Results 31 to 39 of 39
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2008-10-25, 10:56 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: 4E Does what Nintendon't (Race, PEACH)
I modeled them after the short sword, which is the best Military light blade... I wanted the character to have a reason to use them over daggers--rogues are the most likely class for the Hedgehog, and a +4, 1d4 dagger is better than a +3 1d4 natural weapon, but a +3, 1d6 enchantable natural weapon is almost equal.
Knux's spiky fists are best represented by a pair of spiked gauntlets, which give only a +2 bonus, but are enchantable in the hands slot...
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2008-10-25, 12:00 PM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Montreal
- Gender
Re: 4E Does what Nintendon't (Race, PEACH)
For the emeralds, you could give a level requirement to be able to use them. That way they can be found for the epic destiny, but you don't have high-paragon characters using them.
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2008-10-25, 12:21 PM (ISO 8601)
- Join Date
- Mar 2008
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2008-10-25, 01:02 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: 4E Does what Nintendon't (Race, PEACH)
The second Echinda build is much better... although, as I recall, Knux could pull an immediate 180 in just about every game where you get to control his glide...
Also, the fall distance should be given in squares--that's the new distance standard. Thus, they fall 6 squares per round while gliding.
Also, I don't know if it's OP, but you may consider giving them Climb 3 as an additional base speed instead of a +5 to Athletics for climbing... Then they can climb vertical surfaces without Athletics checks, but can't shift or charge... and it's at the max climb rate anyway...
New Paragon feats:
Running Attack
Prerequisite: Hedgie
Benefit: You no longer take a -5 penalty to melee attacks after running.
Normal: You take a -5 penalty to all attacks after you run.
Running Charge
Prerequisite: Hedgie, Str 15, Dex 17, Running Attack
Benefit: You can move up to your run speed while charging.
Normal: You can only move up to your base speed while charging.
(The entire focus of all these is to reflect Sonic and Shadow's ability to run fast, then attack without taking much of a hit to their attack capabilities.)Last edited by Mando Knight; 2008-10-25 at 01:12 PM.
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2008-10-25, 01:53 PM (ISO 8601)
- Join Date
- Mar 2008
Re: 4E Does what Nintendon't (Race, PEACH)
Climb speed 3 sounds all right. As far as the gliding, I don't have much of an opinion. I always had trouble getting him to turn straight around, but it's been possible.
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2008-10-25, 02:02 PM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: 4E Does what Nintendon't (Race, PEACH)
I colud never turn him around that quickly either. Regarding gliding, 3.5 Phanatons could glide for 20 feet/round while "falling" for 5 feet/round if that helps (their ground movement was also 20 feet/round).
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2008-10-25, 02:20 PM (ISO 8601)
- Join Date
- Mar 2008
Re: 4E Does what Nintendon't (Race, PEACH)
I made it so that you can only change direction while gliding once per round. I think that represents the limited mobility well enough without being a lamifier.
Also, if you've played the 2D's, it explains his lag time between right and left gliding.Last edited by GreenEarthPFC; 2008-10-25 at 02:51 PM.
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2008-11-18, 09:06 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- UTC -6
Re: 4E Does what Nintendon't (Race, PEACH)
I've been throwing this about in my head for a bit... it's a new pact, based roughly on Shadow's capabilities (he might be a multiclass Rogue/Warlock...) and the Fey and Star pacts, with a few twists...
Warlock Class Feature:
Emerald Pact
Your fate has been inextricably linked to that of the Chaos Emeralds, ancient gems of near-infinite power. Due to exposure to the unique energies of the Emeralds, you have gained the ability to use that power... powerful energy blasts and time-warping movement are the signature of this pact.
Chaos Arrow: You get the Chaos Arrow at-will power (detailed below)
Emerald Step: You have the Emerald Step pact boon. Your link to the time-warping powers of the Chaos Emeralds allows you to move instantaneously towards your next target...
When an enemy under your Warlock's Curse is reduced to 0 hit points or fewer, you can immediately teleport up to 5 squares towards the enemy closest to you as a free action.
Chaos Arrow Warlock (Emerald) Attack 1
You fire a pair of bright bolts at your foe
At-Will * Arcane, Implement, Radiant
Standard Action, Range 10
Target: One creature
Attack: Charisma vs. Reflex, two attacks
Hit: 1d8 radiant damage per attack
Increase damage to 2d6 radiant damage per attack at 21st level.
Chaos Tear Warlock (Emerald) Attack 1
You call upon the power of the Emeralds to rip space-time through your foe's heart.
Encounter * Arcane, Implement
Standard Action, Melee Touch
Target: One creature
Attack: Charisma vs. Fortitude
Hit: 2d8 + Charisma modifier damage, and the target takes a -2 penalty to attack rolls until the start of your next turn.
Emerald Pact: The target is also Weakened (save ends).
Chaos Burst Warlock (Emerald) Attack 1
You unleash a burst of energy about yourself, assaulting nearby foes with deadly energy.
Daily * Arcane, Implement, Force
Standard Action, Close Burst 1
Target: All creatures in the burst
Attack: Charisma vs. Reflex
Hit: 3d10 + Charisma modifier force damage
Effect: You push the target 3 squares, and the target is knocked prone.Last edited by Mando Knight; 2009-01-06 at 04:53 PM.
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2009-01-06, 01:06 PM (ISO 8601)
- Join Date
- Jan 2009
Re: 4E Does what Nintendon't (Race, PEACH)
Hmm...I think we should look into this a bit further. One of my friends is completely obsessed with Sonic, and I would love to DM a sonic 4e for him.
Of course, that would mean coming up with stats for basically everything. I'm up for that XDD
-K-