Date
- Aug 2007
Re: 3.5 chainsaw help
Call of Cthulhu chainsaw:
Base chance 20%
Damage 2d8 (for reference, the heavier sword entry is 1d6+1+damage bonus)
Malfunction on a 97+
Impale result (a crit, basically) severs a random limb.