New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 50
  1. - Top - End - #1
    Orc in the Playground
    Join Date
    Dec 2006

    Default GMs, Ray of Enfeeblement

    Undead are immune to ability damage and ability drain, however, Ray of Enfeeblement notes a strength Penalty; is this totally different or are my players trying to trick me using technicality of a word?

  2. - Top - End - #2
    Titan in the Playground
     
    tyckspoon's Avatar

    Join Date
    Nov 2007
    Location
    Indianapolis
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    They're right, it's different. Practically everything can be affected by a penalty.

  3. - Top - End - #3
    Ettin in the Playground
     
    DwarfBarbarianGuy

    Join Date
    Jan 2008

    Default Re: GMs, Ray of Enfeeblement

    Nope, your players are right. It also works on Plants and Elementals.

    Constructs remain immune, because they are not subject to Necromantic effects.

    Edit: Ninja'd.
    Last edited by RandomLunatic; 2008-09-13 at 08:18 PM.
    I am not crazy! I prefer "reality impaired".

  4. - Top - End - #4
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Other consequences of this technical difference:
    1) it doesn't stack with itself
    2) it cannot crit
    3) it can be dispelled
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  5. - Top - End - #5
    Orc in the Playground
    Join Date
    Dec 2006

    Default Re: GMs, Ray of Enfeeblement

    Okay! Thank you very much!

  6. - Top - End - #6
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by douglas View Post
    Other consequences of this technical difference:
    1) it doesn't stack with itself
    This is the important one - if you hit something with multiple rays of enfeeblement, the effect is non-cumulative, since they come from the same source. However, penalties from different sources - ray of enfeeblement and some other spell, for instance - will stack.

  7. - Top - End - #7
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by douglas View Post
    Other consequences of this technical difference:
    1) it doesn't stack with itself
    2) it cannot crit
    3) it can be dispelled
    True enough, but it can be Maximized and Empowered...

  8. - Top - End - #8
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Thurbane View Post
    True enough, but it can be Maximized and Empowered...
    Yes, but that would be true regardless.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  9. - Top - End - #9
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: GMs, Ray of Enfeeblement

    Whaaa?

    Crap. I'm not in the game anymore, but I was playing in a campaign where practically all my sorcerer ever did was Enfeeble everyone and everything down to 0 STR...

    It doesn't stack? That stinks.
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  10. - Top - End - #10
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Ascension View Post
    Whaaa?

    Crap. I'm not in the game anymore, but I was playing in a campaign where practically all my sorcerer ever did was Enfeeble everyone and everything down to 0 STR...

    It doesn't stack? That stinks.
    Well, if you're high enough level their are other spells that could have done it that WOULD stack, as far as I know. I think there was a spell called moon bolt or something like that in SpC that did Str damage and is considered really good. And, of course, if you wanted to switch up the ability you're damaging, there's the ever-popular (i.e., oft-reviled) shivering touch from Frostburn.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  11. - Top - End - #11
    Bugbear in the Playground
     
    PirateGuy

    Join Date
    May 2007
    Location
    Carnegie Mellon
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    It's a little confusing... the one-line blurb in the list says that it does strength damage, but the spell itself specifies a penalty. Of course, text trumps table.
    My Red Hand of Doom campaign journal: Part I, Part II
    Love the Third Amendment?

  12. - Top - End - #12
    Firbolg in the Playground
     
    BlueWizardGirl

    Join Date
    Jan 2008
    Location
    Georgia, USA

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by rtg0922 View Post
    Well, if you're high enough level their are other spells that could have done it that WOULD stack, as far as I know.
    Well, like I said, I'm not playing him anymore, but he was level 3. He had hit five by the time I quit playing. No, not exactly high enough for anything better.

    And the DM kept complaining because I hadn't built him as a blaster. He was of the opinion that any mage without fireball isn't a mage at all.

    I'm actually kind of glad I'm not in that campaign anymore...
    Last edited by Ascension; 2008-09-14 at 01:08 AM.
    Current Games:
    Spoiler
    Show
    GMing The Lotus Blossoms! [Exalted 3E] (OOC)
    Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
    Playing Rivers in Welcome to Thorns [Exalted 3E]

  13. - Top - End - #13
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

    Join Date
    Aug 2005
    Location
    Mountain View, CA
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Ascension View Post
    Whaaa?

    Crap. I'm not in the game anymore, but I was playing in a campaign where practically all my sorcerer ever did was Enfeeble everyone and everything down to 0 STR...

    It doesn't stack? That stinks.
    Even if it did stack, The subject’s Strength score cannot drop below 1.

    Taken exactly as written, this could lead to some amusing consequences - "1000000 strength damage? Still moving, sorry, I Enfeebled myself a minute ago."

    Even with a more sensible interpretation, it still limits the spell to weakening monsters rather than outright paralyzing them.
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

    Avatar by Ceika.

    Archives:
    Spoiler
    Show
    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  14. - Top - End - #14
    Ettin in the Playground
     
    Sstoopidtallkid's Avatar

    Join Date
    Nov 2007
    Location
    Texas...for now
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by douglas View Post
    Even if it did stack, The subject’s Strength score cannot drop below 1.

    Taken exactly as written, this could lead to some amusing consequences - "1000000 strength damage? Still moving, sorry, I Enfeebled myself a minute ago."

    Even with a more sensible interpretation, it still limits the spell to weakening monsters rather than outright paralyzing them.
    That's why you follow up with Ray of Fatigue. Twice, if necessary.
    [/sarcasm]
    FAQ is not RAW!
    Avatar by the incredible CrimsonAngel.
    Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
    I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.

  15. - Top - End - #15
    Bugbear in the Playground
     
    Kizara's Avatar

    Join Date
    May 2007
    Location
    Ownageville (OV)
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Add "Fortitude Negates" if you like your games to make sense and not be silly.

    The idea that you use what is essentially a negative energy spell to lower the strength of a (possibly incorperal) undead creature is just ridiculous.

    Furthermore, its unbalanced (like ALL of the "touch attack and no save and your F'ED" spells are).
    Last edited by Kizara; 2008-09-14 at 05:37 AM.

  16. - Top - End - #16
    Bugbear in the Playground
     
    Gorbash's Avatar

    Join Date
    Feb 2007
    Location
    Belgrade, Serbia
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    That's why you follow up with Ray of Fatigue. Twice, if necessary.
    Undead are immune to fatigue.
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

    Spoiler
    Show
    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

  17. - Top - End - #17
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Gorbash View Post
    Undead are immune to fatigue.
    Exactly...you never see a zombie, shambling along moaning "BRAINS" over and over suddenly get tired and sit down on a park bench for a quick breather. Just the tireless shuffling in pursuit of that tasty, tasty flesh!
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  18. - Top - End - #18
    Bugbear in the Playground
     
    Edea's Avatar

    Join Date
    Sep 2007
    Location
    In your head.
    Gender
    Female

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Faithdreamer View Post
    Undead are immune to ability damage and ability drain, however, Ray of Enfeeblement notes a strength Penalty; is this totally different or are my players trying to trick me using technicality of a word?
    Actually, I thought undead were vulnerable to mental ability damage (they are indeed immune to all forms of ability drain, as well as physical ability damage). I'm trying to remember where I saw it; obviously if -any- creature has a score of '-', you can't damage it (such as a Zombie's Intelligence score).

    That, and Strength 1 is still pretty sad. I wonder if there's a method to take advantage of a creature's carrying capacity during a fight. Regardless, that target's melee ability is completely raped (which is the intent, I suspect; squishy says, 'Do not try to come over here and hit me -_-.')
    "Come play in the darkness with me."
    Thanks for the avatar, banjo1985!

    Spoiler
    Show

    I guess I'm a Neutral Good Human Wizard (4th Level)
    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 17
    Intelligence- 20
    Wisdom- 20
    Charisma- 12
    Take the 'What D&D Character am I?" Quiz!


    Somehow I doubt the veracity of this quiz :P
    Which Final Fantasy Character Are You?

  19. - Top - End - #19
    Dwarf in the Playground
     
    GrandMasterMe's Avatar

    Join Date
    Apr 2008
    Location
    OBLIVION
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    It is simple from a powergamers viewpoint, rays=amazing
    Spoiler
    Show
    Laziness is oft looked down upon by society. It is an ideal of utter slacking and procrastination. Only the least lively have what it takes to become truly undedicated. I have embraced these ideals and have been utterly rewarded by the gods of do nothing. How they managed to get off their divine bottoms boggles my mind, but they did. It was in the form of their divine messenger that I now have an avatar, so thanks to you Mr_Saturn. The gods have used your despicable lack of lazy against you!

  20. - Top - End - #20
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Edea View Post
    That, and Strength 1 is still pretty sad. I wonder if there's a method to take advantage of a creature's carrying capacity during a fight. Regardless, that target's melee ability is completely raped (which is the intent, I suspect; squishy says, 'Do not try to come over here and hit me -_-.')
    Yeah, I've seen it happen before. In one game I was playing we were fighting some ghasts and their troglodyte spellcaster buddies and the Rogue got hit with both some Str-decreasing thing AND the Ghast's Stench AND the paralysis for a bit. Basically, she was paralyzed for a bit and when that ended, she was still sickened and could move at all because of her low Str (Halfling + non-Str-using class + Str damage = unfortunate). She was basically encumbered from just carrying a crossbow and wearing armor or something like that.

    Also, I think creatures get penalties to flight if they're encumbered, so ray of exhaustion and its ilk could be a good way to limit that kind of thing.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  21. - Top - End - #21
    Ogre in the Playground
    Join Date
    Mar 2006
    Location
    Charlottesville
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Since when does Ray of Enfeeblement not stack? I've never heard that particular ruling. I've always played with it stacking, otherwise what's the point of it? A very minor penalty? Maybe -2 to hit/damage if you roll well?
    Tali avatar by the talented Thormag.

  22. - Top - End - #22
    Barbarian in the Playground
     
    DruidGuy

    Join Date
    Mar 2008
    Location
    Gloucester, England
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Hi

    Someone said it can't crit? ALL attacks can crit, just some creatures are immune to crit.

    Normal crit for rays is 20x2 damage.

    Cheers
    Paul H

  23. - Top - End - #23
    Barbarian in the Playground
    Join Date
    Feb 2006
    Location
    uk

    Default Re: GMs, Ray of Enfeeblement

    at level 1 it will drain up to 6 str...this is NOT a minor penalty.
    -3 to hit and damage at level 1 is devestating, throw it at your players with a sorcerer and you'll see what i mean.
    as levels increase it gets slightly better with +1 per 2 levels until +5 at level 10. even then draining 11 strength can be battle changing. -5 to hit and at least -5 damage (more if two handed weapon user) hurts a lot.

    my campaign is undead heavy, certain of these undead are affected by a template that enables casting of certain spells, including ray of enfeeblement, kelgores grave mist and ray of exhaustion.
    no saves against the first two in exchange for -d6+3 str, fatigue and d6 cold damage and finally exhaustion (save to resist, but if passed you become fatigued...unless already fatigued in which case you're automatically exhausted.
    total: (assum total roll is 6) -12 str(exhaustion replaces fatigue rather than stacking with it)
    minor penalty? no save.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    if this thread is a 4e thread then play 3.5
    if this thread is a 3.5 thread then play 4e

    devils advocacy by signature

  24. - Top - End - #24
    Colossus in the Playground
     
    Flickerdart's Avatar

    Join Date
    Mar 2008
    Location
    NYC
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by its_all_ogre View Post
    at level 1 it will drain up to 6 str...this is NOT a minor penalty.
    -3 to hit and damage at level 1 is devestating, throw it at your players with a sorcerer and you'll see what i mean.
    as levels increase it gets slightly better with +1 per 2 levels until +5 at level 10. even then draining 11 strength can be battle changing. -5 to hit and at least -5 damage (more if two handed weapon user) hurts a lot.

    my campaign is undead heavy, certain of these undead are affected by a template that enables casting of certain spells, including ray of enfeeblement, kelgores grave mist and ray of exhaustion.
    no saves against the first two in exchange for -d6+3 str, fatigue and d6 cold damage and finally exhaustion (save to resist, but if passed you become fatigued...unless already fatigued in which case you're automatically exhausted.
    total: (assum total roll is 6) -12 str(exhaustion replaces fatigue rather than stacking with it)
    minor penalty? no save.
    Ok, so you just wasted three actions to inhibit one PC, where a simple Web or Grease could have done almost as good a job on an area. Or Wall of Ice, that's always fun.
    Quote Originally Posted by Inevitability View Post
    Greater
    \ˈgrā-tər \
    comparative adjective
    1. Describing basically the exact same monster but with twice the RHD.
    Quote Originally Posted by Artanis View Post
    I'm going to be honest, "the Welsh became a Great Power and conquered Germany" is almost exactly the opposite of the explanation I was expecting

  25. - Top - End - #25
    Bugbear in the Playground
     
    Gorbash's Avatar

    Join Date
    Feb 2007
    Location
    Belgrade, Serbia
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Sholos View Post
    Since when does Ray of Enfeeblement not stack? I've never heard that particular ruling. I've always played with it stacking, otherwise what's the point of it? A very minor penalty? Maybe -2 to hit/damage if you roll well?
    Since effects of the same type never ever stacked?

    Did you ever bother with reading PHB?

    Quote Originally Posted by "SRD
    Stacking Effects

    Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves. More generally, two bonuses of the same type don’t stack even if they come from different spells (or from effects other than spells; see Bonus Types, above).
    http://www.d20srd.org/srd/magicOverv...tackingEffects
    Last edited by Gorbash; 2008-09-14 at 05:00 PM.
    Common sense is not so common.

    Nanfoodle the Maverick, Conjurer of expensive tricks

    Spoiler
    Show
    Quote Originally Posted by I'm da Rogue!
    You make sense in an annoying way.

  26. - Top - End - #26
    Barbarian in the Playground
    Join Date
    Feb 2006
    Location
    uk

    Default Re: GMs, Ray of Enfeeblement

    where is the creature, which is not a spellcaster, getting these spells from exactly?
    in a fight between bbeg the wizard/sorcerer casting these on him has finished a fight, unless the bbeg is immune.
    for a spell of level 1, 2 and 3
    seems fair to me
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    if this thread is a 4e thread then play 3.5
    if this thread is a 3.5 thread then play 4e

    devils advocacy by signature

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
    Feb 2006
    Location
    uk

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Paul H View Post
    Hi

    Someone said it can't crit? ALL attacks can crit, just some creatures are immune to crit.

    Normal crit for rays is 20x2 damage.

    Cheers
    Paul H
    attacks can crit in order to do extra damage.
    no damage is caused so yes you can do x2 damage...none still
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    if this thread is a 4e thread then play 3.5
    if this thread is a 3.5 thread then play 4e

    devils advocacy by signature

  28. - Top - End - #28
    Titan in the Playground
    Join Date
    May 2007
    Location
    The Land of Cleves
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Someone said it can't crit? ALL attacks can crit, just some creatures are immune to crit.

    Normal crit for rays is 20x2 damage.
    So you're saying that in this case, if it critted, it'd do 2*0 damage, instead of 0 damage?
    Time travels in divers paces with divers persons.
    As You Like It, III:ii:328

    Chronos's Unalliterative Skillmonkey Guide
    Current Homebrew: 5th edition psionics

  29. - Top - End - #29
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: GMs, Ray of Enfeeblement

    Quote Originally Posted by Edea View Post
    Actually, I thought undead were vulnerable to mental ability damage (they are indeed immune to all forms of ability drain, as well as physical ability damage). I'm trying to remember where I saw it; obviously if -any- creature has a score of '-', you can't damage it (such as a Zombie's Intelligence score).
    The undead type in the SRD/MM tells us that undead are:
    "Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects."

    Quote Originally Posted by Paul H View Post
    Someone said it can't crit? ALL attacks can crit, just some creatures are immune to crit.
    You can get a critical with a ray of enfeeblement, but since it deals no damage, the fact it's a critical hit changes nothing at all.

    As for the stacking, Gorbash provided the quote for the rule that was referred to. Penalties do not stack if they are from the same source (the same spell, etc.). Ability damage "stacks" - or, rather, it is applied cumulatively.

  30. - Top - End - #30
    Bugbear in the Playground
     
    Edea's Avatar

    Join Date
    Sep 2007
    Location
    In your head.
    Gender
    Female

    Default Re: GMs, Ray of Enfeeblement

    Let's say the ray of enfeeblement was Split and Twinned, giving us four rays. The penalty assigned would still be 1d6+1/2CL if they're all used on one target (thus making those metamagics a waste of spell slots when used in that way on this spell), right?
    "Come play in the darkness with me."
    Thanks for the avatar, banjo1985!

    Spoiler
    Show

    I guess I'm a Neutral Good Human Wizard (4th Level)
    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 17
    Intelligence- 20
    Wisdom- 20
    Charisma- 12
    Take the 'What D&D Character am I?" Quiz!


    Somehow I doubt the veracity of this quiz :P
    Which Final Fantasy Character Are You?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •