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    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default My change to Facing and Flanking

    This isn't official in our group, but I thought I'd toss it out to see what other people thought.

    "If any two opponents are at a greater than 90* angle from each other, all opponents around a creature are considered to be flanking it."

    IOW, you don't need to be exactly opposite your buddy; you can be at the 135* spot and still be flanking. If there's another person involved in the fight on your side, all of you get flanking if any of you do.
    The Cranky Gamer
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    Orc in the Playground
     
    Kobold

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    Default Re: My change to Facing and Flanking

    Quote Originally Posted by Mark Hall View Post
    This isn't official in our group, but I thought I'd toss it out to see what other people thought.

    "If any two opponents are at a greater than 90* angle from each other, all opponents around a creature are considered to be flanking it."

    IOW, you don't need to be exactly opposite your buddy; you can be at the 135* spot and still be flanking. If there's another person involved in the fight on your side, all of you get flanking if any of you do.
    Then you have situations like this, where all Xs flank the big 0 creature.
    Code:
    XXXX
    000X
    000X
    000
    If you want something like that, maybe you could consider something like...
    "If any threatening opponent of a creature is at a greater than 90* angle from any other threatening opponent, then that opponent is considered to be flanking the creature."
    Last edited by Roog; 2008-09-26 at 02:07 AM.

  3. - Top - End - #3
    Librarian in the Playground Moderator
     
    LibraryOgre's Avatar

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    Default Re: My change to Facing and Flanking

    Let's start with a small/medium creature.

    ABC
    EFG
    HIJ

    Now, according to the standard rules, the only acceptable flanking positions on F are AJ, BI, CH and GE. If you have people at ACJ, AJ is flanking, but C is not. If you have people at ACIJ, only A and J are flanking... F apparently grants no advantage to CI, even though they split his attention and defense a even more.

    With my Proposal, A can flank with G, I, and J; he cannot flank with H or C, because there's only a 90* separation. However, if you add a third person to the group (A, either GIJ, and one other), then they all flank... someone is at more than 90* to someone else, and so the defender has severely split attention... combat advantage goes to the attackers.

    Now, a larger creature.

    ABCD
    EFFG
    HFFI
    JKLM

    A can flank with any square of GIKLM; to pay attention to both splits the attention a lot... if you face towards BC, A is shield-side, while G is sword-side and only in peripheral vision (if you have stereoscopic vision). If you face CD, A is on your back flank, while G is close to straight on. DG, and you're turning your back on A... you're always leaving yourself exposed to someone, and so either have to keep moving, which is going to affect balance and reactions, or let them team up on you... either way, you're going to be giving combat advantage.

    To restate the rule slightly, you have a range of attention equal to the number of squares you face, plus two (one on either side). If you have people outside of that, you grant combat advantage to all of them. PCs can usually pay attention to about 3 squares; if you get more than that, or they're not all in front of you, your attention is over-split, and you're granting combat advantage to everyone.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
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    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

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    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: My change to Facing and Flanking

    I've personally always houseruled it to "if you're being attacked from two different angles." It's just a +2 bonus (and sneak attack at mid levels) anyway.


    a steampunk fantasy ♦ the novelthe album

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    Librarian in the Playground Moderator
     
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    Default Re: My change to Facing and Flanking

    Quote Originally Posted by AstralFire View Post
    I've personally always houseruled it to "if you're being attacked from two different angles." It's just a +2 bonus (and sneak attack at mid levels) anyway.
    That's more or less what this boils down to, but it keeps people from arguing that you get combat advantage in this case:

    ABC
    EFG

    When AB attacks F, that shouldn't do a lot for combat advantage; you can still pay attention to both of them. Even AC isn't too hard.
    The Cranky Gamer
    *It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
    *Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
    *Mutant Dawn for Savage Worlds!
    *The One Deck Engine: Gaming on a budget
    Written by Me on DriveThru RPG
    There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.

  6. - Top - End - #6
    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: My change to Facing and Flanking

    See, I just did ABC are all cool. D&D 3's strong point is strategically, and messing with tactics too much in it gives me a headache.


    a steampunk fantasy ♦ the novelthe album

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