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Thread: Please Help the Poor Newb
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2008-09-10, 12:32 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- British Columbia
- Gender
Please Help the Poor Newb
I have a few questions, and unfortunately, i'm no where near my gaming group, and won't be for at least another year. Therefore, I turn to all of you at the Playground!
1. Are magic item/weapon/armor enchants stackable? ie, would I be able to get a +1 Nimble Breastplate of the Easy Traveller, or a +3 Fiery Longbow of Seeking? If so, would I add up all of the enchantments to get the price, or would I enchant them all separately?
2. I'm jumping way ahead of myself, but I'm looking at building a campaign/campaign setting, starting at lvl 1. However, it seems like a group of level 1 adventurers, even a well balanced and optimized group with good WBL won't be able to tackle much more then 4 Kobolds at a time, and they won't be able to tackle a Dire Weasel. What really confuses me is that one of the modules I've been looking at (The Shattered Gates of Slaughtergarde, lvl 1-6) gets the adventurers to kill a troll (CR 8) as one of the first encounters! So, what EL should I be looking at, and how many encounters should I count on there being before my players (or me) level?
Thanks for all the help!
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2008-09-10, 12:47 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
- Gender
Re: Please Help the Poor Newb
1. Yes, they can be stacked, but to NOT ABOVE +10 (with +5 being the max for just plain hitting stuff harder). This is a pretty set-in-stone rule for the 3.x versions of DnD. Note that enchants get pretty expensive the more you pile on. The only things to break the +10 rule are artifacts, which you can't make and are put in only if the DM decides to. They usually come with some sort of wicked side-effects too.
2. There's a lot more variety than most people give level 1 credit for. Social encounters generally can't be cheesed yet, and defeating a trap gives XP. If you want level 1 without killing small creatures with a strength penalty, get creative. Oh, plenty of animals and vermin to use. Giant bees are generally fun for all.Last edited by MCerberus; 2008-09-10 at 12:52 AM.
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2008-09-10, 01:02 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Please Help the Poor Newb
Hey don't forget Epic weapons. Epic weapons commonly go above +10. And really, Epic is practically the only reason to play D&D; its power level is the reward for living through twenty extremely underpowered levels. (NOTE: Do not take any of the previous as true, rational or even remotely sensible. Epic = suck. Never play Epic rules and for the love of all things holy NEVER BUY THE EPIC LEVEL HANDBOOK.)
But, yeah, weapon properties stack, but do so at an exponential cost. It's enhancement bonus (+1, +2, etc.) or equivalent (+3 = +1 Flaming Burst or +2 Shocking or just a normal +3 and the list goes on) squared times two thousand gp.{table]+1|2000and etc.
+2|8000
+3|18000
+4|32000
+5|50000[/table]
As for first level stuff, flip through some free stuff online and see what sticks. Alternatively, check out some of the Eberron modules which are pretty heroic for low level adventurers.Last edited by thegurullamen; 2008-09-10 at 01:03 AM.
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2008-09-10, 01:04 AM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Queensland, Australia
- Gender
Re: Please Help the Poor Newb
As a rule of thumb, a standard party uses 25% of its resources per day (hitpoints, spells etc) on an encounter of an level equal to their average party level. Hence, your level 1 party could, in theory, take four encounter level 1 encounters, like a group of four kobolds, four times a day. Alternatively, a single encounter of 16 kobolds would push them to breaking point. The Dire Weasel (CR2) is challenging at level 1, but not unbeatable. Keep the guidelines in chapters 2 and 3 of the DMG in mind, and you won't wind up feeding low-level PCs to unstoppable godlike beings from another dimension by mistake.
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2008-09-10, 02:43 AM (ISO 8601)
- Join Date
- Mar 2006
- Gender
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2008-09-10, 06:16 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- IN SPACE!!!
- Gender
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2008-09-10, 06:22 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Fresno (yes, THAT Fresno)
- Gender
Re: Please Help the Poor Newb
Magic items can have multiple enchantments, up to an effective +10 (a plain +X bonus, though, can only go up to +5). Also, you need to have at least +1 on it to have any other enchantments.
Putting a level 1 party against a CR 8 encounter is just asking for a TPK unless there's twenty players or something like that.
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2008-09-10, 07:27 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- DC area
- Gender
Re: Please Help the Poor Newb
Note: this is flat out wrong. You can enchant bow, heck, theirs a whole table dedicated to enchanting ranged weapons. Bows give there bonus to any arrow fired buy the bow, and in addition keep there own enchantments, which is one reason why its so beneficial to buy multiple different enchanted arrows.
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2008-09-10, 07:50 PM (ISO 8601)
- Join Date
- Sep 2005
- Gender
Re: Please Help the Poor Newb
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2008-09-10, 08:12 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- British Columbia
- Gender
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2008-09-10, 08:18 PM (ISO 8601)
- Join Date
- Aug 2008
Re: Please Help the Poor Newb
Yes. Basically you can get a huge amount of stuff doing that, using a +big number bow, with a few enchantments(speed or seeking maybe), then lots of different arrows, and everything but the numbers stack.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.