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2008-09-24, 06:26 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Italy
- Gender
Alchemy and Healing - need help [4E]
The problem is, a player wants to use Alchemy to create healing objects. I know of the Herbal Pouch already, but I would like to have more options ready. I could allow him to brew potions, but I thought asking for help here was a good idea anyway. So please, could you post ideas for homebrewing Alchemy Healing objects, while possibly not making them magical? (I'm looking more on a Nature base, here...)
Also, This is 4E.
ThanksLast edited by The Mormegil; 2008-09-24 at 06:38 AM.
Useless arcane powers are better than no arcane powers!
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2008-09-24, 06:30 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Alchemy and Healing - need help
He could use Profession (Herbalist) ranks to make the potions (they could be made using mundane items while possibly not burning Exps). I'm not sure how to handle restring HPs, but the price and rarity of herbs could very depending on what they do (eg: herbs which emulate Lesser Restoration, Neutralize Poison or Remove Disease would probably be mre common then herbs which could be used to cure more perminant things like Blindness or level loss). Survival could be combined with Herbalism in order to find free herbs.
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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2008-09-24, 06:37 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Italy
- Gender
Re: Alchemy and Healing - need help
Good point, sorry, I didn't specify: THIS IS 4E. I'll update.
Useless arcane powers are better than no arcane powers!
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2008-09-24, 06:39 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: Alchemy and Healing - need help
I don't know that much about it unfortunately. Heal and Nature are class skills, right? They could be used rather then Survival, Alchemy and Herbalism. (Nature could find and identify herbs while Heal could be used to prepare them). Also, I heard that saving throws against conditions are easy to succeed at, so do you think having the potions merely granting a saving throw (possibly with a small bonus), would work well?
Last edited by Tempest Fennac; 2008-09-24 at 06:40 AM.
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
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2008-09-24, 07:03 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: Alchemy and Healing - need help [4E]
Typically to get healing, you must spend a healing surge and gain X hitpoints. Sometimes this is Surge value + X, sometimes just X. Your "herbal remedies" could also grant saving throws, bonuses, resistances. For example
"Winterroot Remedy"
The target spends a healing surge but regains no hitpoints, instead, they regain hitpoints = 1/2 their level + con modifier and they gain resist 5 cold/tier for five minutes... or something.
Also, I always thought it was strange that Brew Potion ends up making potions cost more...My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
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2008-09-24, 07:21 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Italy
- Gender
Re: Alchemy and Healing - need help [4E]
Also, I always thought it was strange that Brew Potion ends up making potions cost more...Useless arcane powers are better than no arcane powers!
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2008-09-24, 05:33 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Muarzibet, Siraaj
- Gender
Re: Alchemy and Healing - need help [4E]
My Homebrew
Currently DMing: Heroes on a Sea of Swords - IC - OOC - OOC II - OOC III
Many thanks to the very talented Kymme for making an Avatar of my incredibly-specific D&D character!
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2008-09-26, 08:47 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Italy
- Gender
Re: Alchemy and Healing - need help [4E]
Ah, but that's not true for Wizards, and then you can make any potion you like in the middle of the dungeon instead of having to depend on markets and merchants and most of all, the ever-so-high market prices!
Useless arcane powers are better than no arcane powers!
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