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Thread: [4e] Temptation

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    Librarian in the Playground Moderator
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    Default [4e] Temptation

    Ok, so I'm playing a wizard in Keep on the Shadowfell, and he's a bit of a jerk. Steals from the party, and a bit smarter about it than our thief (who, this game, attempted to hide a great axe in her backpack). However, I'vve been playing the jerk, and he's getting more and more jerky... so I'm playing with why. I figure the Big Bad of the KotS is influencing him... tempting him with offers of power and the like, if he betrays his friends companions.

    This is entirely me-directed. The DM likes the idea, but he's leaving it up to me. Of course, one of my big criteria is "How likely am I to get caught?" If I'm going to get caught, or it will be pointless, well, I'm not going to do it (which is why I checked to see if the secret door could be opened from the inside before I shut them inside). However, I want to leave an element of chance to this... he's not going to be a jerk just for the heck of it, even if he's got a good chance.

    Any suggestions on how I should randomize my betrayal of the party?
    The Cranky Gamer
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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: [4e] Temptation

    You want to ...PLAN... your randomizing

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    Librarian in the Playground Moderator
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    Default Re: [4e] Temptation

    Quote Originally Posted by BobVosh View Post
    You want to ...PLAN... your randomizing
    Precisely. I'm almost a rogue modron on this.

    If I leave it solely up to me, my betrayals will be petty. If I put a bit of dicework into any time I see a possible trick, then it's less in my hands, and I'm more willing to screw them like a drunken sorority girl.

    I wish I could pull off this level of bastardry, but I don't think I'll be able to.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Savage Scrolls: A Savage Worlds/Elder Scrolls Conversion
    *The One Deck Engine: Gaming on a budget
    Avatar is from local user Mehangel
    Written by Me on DriveThru RPG
    If you need me to address a thread as a moderator, include a link.

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    Troll in the Playground
     
    Yakk's Avatar

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    Default Re: [4e] Temptation

    If I'm going to get caught, or it will be pointless, well, I'm not going to do it (which is why I checked to see if the secret door could be opened from the inside before I shut them inside).
    Strange. I'd take this as a chance to generate an opponent for the rest of your party to defeat, as a player.

    Ie, work against your character -- your goal is to have your character be defeated by the party in an interesting way.

    Done right, this should make everyone have lots of fun -- you have fun, because you get to arrange the downfall of your character. The party has fun, because they get a victory over the forces of evil. And your DM has fun, especially if you bring him in on the plan.

    I see this as being a far cooler and more fun bit of plotting than "I screwed the other characters, and got away with it". :-) And the best part is, the rest of your party doesn't even have to know!

    Hmm... if you can arrange it, having the incompetent thief be the key to foiling your attempt to bring darkness over the world would be even better.
    Last edited by Yakk; 2008-09-26 at 10:18 AM.

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    Tengu_temp's Avatar

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    Default Re: [4e] Temptation

    I agree with Yakk - if you're going to pull a Face Heel Turn, it's better to lose in a fun way than to win by a sudden, deus ex machina betrayal that will only cause frustration to the others.

    That bald guy would have a nose full of d4s if I was there.
    Last edited by Tengu_temp; 2008-09-26 at 10:23 AM.

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