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  1. - Top - End - #31
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    Quote Originally Posted by CarpeGuitarrem View Post
    Shouldn't the spikes be a little less powerful? Maybe +3 and 1d4 damage?
    I modeled them after the short sword, which is the best Military light blade... I wanted the character to have a reason to use them over daggers--rogues are the most likely class for the Hedgehog, and a +4, 1d4 dagger is better than a +3 1d4 natural weapon, but a +3, 1d6 enchantable natural weapon is almost equal.

    Knux's spiky fists are best represented by a pair of spiked gauntlets, which give only a +2 bonus, but are enchantable in the hands slot...

  2. - Top - End - #32
    Bugbear in the Playground
    Join Date
    Jul 2008
    Location
    Montreal
    Gender
    Male

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    For the emeralds, you could give a level requirement to be able to use them. That way they can be found for the epic destiny, but you don't have high-paragon characters using them.

  3. - Top - End - #33
    Pixie in the Playground
     
    NinjaGuy

    Join Date
    Mar 2008

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    Quote Originally Posted by Shadow_Elf View Post
    @^

    The second Power is not a Utility. Therefore, you'll have to change it. Maybe a +2 speed stance?

    How about this?

    You're Too Slow!
    Daily * Stance
    Minor Action Personal
    Effect: You do not provoke attacks of opportunity from enemies with a lower Dexterity score than you.
    Ah. That's what I get for making things at two in the morning... I'll put that in, actually.

    Does anyone have comments about the new echidna build (the second one)?
    Last edited by GreenEarthPFC; 2008-10-25 at 12:24 PM.

  4. - Top - End - #34
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    The second Echinda build is much better... although, as I recall, Knux could pull an immediate 180 in just about every game where you get to control his glide...

    Also, the fall distance should be given in squares--that's the new distance standard. Thus, they fall 6 squares per round while gliding.

    Also, I don't know if it's OP, but you may consider giving them Climb 3 as an additional base speed instead of a +5 to Athletics for climbing... Then they can climb vertical surfaces without Athletics checks, but can't shift or charge... and it's at the max climb rate anyway...

    New Paragon feats:

    Running Attack
    Prerequisite: Hedgie
    Benefit: You no longer take a -5 penalty to melee attacks after running.
    Normal: You take a -5 penalty to all attacks after you run.

    Running Charge
    Prerequisite: Hedgie, Str 15, Dex 17, Running Attack
    Benefit: You can move up to your run speed while charging.
    Normal: You can only move up to your base speed while charging.

    (The entire focus of all these is to reflect Sonic and Shadow's ability to run fast, then attack without taking much of a hit to their attack capabilities.)
    Last edited by Mando Knight; 2008-10-25 at 01:12 PM.

  5. - Top - End - #35
    Pixie in the Playground
     
    NinjaGuy

    Join Date
    Mar 2008

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    Climb speed 3 sounds all right. As far as the gliding, I don't have much of an opinion. I always had trouble getting him to turn straight around, but it's been possible.

  6. - Top - End - #36
    Ettin in the Playground
     
    Tempest Fennac's Avatar

    Join Date
    Sep 2007
    Location
    West Midlands, UK.

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    I colud never turn him around that quickly either. Regarding gliding, 3.5 Phanatons could glide for 20 feet/round while "falling" for 5 feet/round if that helps (their ground movement was also 20 feet/round).
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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  7. - Top - End - #37
    Pixie in the Playground
     
    NinjaGuy

    Join Date
    Mar 2008

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    I made it so that you can only change direction while gliding once per round. I think that represents the limited mobility well enough without being a lamifier.

    Also, if you've played the 2D's, it explains his lag time between right and left gliding.
    Last edited by GreenEarthPFC; 2008-10-25 at 02:51 PM.

  8. - Top - End - #38
    Titan in the Playground
     
    PaladinGuy

    Join Date
    Dec 2007
    Location
    UTC -6

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    I've been throwing this about in my head for a bit... it's a new pact, based roughly on Shadow's capabilities (he might be a multiclass Rogue/Warlock...) and the Fey and Star pacts, with a few twists...

    Warlock Class Feature:
    Emerald Pact
    Your fate has been inextricably linked to that of the Chaos Emeralds, ancient gems of near-infinite power. Due to exposure to the unique energies of the Emeralds, you have gained the ability to use that power... powerful energy blasts and time-warping movement are the signature of this pact.
    Chaos Arrow: You get the Chaos Arrow at-will power (detailed below)
    Emerald Step: You have the Emerald Step pact boon. Your link to the time-warping powers of the Chaos Emeralds allows you to move instantaneously towards your next target...
    When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, you can immediately teleport up to 5 squares towards the enemy closest to you as a free action.

    Chaos Arrow Warlock (Emerald) Attack 1
    You fire a pair of bright bolts at your foe
    At-Will * Arcane, Implement, Radiant
    Standard Action, Range 10
    Target: One creature
    Attack: Charisma vs. Reflex, two attacks
    Hit: 1d8 radiant damage per attack
    Increase damage to 2d6 radiant damage per attack at 21st level.

    Chaos Tear Warlock (Emerald) Attack 1
    You call upon the power of the Emeralds to rip space-time through your foe's heart.
    Encounter * Arcane, Implement
    Standard Action, Melee Touch
    Target: One creature
    Attack: Charisma vs. Fortitude
    Hit: 2d8 + Charisma modifier damage, and the target takes a -2 penalty to attack rolls until the start of your next turn.
    Emerald Pact: The target is also Weakened (save ends).

    Chaos Burst Warlock (Emerald) Attack 1
    You unleash a burst of energy about yourself, assaulting nearby foes with deadly energy.
    Daily * Arcane, Implement, Force
    Standard Action, Close Burst 1
    Target: All creatures in the burst
    Attack: Charisma vs. Reflex
    Hit: 3d10 + Charisma modifier force damage
    Effect: You push the target 3 squares, and the target is knocked prone.
    Last edited by Mando Knight; 2009-01-06 at 04:53 PM.

  9. - Top - End - #39
    Pixie in the Playground
     
    Keltzon's Avatar

    Join Date
    Jan 2009

    Default Re: 4E Does what Nintendon't (Race, PEACH)

    Hmm...I think we should look into this a bit further. One of my friends is completely obsessed with Sonic, and I would love to DM a sonic 4e for him.

    Of course, that would mean coming up with stats for basically everything. I'm up for that XDD

    -K-

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