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  1. - Top - End - #1
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    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
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    Male

    Default Concerning Armored Ghosts

    So, if a Ghost is wearing armor when does the Ghost get to apply their armor bonus to AC. Do they use it all the time, or just against Ghost Touch Weapons, or just against ethereal creatures, or what?
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  2. - Top - End - #2
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
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    Male

    Default Re: Concerning Armored Ghosts

    There is no rule for it, even if the ghost appears to be wearing armor, they don't receive any benefit from it. A ghosts AC is determined only by its dex and cha modifiers, along with any spells it may have cast.

    That said, a ghost could wear a suit of ghost touch armor, which is a +3 enhancement on armor, which would cost at least 16,000 + base cost of armor.
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  3. - Top - End - #3
    Banned
     
    RedWizardGuy

    Join Date
    Mar 2008
    Location
    Koth
    Gender
    Male

    Default Re: Concerning Armored Ghosts

    It'd function against ethereal creatures, same as natural armor.

    Armor Class: Natural armor is the same as the base creature’s but applies only to ethereal encounters. When the ghost manifests (see below), its natural armor bonus is +0, but it gains a deflection bonus equal to its Charisma modifier or +1, whichever is higher.
    Ghostly Equipment

    When a ghost forms, all its equipment and carried items usually become ethereal along with it. In addition, the ghost retains 2d4 items that it particularly valued in life (provided they are not in another creature’s possession). The equipment works normally on the Ethereal Plane but passes harmlessly through material objects or creatures. A weapon of +1 or better magical enhancement, however, can harm material creatures when the ghost manifests, but any such attack has a 50% chance to fail unless the weapon is a ghost touch weapon (just as magic weapons can fail to harm the ghost).

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