Support the GITP forums on Patreon
Help support GITP's forums (and ongoing server maintenance) via Patreon
Page 1 of 2 12 LastLast
Results 1 to 30 of 35
  1. - Top - End - #1
    Dwarf in the Playground
    Join Date
    Sep 2008
    Gender
    Male

    Default 4e One-Class Party

    I was just contemplating an all-cleric party, and what part each race would play in the group. If you were to create a party of 4-5 characters, all the same class, each a different race, what class would you use? How would you build the characters? Ideally, you should be prepared for anything the DM can throw at you.

  2. - Top - End - #2
    Banned
     
    EvilElitest's Avatar

    Join Date
    Jan 2007
    Location
    Oh gods i wish i knew
    Gender
    Male

    Default Re: 4e One-Class Party

    Isn't 4E designed to have the class work off each other?
    from
    EE

  3. - Top - End - #3
    Bugbear in the Playground
     
    MindFlayer

    Join Date
    Mar 2008
    Location
    Chicago, IL
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by EvilElitest View Post
    Isn't 4E designed to have the class work off each other?
    from
    EE
    Not the point of this topic, EE.

    Well, you could have the D-Born be the controller.

    set up a Lazer Cleric for Damage.

    Tiefling for Melee damage.

    hmm...
    Quote Originally Posted by Artanis View Post
    Somebody that pisses off a Warlock is going to go down fast. But with a Warlock, death will be a mercy because the Warlock is a secondary controller, and en route to killing you he'll first cripple you, then blind you, then set you on fire, then steal your girlfriend.
    "There is no overkill, there is only 'open fire' and 'I need to reload.'" - Howard Tayler

  4. - Top - End - #4
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: 4e One-Class Party

    Warlords have better damage than clerics, slightly worse healing (but with 4 of them you will already have more healing than you can shake a stick at) and better AC. It'd be a melee party, lackluster at range, though.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  5. - Top - End - #5
    Banned
     
    EvilElitest's Avatar

    Join Date
    Jan 2007
    Location
    Oh gods i wish i knew
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by Blackfang108 View Post
    Not the point of this topic, EE.

    Well, you could have the D-Born be the controller.

    set up a Lazer Cleric for Damage.

    Tiefling for Melee damage.

    hmm...
    um, yeah it is, i'm skeptical taht such a combo would work, because taht is what the game is designed to do

  6. - Top - End - #6
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: 4e One-Class Party

    Quote Originally Posted by Dentarthur View Post
    If you were to create a party of 4-5 characters, all the same class, each a different race, what class would you use? How would you build the characters? Ideally, you should be prepared for anything the DM can throw at you.
    I'm afraid that, given the specific class roles, you can't be "prepared for anything", and you will have substantial overlap that most of the characters would feel mechanically the same. I don't think players will have a good time doing this; remember that there really aren't that many build options for a class that are meaningfully different.

    Let's see. If you play four controllers, you'll have trouble protecting yourself and die. That's out. If you play four leaders, you'll have trouble dealing enough damage to, well, anything. If you play four strikers, you'll either clear the encounter swiftly, or you'll die; it swings heavily and you'll have problems healing. And if you play four controllers defenders, you'll have problems if there's a lot of minions.

    I think four warlords or four paladins could work, because they both have decent damage and decent healing. Only it'll be really, really boring except as a thought exercise (unless you're basing this mostly on roleplaying, in which case you'll have fun but it'll be precisely irrelevant what class or even system you're using).

    (edit) vv D'oh, yes that's what I meant.
    Last edited by Kurald Galain; 2008-10-17 at 04:37 PM.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  7. - Top - End - #7
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by Kurald Galain View Post
    Let's see. If you play four controllers, you'll have trouble protecting yourself and die. That's out. If you play four leaders, you'll have trouble dealing enough damage to, well, anything. If you play four strikers, you'll either clear the encounter swiftly, or you'll die; it swings heavily and you'll have problems healing. And if you play four controllers, you'll have problems if there's a lot of minions.
    Just to check, do you mean four defenders would have problems with minions?
    Last edited by Artanis; 2008-10-17 at 04:24 PM.
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  8. - Top - End - #8
    Ettin in the Playground
     
    AgentPaper's Avatar

    Join Date
    Jun 2008

    Default Re: 4e One-Class Party

    If I did anything, I would go for 5 Dragonborn Paladins, each with a different type of breath. Healing is there, as is area attacks, and you can already take and dish out damage, though not as much as if you had an actual striker of controller. Inferior to a more balanced group, probably, but it could work. Might be interesting if you like RP a lot, and are part of a holy dragonborn military force.
    Excellent avatar by Elder Tsofu.

  9. - Top - End - #9
    Dwarf in the Playground
    Join Date
    Sep 2008
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by Kurald Galain View Post
    Let's see. If you play four controllers, you'll have trouble protecting yourself and die. That's out.
    Several races get +Dex, and if they go the staff route and grab Toughness they can be makeshift tanks. Eladrin staff-wiz + leather armor = 17-18 AC, plus once per encounter Con bonus to AC/Refl. Shield spell for good measure. Still a bit squishy, but it could be worse.

    Quote Originally Posted by Kurald Galain View Post
    If you play four leaders, you'll have trouble dealing enough damage to, well, anything.
    High-Wis laser-cleric with Astral Fire. Eladrin sword-cleric with Eladrin Soldier. Human smashy-cleric with bastard sword proficiency and Str out the wazoo. Or a squad of Warlords giving each other their Int bonus to damage. Not to mention that these guys will last for-smegging-ever by tossing Words at each other all encounter long.

    Quote Originally Posted by Kurald Galain View Post
    If you play four strikers, you'll either clear the encounter swiftly, or you'll die; it swings heavily and you'll have problems healing.
    Agreed on this point. A squad of, say, Rogues could easily cause swift horrible death in one fight and then get trampled in the next.

    Quote Originally Posted by Kurald Galain View Post
    And if you play four controllers defenders, you'll have problems if there's a lot of minions.
    Say what now? Controllers eat minions for breakfast, last I checked. True, that'd be a hurdle. But judicious use of Cleave and multiple-target encounter spells (do they get any? I can't remember) can help in these situations.

    Quote Originally Posted by Kurald Galain View Post
    I think four warlords or four paladins could work, because they both have decent damage and decent healing. Only it'll be really, really boring except as a thought exercise (unless you're basing this mostly on roleplaying, in which case you'll have fun but it'll be precisely irrelevant what class or even system you're using).
    Well, this is a thought exercise, so yeah. You're probably right about leaders (or defender-leader hybrids) being the best shot, as they'll have more healing than you can shake a longsword at.
    Last edited by Dentarthur; 2008-10-17 at 04:53 PM.

  10. - Top - End - #10
    Ogre in the Playground
     
    JaxGaret's Avatar

    Join Date
    Dec 2005
    Location
    NYC

    Default Re: 4e One-Class Party

    If you allow multiclassing, the best single-class party would probably be four Strikers multiclassed into Leader, or four Leaders multiclassed into Striker.

    An all-Warlock party can be pretty versatile.
    You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche

  11. - Top - End - #11
    Troll in the Playground
     
    Totally Guy's Avatar

    Join Date
    Aug 2006
    Location
    England
    Gender
    Male

    Default Re: 4e One-Class Party

    The all warlord party would be brilliant.

    "You! Attack him now!"
    "Ok, now you should attack him."
    "You should hit him"
    "My turn! Hmmm... how about you hit him."

  12. - Top - End - #12
    Ogre in the Playground
     
    JaxGaret's Avatar

    Join Date
    Dec 2005
    Location
    NYC

    Default Re: 4e One-Class Party

    Quote Originally Posted by Glug View Post
    The all warlord party would be brilliant.

    "You! Attack him now!"
    "Ok, now you should attack him."
    "You should hit him"
    "My turn! Hmmm... how about you hit him."
    That has "hilarity ensues" written all over it.
    You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist. - Friedrich Nietzsche

  13. - Top - End - #13
    Dwarf in the Playground
    Join Date
    Sep 2008
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by Glug View Post
    The all warlord party would be brilliant.

    "You! Attack him now!"
    "Ok, now you should attack him."
    "You should hit him"
    "My turn! Hmmm... how about you hit him."
    Better yet, everybody points at the same guy to attack. Three cheerleaders shout from the sidelines while one dude works like a dog, hitting 4+ enemies per round.

    "Hit that one!"
    "No, hit the other one!"
    "Hit the first one again!"
    "CRIPES GUYS CUT IT OUT ALREADY!"

  14. - Top - End - #14
    Ettin in the Playground
     
    AgentPaper's Avatar

    Join Date
    Jun 2008

    Default Re: 4e One-Class Party

    Ah jeez, now you got me thinking of a party of 4 warlords, 1 rouge. Hilarity ensues.

    Edit: Better yet, have 4 warlords and 1 wizard with magic missile. You can grant ranged basic attacks as well, can't you?
    Last edited by AgentPaper; 2008-10-17 at 05:00 PM.
    Excellent avatar by Elder Tsofu.

  15. - Top - End - #15
    Ettin in the Playground
     
    Artanis's Avatar

    Join Date
    Sep 2006
    Location
    BFE
    Gender
    Male

    Default Re: 4e One-Class Party

    If you're talking about Commander's Strike, then no, melee basic attack only.
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
    Me: Would you rather I spent all my money on alcohol like others in my peer group?
    G&P: You keep spending as much money as you want!
    Spoiler
    Show
    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  16. - Top - End - #16
    Firbolg in the Playground
     
    erikun's Avatar

    Join Date
    Jun 2008

    Default Re: 4e One-Class Party

    4e is concerned about more than just healing; having enemies swarm over you can be just as bad as running out of ways to heal. You can make up for it somewhat with good planning, but getting surrounded can be a quick end.

    As for classes, Warlords can boost each others' defenses and attack, making them good for both defense and killing stuff. Warlocks are really varied, from psudo-healing to status lockdown, so they might manage until them need an actual healer.

  17. - Top - End - #17
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: 4e One-Class Party

    I think an all-Paladin party would probably be the most effective. If you allow multiclassing, you could have one or two MC Warlock and another one or two MC Warlord to get some extra damage and ranged abilities (which you'd lack otherwise) and some extra healing and buffing (just in case, but with Paladins probably not that necessary).
    Last edited by RTGoodman; 2008-10-17 at 05:29 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  18. - Top - End - #18
    Dwarf in the Playground
    Join Date
    Sep 2008
    Gender
    Male

    Default Re: 4e One-Class Party

    Paladin party! (Fwoot.)

    Dragonborn paladin: high Cha, radiant powers, big sword, party face
    Human paladin: high Str, sword and board, pack mule, climber
    Dwarf paladin: high Wis, Healing Hands, decent Cha, spare melee
    Elf paladin: decent Wis/Dex/Int, scout, skill monkey (Jack of All), more healing

    HP and surges out the wazoo, Lay On Hands on tap, and decent damage from the front-liners at least. Bit weak on skills, but Jack can spread out his stats and improvise. Battles might last forever, but so can these guys.

  19. - Top - End - #19
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: 4e One-Class Party

    Cleric Party:

    Dragonborn with Hurl Breath Feat (from Dragon Magazine) so you can get in at least 1 ranged area attack an encounter.

    Elf as a laser cleric (mobile and accurate enough)

    A Warforged STR cleric (greater survivability so he doesn't need that healing as often)

    Earthsoul Genasi with the Earthshock Feat (also, Dragon Magazine) so you have a reliable way to knock people down 1/encounter if you get surrounded.

    And... as the 5th, let's call them the wild card, I'd go with a Drow. Take racial feats like crazy, they'll definitely help (again, check the Dragon Magazine article on the Drow, damn nifty stuff in there)


    I can see this party surviving just fine, and I pity any undead they come across.



    In a Pally party everyone could mark a different guy... then move freely around provoking OAs since they've got the AC and HP to make it work.
    Last edited by Asbestos; 2008-10-17 at 06:36 PM.

  20. - Top - End - #20
    Orc in the Playground
     
    HalflingRangerGuy

    Join Date
    Jan 2007

    Default Re: 4e One-Class Party

    Something else to figure in is the possibility of background benefits...either a Scales of War background or Forgotten Realms regional benefit (or any future background benfits released). The option of picking up a couple more class skills, a single skill with a higher bonus or basing your starting HP on your best stat would go a ways toward filling in gaps in your skills or adding a little more durability. Team Cleric could handle pretty much anything at that point.
    Proud Supporter of Cleric Rights

  21. - Top - End - #21
    Titan in the Playground
     
    Tengu_temp's Avatar

    Join Date
    Jul 2008
    Location
    Poland
    Gender
    Male

    Default Re: 4e One-Class Party

    I am puzzled from where do people get the idea that a party of paladins would have a plenty of healing - 4 paladins in a group means, on average, 8-12 Lay on Hands per day - assuming 3-4 encounters without rest, barely more than having a single Leader. A group of 4 clerics or warlords gets 8 Healing/Inpiring words per encounter, and each of those heals more than Lay on Hands.

    Siela Tempo by the talented Kasanip. Tengu by myself.
    Spoiler
    Show





  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Dec 2007
    Location
    California, USA
    Gender
    Male

    Default Re: 4e One-Class Party

    Teiflling Rogue, multiclassed into Warlock. At level 11 take Two Fold Pact (Fey Pact), and have fun making yourself invisible and guaranteeing SA every round.

    At least, that's what the Teifling Rogue would do in the all Rogue party.
    My homebrew - If you use it, please let me know how it goes!

    Current Projects - Warlock rewrite

    1st place in GITP Monster Competition LV and LVI

  23. - Top - End - #23
    Troll in the Playground
     
    RTGoodman's Avatar

    Join Date
    Jan 2007
    Location
    Eastern NC
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by Tengu_temp View Post
    I am puzzled from where do people get the idea that a party of paladins would have a plenty of healing - 4 paladins in a group means, on average, 8-12 Lay on Hands per day - assuming 3-4 encounters without rest, barely more than having a single Leader. A group of 4 clerics or warlords gets 8 Healing/Inpiring words per encounter, and each of those heals more than Lay on Hands.
    Paladins have more that just Lay on Hands. Besides the fact that Paladins have a LOT of healing surges (mine has 11 surges per day) and LoH, they also have a lot of powers spread out over different levels and amounts of usage that give temporary HP (bolstering strike, at-will 1), heal bloodied members AND themselves (invigorating smite, encounter 3), let people spend surges (paladin's judgment, daily 1), and stuff like that. And that's besides the powers that give AC bonuses and such to allies or otherwise shield allies.

    Sure, a group of Paladins won't the sheer amount of healing that a party of Warlords or Clerics would, but I think they can heal enough to keep fighting.
    Last edited by RTGoodman; 2008-10-17 at 08:01 PM.
    The Playgrounder Formerly Known as rtg0922

    Homebrew:
    "Themes of Ansalon" - A 4E Dragonlance Supplement
    Homebrew Compendium

  24. - Top - End - #24
    Dwarf in the Playground
     
    bdh5533's Avatar

    Join Date
    Mar 2005

    Default Re: 4e One-Class Party

    All Clerics:

    Eladrin: STR, DEX, and WIS melee Cleric with Dagger, Sword and Longspear and Multiclass Rogue

    Elf: WIS and DEX Laser Cleric With a bow multiclass ranger for hunter's quarry

    Dragonborn: STR, minor dex, Melee Cleric (tank)

    Half-Elf: Int,Wis, and Dex Laser cleric with scorching burst at will from wizard at will attack powers. multiclass wizard for thunderwave.

  25. - Top - End - #25
    Titan in the Playground
     
    Kurald Galain's Avatar

    Join Date
    Jun 2007

    Default Re: 4e One-Class Party

    Quote Originally Posted by Dentarthur View Post
    Elf paladin: decent Wis/Dex/Int, scout, skill monkey (Jack of All), more healing
    Huh. A paladin with decent int score is still not a skill monkey by a long shot. The paladin skill list is missing too many vital monkeying skills. Besides, by putting points in dex and int you're seriously nerfing your paladinness.
    Guide to the Magus, the Pathfinder Gish class.

    "I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
    Crystal Shard Studios - Freeware games designed by Kurald and others!

  26. - Top - End - #26
    Bugbear in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2008

    Default Re: 4e One-Class Party

    Quote Originally Posted by Kurald Galain View Post
    Huh. A paladin with decent int score is still not a skill monkey by a long shot. The paladin skill list is missing too many vital monkeying skills. Besides, by putting points in dex and int you're seriously nerfing your paladinness.
    I think they're going for the +2 to all untrained skills that Jack of all Trades gives. Its like being half-trained in everything. Also, nerfing the paladiness shouldn't matter too much if everyone else is a paladin.
    Last edited by Asbestos; 2008-10-18 at 01:02 PM.

  27. - Top - End - #27
    Barbarian in the Playground
    Join Date
    Feb 2006
    Location
    uk

    Default Re: 4e One-Class Party

    actually i think an all warlord party would rock the mostest, they give decent bonuses to allies in range, sure they may lack in causing damage.
    but with a human int warlord
    db cha warlord
    eladrin int warlord
    maybe halfling cha warlord

    now you can have 2 lead the attack dailies, 2 bastion of defence dailies!
    2 furious smashes from the cha warlords, this power rocks a lot, the lords who benefit from this can use wolf pack to enable flanking and off you go.

    also multi-class into rogue for sneak attack once per fight.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    if this thread is a 4e thread then play 3.5
    if this thread is a 3.5 thread then play 4e

    devils advocacy by signature

  28. - Top - End - #28
    Ogre in the Playground
    Join Date
    Dec 2006
    Location
    Brazil
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by Dentarthur View Post
    Paladin party! (Fwoot.)

    Dragonborn paladin: high Cha, radiant powers, big sword, party face
    Human paladin: high Str, sword and board, pack mule, climber
    Dwarf paladin: high Wis, Healing Hands, decent Cha, spare melee
    Elf paladin: decent Wis/Dex/Int, scout, skill monkey (Jack of All), more healing

    HP and surges out the wazoo, Lay On Hands on tap, and decent damage from the front-liners at least. Bit weak on skills, but Jack can spread out his stats and improvise. Battles might last forever, but so can these guys.
    Get lots a campaign with lots of demons and undead, give them mounts, and you get a mistical version of the Knights of the Round Table game. That's something I'd like to try myself sometime.

    Member of the Hinjo fan club. Go Hinjo!
    "In Soviet Russia, the Darkness attacks you."
    "Rogues not only have a lot more skill points, but sneak attack is so good it hurts..."

  29. - Top - End - #29
    Barbarian in the Playground
     
    EndlessWrath's Avatar

    Join Date
    Jun 2008
    Location
    Summoners Rift
    Gender
    Male

    Default Re: 4e One-Class Party

    Quote Originally Posted by rtg0922 View Post
    Paladins have more that just Lay on Hands. Besides the fact that Paladins have a LOT of healing surges (mine has 11 surges per day) and LoH, they also have a lot of powers spread out over different levels and amounts of usage that give temporary HP (bolstering strike, at-will 1), heal bloodied members AND themselves (invigorating smite, encounter 3), let people spend surges (paladin's judgment, daily 1), and stuff like that. And that's besides the powers that give AC bonuses and such to allies or otherwise shield allies.

    Sure, a group of Paladins won't the sheer amount of healing that a party of Warlords or Clerics would, but I think they can heal enough to keep fighting.
    I agree with this assessment. Paladins are also very sturdy and can take a few hits.

    Dragonborn Paladin: High Charisma + high Strength + Lots of Radiant powers = Main Striker.
    Half Elf Paladin : Bonus Charisma and Con and can take an at will ability from another class.. this is good. Can MC warlord for inspire word + such.
    Human Paladin : wild card. Can fill any roll well.
    Tiefling Paladin : can do well. Infernal wrath + bonus charisma + int = good for MC into Warlock or Paladin. especially good for warlock ish stuff since he can be a good ranged warrior.
    Dwarf paladin : good for healing as said above and they're quite stable..

    Overall. Paladins are sturdy, have lots of healing charges, can wear the heaviest of armor and wield most melee weapons. With all the smites and such and all the team buffing...it makes a good crew... Besides, 4 or 5 Divine challenges ALWAYS going on. and you can continue to change targets if you wish, just by switching with another buddy.

    Edit: you gotta think which role you wanna fill. Nuker, control, buff, striker, and defender. This also helps since they all have paragon paths.
    Last edited by EndlessWrath; 2008-10-18 at 07:25 PM.
    "If you can, then do. If you cannot, then find a way so you can."
    Spoiler
    Show

    LGBTiTP Supporter
    Swain Avatar by Zefir

  30. - Top - End - #30
    Halfling in the Playground
     
    Tuataralad's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: 4e One-Class Party

    This is an interesting concept... if all the party went for mega healing clerics, I might actualy not allow it as a DM, because they would just be invincible, but if they all went different races and such, it could work.
    Many thanks to Lord Fullbladder for the most excellent avatar!

    My Homebrew:
    Spoiler
    Show

    Monsters:
    Spoiler
    Show

    Races:
    Spoiler
    Show


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •