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2008-09-22, 10:43 PM (ISO 8601)
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Gestalt Build Challenge Returns V: Mage Slayers
There were some scary builds last week. Now let's kill them.
RETURN OF THE GESTALT BUILD CHALLENGE V: MAGE SLAYERS
Create a character capable of hunting down and killing an optimized and genre-savvy arcanist. Explain the tactics you will use, if necessary.
"Gestalt Build Challenge" General Rules
We'll follow Duke of URL's old rules plus with a few minor changes.
For numeric attributes with progressions (such as BAB and saves) first determine at each level which progression the attribute follows, then count how many levels of each progression you have, then index into the progressions, then add them together. This means that a fighter 1 / sorceror 19 // wizard 20 has 1 level of good BAB and 19 of bad, giving +1 and +9 respectively for a total BAB of +10. Similarly, a character with 20 different marshal classes gets a base fort save of +12, not +40. It's not addressed in the gestalt or multiclassing rules, but this tends to make the most reasonable builds.
Disregard the clause about multiclassing penalties. We could never figure out how to apply it anyway.
If you are using multiple templates, you may only do so in a way which makes sense with what the template means. For example, you may only use one template that represents one parent being of a different race unless your base race is one where more-than-two parent reproduction is normal.
Well known cheese (pun-pun, omnificer, etc.) is banned.
Here are Duke of URL's old rules, for those who have forgotten them. Spoilered because they're long
Spoiler
Unless otherwise specified in the specific challenge, the following rules and guidelines are always in effect:
- Gestalt builds; 28-point buy; use any WOTC 3.5 product (including Dragon magazine) except where noted (only 3.0 products with an official upgrade to 3.5 are allowed)
- Make all builds to ECL 20. However, indicate the minimum ECL the build is playable at (the level at which all LA and/or racial HD, if applicable, are accounted for) and label any level that indicates a "power break" where the build has a significant jump in power level. Provide a detailed description of how the build operates.
- Any race with a listed level adjustment is allowed (no racial progressions from Savage Species, please). LA and HD each apply to one side of the gestalt; you may include LA and HD on the same side as each other, or on other sides. No LA buyoff. LA is applied before racial HD, which must be paid off before class levels on that side. Examples: LA X / RHD Y / class Z / ... // class A / ... -OR- LA X / class Y / ... // RHD A / class B / ...
- Multiclass at will, but see "voting".
- Up to two flaws are allowed, but see "voting".
- Templates are allowed, but see "voting".
- Voting: Upon the close of entries for each challenge, members of the forum may vote in-thread for the build that best represents the goals set out by the challenge. The voting criteria should consist of:
- Functionality: How well does the build do in its primary role as specified in the challenge?
- Weaknesses: Does the build have any glaring weaknesses that can be exploited?
- Playability: How much of the 1-20 level range can the build be played at and be effective?
- Creativity: Clever use of races, classes, and/or feats that may not be "typical" choices
- Cheese: Minimizing the number of cheese points
- Using flaws (1 point each)
Ignoring mutliclassing penalties -- some DMs actually do enforce this in gestalt (1 point each)- Single-level dips that would require several pages of justification to RP properly (1 point each)
- Templates that would require several pages of justification to RP properly (1 point per +1 LA)
- Attempting to use more than one PrC at any given level (1 point each)
- Attempting to use "dual progression" PrCs (1,000,000 points each)
- Over-dependence on items (1 point per indispensable item)
- Over-dependence on Diplomacy or Use Magic Device skills (1,000,000 points each)
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2008-09-22, 11:14 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
I don't know what I'm going to do yet, but I should warn you - expect serious cheese. Regular casters are strong enough, but to take down an optimized caster won't be easy.
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2008-09-23, 12:15 AM (ISO 8601)
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- Sep 2007
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- Finland
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Re: Gestalt Build Challenge Returns V: Mage Slayers
I call him... Bob.
Race: Aasimar
Class progression:
LA/Soulknife 1
Ranger 1/Soulknife 2
Ranger 2/Soulknife 3
Ranger 3/Soulknife 4
Ranger 4/Soulknife 5
Ranger 5/Soulbow 1
Ranger 6/Soulbow 2
Soulknife 6/Soulbow 3
Soulknife 7/Soulbow 4
Soulknife 8/Soulbow 5
Soulknife 9/Soulbow 6
Soulknife 10/Soulbow 7
Soulknife 11/Soulbow 8
Swordsage 1/Soulbow 9
Swordsage 2/Soulbow 10
Swordsage 4/Soulknife 6
Swordsage 5/Soulknife 7
Swordsage 6/Soulknife 8
Swordsage 7/Soulknife 9
Swordsage 8/Soulknife 10
His mind arrows are +5 Ghost Touch Collision Wounding Mind arrows of Seeking. In his left hand, he holds a Gem of True Seeing, and from his right spring the deadly bolts that slay his enemies. His AB is insane, due to getting his extremely buffed Wis, which also goes to damage. He gets so many attacks a round that it isn't even funny, from the Mongoose line of Sublime way, and boots of Speed. He gets almost all the possible archery feats there are.
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2008-09-23, 12:25 AM (ISO 8601)
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- Jan 2006
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- Sydney, Australia
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Re: Gestalt Build Challenge Returns V: Mage Slayers
Hrmmm... best I can come up with without breaking the game is...
Name: The Whisper in the night
Race: Whispergnome
Class build: Ninja19/Shadow Dancer1//Warlock20
Skills: Hide
Move Silently
Jump
Balance
Climb
Tumble
Use Magic Device
Feats:
1. Extra Silence
3. Silencing Strike
6. Weapon Finesse
9. Combat Reflexes
12. Dodge
15. Mobility
18. Dark Stalker
Stats:
STR: 10 16
DEX: 28 34
CON: 14 20
INT: 10 16
WIS: 12 18
CHA: 10 16
Invocations:
Least:
Baleful Utterance
Spiderwalk
Entropic Warding
Lesser:
Flee the Scene
Fell Flight
Voracious Dispelling
Greater:
Chilling Tentacles
Devouring Magic
Wall of Perilous Flame
Dark:
Dark Foresight
Retributive Invisibility
Impenetrable Barrier
Gear: +5 Tome of Dex, +5 Cloak of Resistance, +6 Belt of Magnificence, +8 Bracers of Armor, +5 Ring of Protection, +5 Amulet of Natural Armor, +5 Brilliant Energy Dagger
I don't think I need to explain the modus operandi for this character, do I?
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2008-09-23, 01:06 AM (ISO 8601)
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- Mar 2008
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2008-09-23, 01:07 AM (ISO 8601)
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- Mar 2008
Re: Gestalt Build Challenge Returns V: Mage Slayers
It's too bad the template doesn't have a level adjust, because I just realized a half-clay-golem with a deep hatred of batman wizards would be perfect here.
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2008-09-23, 01:36 AM (ISO 8601)
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- Sydney, Australia
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Re: Gestalt Build Challenge Returns V: Mage Slayers
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2008-09-23, 01:40 AM (ISO 8601)
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- May 2007
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- Ownageville (OV)
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My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
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2008-09-23, 01:42 AM (ISO 8601)
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- Sydney, Australia
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2008-09-23, 01:54 AM (ISO 8601)
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- May 2007
Re: Gestalt Build Challenge Returns V: Mage Slayers
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2008-09-23, 03:00 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: Gestalt Build Challenge Returns V: Mage Slayers
I'm in. It'll probably be a VoP Cleric of Mystra with a bunch of Swordsage levels.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-09-23, 04:18 PM (ISO 8601)
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- Jun 2007
Re: Gestalt Build Challenge Returns V: Mage Slayers
And the obligatory... Basketweaver v2.0!!!
Commoner // Warrior
Commoner // Survivor
Commoner // Warrior
Commoner // Warrior
Commoner // Expert
Commoner // Expert
Commoner // Expert
Commoner // Samurai
Commoner // Samurai
Commoner // Samurai
Commoner // Monk
Commoner // Monk
Commoner // Monk
Commoner // Soulknife
Commoner // Soulknife
Commoner // Soulknife
Commoner // Healer
Commoner // Healer
Commoner // Healer
Commoner // Aristocrat
Race: Elan, Warforged, or anything else without an age limit. Using the crappiest classes known to man, he simply takes the feat Skill Focus: Craft: Basketweaving, and hopes to outlive the mage. Hey, not all mages are immortal!
(edit) AND of course the Chicken Infested feat, to keep himself company. Not to mention food. More feats include anything that generates fire, for the Kentucky factor; I think a bloodline + reserve combo can pull it off. If not, splotch warlock/1 for Leaps & Bounds (what fun!) and eldritch blurb.Last edited by Kurald Galain; 2008-09-23 at 05:54 PM.
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2008-09-23, 05:18 PM (ISO 8601)
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- May 2008
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2008-09-23, 05:26 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
My Work:
Tome of House Rules Excerpts:
New Items:Spoiler
New PrCs:
Spoiler
2 to be posted.
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2008-09-23, 05:33 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Gestalt Build Challenge Returns V: Mage Slayers
There's not a lot more I could do as Divinations are nigh impossible to block, unless I missed something very obvious.
Against Metafaculty or Contact Other Planes, though, you pretty much need epic yourself.
Note also that these guys aren't for an arena fight: Any combatant is really going to need some means of finding the wizard, and probably some form of planar travel (both within and across planes) to reach him.
Kurald, where are the chickens? Don't tell me you forgot the chickens.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-09-23, 06:01 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
In particular, every viable build is going to need some way to get at a paranoid wizard who has Mind Blank up 24/7, spends most of his time inside his Mordenkainen's Magnificent Mansion, and uses Astral Projection whenever he needs to leave said MMM. There aren't very many ways to do that. In particular, I can only think of four: Metafaculty (provided you have seen the wizard somehow, probably via some sort of viewing-the-past power); Wish (transport the wizard to you, hope he fails the save); Miracle (powerful request, hope your deity likes you); and divine intervention. Good luck.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2008-09-23, 06:46 PM (ISO 8601)
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- Nov 2006
Re: Gestalt Build Challenge Returns V: Mage Slayers
i could imagine a psion/illithid slayer//swordsage could work here.
the psion part would get Metafaculty to find the wizard, temporal acceleration to get up besides him and activate a antipsionic field, and lastly swordsage powers to be able to kill him while under the field.thnx to Starwoof for the fine avatar
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2008-09-23, 07:43 PM (ISO 8601)
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- Heading into the Sunset
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2008-09-23, 08:41 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
May I just build a Wizard (or Cleric) Gish focused on Mage Slaying? 'cause that's really the only way. Although Psionic Gish isn't probably impossible - just very, very hard to make work.
ash: Swordsage would be fine. All you really need is to keep him in the anti-psionic field - all that takes is Stand Still, threatened area and some way to avoid 1s. And most of SS maneuvers are ex. There're a few su ones, but they're mostly Shadow Hand, and Desert Wind neither of which is really even optimal for killing a guy up close - they're all pretty much ranged. As a bonus, you can teleport while under APF since Shadow Blink et co. are Ex. But yea, Tiger Claw or Diamond Mind allows for finishing the mage off really fast.Last edited by Eldariel; 2008-09-23 at 08:44 PM.
Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
Being Bane: A Guide to Barbarians Cracking Small Men - Ever Been Angry?! Then this is for you!
SRD Averages - An aggregation of all the key stats of all the monster entries on SRD arranged by CR.
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2008-09-23, 09:16 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
Quite a few Swordsage powers are supernatural. Quite a few stances as well. They wouldn't work in the anti-magic/psionic field.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2008-09-23, 09:31 PM (ISO 8601)
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- Utah
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Re: Gestalt Build Challenge Returns V: Mage Slayers
Last edited by Draz74; 2008-09-23 at 09:33 PM.
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2008-09-23, 10:12 PM (ISO 8601)
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- Fresno (yes, THAT Fresno)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
Well, I'll see what I can do.
Race: Half Green Dragon Petal
Class: Warblade 4 / Marshal 1 / Bloodstorm Blade 4 / Master Thrower 5 / Warblade +1 / Invisible Blade 5 // LA +5 / Factotum 3 / Warlock 12
Stats (pre-racial): Str 8 Dex 28 (18) Con 14 (8) Int 20 (14) Wis 8 Cha 24 (14), put level points into Dex
Cheese points: 4 (items), 6 if you count contingencies. Note that this is only relevant against high-level, paranoid mages. For "everyday" combat, it's 0.
{table]Level | Class 1 | Class 2 | Feat(s)/Features
1 | Warblade 1 | LA 1 | Point Blank Shot
2 | Warblade 2 | LA 2 |
3 | Warblade 3| LA 3 | Precise Shot
4 | Warblade 4 | LA 4 |
5 | Marshal 1 | LA 5 |
6 | Bloodstorm Blade 1 | Factotum 1 | Weapon Focus (dagger)
7 | Bloodstorm Blade 2 | Factotum 2 |
8 | Bloodstorm Blade 3 | Warlock 1 | Power Attack
9 | Bloodstorm Blade 4 | Warlock 2 | Stormguard Warrior
10 | Master Thrower 1 | Warlock 3 | Palm Throw
11 | Master Thrower 2 | Warlock 4 |
12 | Master Thrower 3 | Warlock 5 | Far Shot, Trip Shot
13 | Master Thrower 4 | Warlock 6 |
14 | Master Thrower 5 | Warlock 7 | Weak Spot
15 | Warblade 5 | Warlock 8 | Combat Reflexes, Improved Initiative
16 | Invisible Blade 1 | Warlock 9 |
17 | Invisible Blade 2 | Warlock 10 |
18 | Invisible Blade 3 | Warlock 11 | Craft Contingent Spell
19 | Invisible Blade 4 | Factotum 3 |
20 | Invisible Blade 5 | Warlock 12 [/table]
Level 20 numbers:
HP
BAB +19
Fort +9 Ref +10 Will +9
AC 32 (+11 Dex, +2 Size, +4 Natural, +5 Unnamed (Invisible Blade))
Equipment:
Belt of Battle
Scroll of Superior Invisibility
Scroll of Mind Blank
Scroll of Greater Teleport
I'll put in a new strategy, but keeping a similar build. See if you can find any problems with this.
Craft a contingent Mordenkainen's Disjunction on the condition "when I am in the same square as <name>." This should nicely strip all of his buffs and break a lot of his equipment.
Craft a contingent Antimagic Field on the condition "after Mordenkainen's Disjunction is cast." This keeps him from casting and killing you.
First, UMD the scrolls of Superior Invisibility and Mind Blank. This ensures that he won't know you're coming until it's too late. Start at least 125 feet away, so he can't find you with True Seeing. Motivate Dexterity with your minor aura.
Round 1
With at least +27 to initiative(+11 Dex, +5 Int, +7 Cha, +4 Imp Init), you're going to go first. Activate 2 charges on the Belt of Battle, using the standard action to UMD Greater Teleport into his square, activating both of your contingencies. Now the fun begins. Use your regular standard action to make a double trip attack with your dagger, thanks to Master Thrower's Palm Throw ability. With +33 to hit (+19 BAB, +11 Dex, +2 Size, +1 Weapon Focus) and +27 to your Trip check (+11 Dex, +5 Int, +7 Cha, +4 from Master Thrower), you're only going to be failing if you roll a 1 on the touch attack, and you get two chances. If you know he has no nonmagical armor (and you should really do your research before you try something like this), you can probably power attack for full and do even more damage.
Round 2
He's on the ground. When he gets up, you can make two attacks of opportunity. Now he can either attack you, and probably miss (and do pitiful damage even if he connects), or try to leave the AMF, giving you another two trip attempts. In either case, he's still in your square, so you can make a full attack with Stormguard Warrior's Combat Rhythm on your action (8 attacks).
Round 3
More trip AoO's as applicable. On your turn, make a regular full attack for 8 touch attacks. Since you have +14 to hit before BAB, you can probably safely power attack for full. This gives you 1d2 (weapon) + 3d6 (sneak attack) + 38 (Power Attack) + 40 (Combat Rhythm) -1 (strength). If all attacks hit (about a 66% chance, assuming you hit on a 2), that averages 712 damage. If he's not dead, go back to round 2.
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2008-09-23, 10:43 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche
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2008-09-23, 11:10 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
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2008-09-23, 11:25 PM (ISO 8601)
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- Dec 2005
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- NYC
Re: Gestalt Build Challenge Returns V: Mage Slayers
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche
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2008-09-23, 11:29 PM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
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2008-09-24, 12:00 AM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
Personally, I'd go with Minor Arcane classes would be ok, such as Assassin. Anything that gets 5th level spells or higher would likely be out.
I'd also see any divine caster as eligible. In fact, the build I'll be using will likely be a druid of some form... Or an undead. Not sure which. Heck, maybe both.Last edited by Talic; 2008-09-24 at 12:02 AM.
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2008-09-24, 12:22 AM (ISO 8601)
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- Aug 2008
Re: Gestalt Build Challenge Returns V: Mage Slayers
Foresight+Greater Celerity+Time Stop
Forsight allows him to act in the surprise round, and isn't flat footed for sneak attacks. Greater Celerity allows him to, you know, win.
Also if you do a full attack you can't hide afterwards.
Although I have no clue what bloodstorm blade does. Or even the book O.o
Have you seen a level 20 mage without arcane sight + true seeing on 24/7?
Lots of ways around SR and immunity to acid. Since all he has to do is live until tommorrow to take care of you the next day he should be fine.
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2008-09-24, 12:43 AM (ISO 8601)
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Re: Gestalt Build Challenge Returns V: Mage Slayers
Primary problem with your build: Surprise round is a standard action only, so no full attack, so you actually only get one single attack. Maybe two or three if you burn Inspiration.
Secondary problem: Any caster worth a damn that will have true-seeing, or blindsight up all the time, also the usual Foresight stuff for your "surprise round" and of course, he's flying and invisible too, so you never even found him.
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2008-09-24, 12:48 AM (ISO 8601)
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- Nov 2006
Re: Gestalt Build Challenge Returns V: Mage Slayers
The important thing is to have an item that activates Anti-Magic Field and some Scrolls of Timestop, or be a Cleric with the Trickery and Magic domains. You need to cast Timestop outside of the Wizard's True Seeing range. Use the RUN option to get to the Wizard, and then UMD/cast the AMF. Timestop ends, and you're next to the wizard, and he cant cast. He is then screwed. Stand Still and Combat Reflexes means he can't get away at all., and there's no way you're missing a Wizard in an AMF. He's probably only got like 14 AC max unless he has a chain shirt in which case he *might* have 18 AC.
Proceed to full-attack the Wizard until he dies. Or Grapple the Wizard until he dies.