A Monster for Every Season: Summer 2
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  1. - Top - End - #1
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default 3e Feat Ideas [PEACH]

    I only just thought of this feat, and I'm not sure if it is balanced. I don't think debuffing your own attacks for an extended period of time in exchange for a round of 'free' PA or CE doesn't seem too unreasonable, although initially I considered banning any combination with Power Attack or Combat Expertise.

    Tactical Expertise (Combat)
    You delay your attack, waiting until just the right moment
    Prerequisites: Intelligence 13+
    Benefit: When you take the attack action in a round, you may take a -4 penalty on all attack rolls made that round. You may continue this for any number of rounds, but no more than your character's Limit, which is normally equal to 3 + your Base Attack Bonus.

    For the round in which you stop taking the penalty (only), you gain a bonus on all attack rolls that you make equal to the number of rounds for which you took the -4 penalty.

    Special: A fighter may take Tactical Expertise as a bonus feat, provided they meet the prerequisites

    This feat looks most useful at mid levels, where your character can just about handle the penalty and will probably be able to milk the bonus reasonably well.

    Improved Tactical Expertise (Combat):
    You have learned to turn even the most malign magics to your advantage
    Prerequisites: Intelligence 13+, Iron Will, Tactical Expertise
    Benefit: Each round that you are subject to a hostile effect that effectively imposes a penalty of at least -6 to attack rolls or damage rolls counts as a round in which you are taking the penalty for using Tactical Expertise.

    This feat does not take effect if you are claiming any other form of benefit from the attack or damage roll penalty - this prevents any cheese such as using Power Attack and Combat Expertise for an extended period of time in order to claim a large bonus.
    Normal: Spells and abilities that weaken an opponent's damage rolls do not grant them the benefit of feats that grant bonuses when they take penalties to damage rolls.
    Special: A fighter may take Improved Tactical Expertise as a bonus feat, provided they meet the prerequisites
    Last edited by lesser_minion; 2009-01-06 at 02:02 PM.

  2. - Top - End - #2
    Titan in the Playground
     
    DracoDei's Avatar

    Join Date
    May 2007
    Location
    Near Atlanta,GA USA
    Gender
    Male

    Default Re: 3e Feat Ideas [PEACH]

    Seems to me you need the same "Special" line in the second one that you have in the first.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
    Currently Running: Equestria Begins (A High Tactics campaign)
    Extended Signature
    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  3. - Top - End - #3
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: 3e Feat Ideas [PEACH]

    Sorry, that's been clarified now. I'm trying to think of other feats to add onto this one - possibly an Epic feat which permits the Power Attack/Improved Tactical Expertise cheese?

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