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Thread: so..SAGA or no?
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2008-10-17, 08:05 PM (ISO 8601)
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so..SAGA or no?
Like so many others, I am looking to start star wars rpg as a new system, and was of course wondering...do I use the old one or saga edition?
and once that's cleared up, any general advice about the system and the types of games to run?
thanks in advance
EDIT: I am now a dwarf. yay.Last edited by gnomas; 2008-10-17 at 08:06 PM.
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2008-10-17, 08:40 PM (ISO 8601)
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Re: so..SAGA or no?
Well, all of the material for the WEG or d20 Star Wars systems have been released already--if you want material based on, say, the Force Unleashed or Star Wars: The Clone Wars, you'll want/need SAGA edition.
SAGA doesn't have a lot of material yet, but so far they've released the KOTOR and Force Unleashed campaign manuals, the MM-ish Threats of the Galaxy, and the Starships of the Galaxy sourcebooks. Scum and Villainy, which will have additional rules for customizing equipment, will come out on the same day as 4E's Draconomicon I and Martial Power, November 18.
Threats has most of the enemies you'll need to run most games, while KOTOR and Force Unleashed have era-specific characters and additional Force Powers, talents, and equipment. Starships is useful for any time you want to run space combat (again, KOTOR and Force Unleashed campaign guides have additional era-specific starships), as it has rules for customizing ships, additional starship-oriented talents and powers, and a codex of ships running from 4000+ BBY to 130+ ABY.
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2008-10-17, 08:43 PM (ISO 8601)
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Re: so..SAGA or no?
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2008-10-17, 09:00 PM (ISO 8601)
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Re: so..SAGA or no?
Saga? Absolutely yes. With one qualification:
Make heavy use of the destiny system, and allow the players to fulfill several destinies throughout a campaign. That's the only way the game can ever remain remotely balanced at higher levels. (Getting a permanent +5 destiny bonus to Use the Force checks means jedi signature abilities remain useful past level 15...otherwise they're useless.)
West End Games is probably just as good, but no more published material makes it less useful for many campaigns.
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2008-10-17, 09:03 PM (ISO 8601)
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Re: so..SAGA or no?
sounds like fun. i've never played a system with saga's "talent progression" method. i'm eager to try it, is it easy to learn?
edit: time to bring this up...ok how balanced are jedi vs everyone else?Last edited by gnomas; 2008-10-17 at 09:04 PM.
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2008-10-17, 09:36 PM (ISO 8601)
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Re: so..SAGA or no?
Jedi are no more powerful than non-jedi. This is mainly due to the fact that everyone can use the force, jedi just get the feat for it for free at 1st level.
Also, Force powers are more powerful early levels than they are at higher levels as Tayla suggested.Avatar generously created by ukuleleninja
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2008-10-17, 10:16 PM (ISO 8601)
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Re: so..SAGA or no?
I'll add another vote for Saga. It's pretty simple (more so than the older d20 version), fairly well-balanced, and captures a fun Star Wars-y feeling, at least in the games I've played.
As others have noted, Jedi can be pretty powerful at low levels, but characters of other classes can still compete—even in combat, if they're well-built. If you're worried about Jedi being too powerful at low levels, don't allow them to take Skill Focus (Use the Force) until level 9 or so. If you're worried about the opposite problem at higher levels (because skill modifiers do fall behind attacks and defenses as you get to that point), you might allow them to take it again, or go with Talya's destiny solution.Avatar by GryffonDurime. Thanks!
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2008-10-17, 10:21 PM (ISO 8601)
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Re: so..SAGA or no?
Saga is an impressive, and highly usable system. Its not what I would use, but thats because I dislike class based systems, and could easily coax Starwars out of Fudge.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
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2008-10-17, 10:26 PM (ISO 8601)
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Re: so..SAGA or no?
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2008-10-17, 10:27 PM (ISO 8601)
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Re: so..SAGA or no?
My problem with SAGA is that the book is a non-standard size.
Besides that, it's simple and elegant; I highly recommend it over the earlier d20 edition.
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2008-10-17, 10:28 PM (ISO 8601)
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Re: so..SAGA or no?
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2008-10-17, 10:31 PM (ISO 8601)
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Re: so..SAGA or no?
Weg is good classic stuff: A more elegant weapon from a more civilized time.
And you can find fan conversions of most newer stuff.
SAGA uses the new 4.0D20 better than Dungeons and dragons does
other d20 needs work.
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2008-10-17, 11:52 PM (ISO 8601)
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Re: so..SAGA or no?
My personal preference is for a WEG-Shadowrun hybrid. Instead of totaling your xd6's you use number of successes, except for damage. Cause there comes a time where you stop rolling the rest of your dice pool and just roll your botch die, cause you're going to succeed anyway. But, WEG is still better than d20.
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2008-10-18, 02:55 AM (ISO 8601)
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Re: so..SAGA or no?
SAGA, without a doubt. It's current, popular, simple and just plain fun to play.
However, take any stat blocks with a container of salt. Many of them have a number of quite embarrassing mistakes, like KotOR's Darth Traya having the wrong Use the Force modifier.
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2008-10-18, 03:35 AM (ISO 8601)
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Re: so..SAGA or no?
Alternatively, use M&M. Very easy to create what you want, and should be quite balanced. From this page and forwards you'll find some archetypal Star Wards characters converted to M&M by people smarter than I am.
For grunts I suppose you can just copy stuff from the usual M&M supplements with minor changes.Last edited by Learnedguy; 2008-10-18 at 03:37 AM.
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2008-10-18, 03:43 AM (ISO 8601)
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Re: so..SAGA or no?
If you can get it, try the West End Games Star Wars D6 - it is an easy to learn, easy to use system (the one problem is, that you will sometimes have to roll around 10 or so dices, but that is supposed for tthe crowning moments of a character's career).
I have very fond memories of this game and the campaigns even though we took a certain... artistic freedom with the background ("The movies are propaganda of the Rebel movement that contains as much truth as an Eisenstein movie - in truth, the Rebels are an alliance of terrorist movements and self-proclaimed 'freedom fighters' that are just as bad as the Empire and the Pisonic abilities work just as well for people who don't believe in the Jedi's pseudo-religious gibberish").
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2008-10-18, 04:07 AM (ISO 8601)
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Re: so..SAGA or no?
I recomend WEG D6 Star Wars. The writing truely captures the feel of the setting. If you have trouble finding the books on amazon or ebay then look up WEG D6 Space. I picked it up afew months ago and I was very impressed. The WEG is set up to be genaric to a point. It gives rules for scale, character building, ship building and combat. It does it in a way so that you can use the rules to fit star wars, star trek, B5, or even farescape. Its kinda like Star Wars 2.5/3 Ed. There is also a ship building book that has detailed rules for creating ships. A whole lot better than the star wars game ever did. For all thoughs D6 fans out there I highly recomend getting this book. Especialy sence Tramp Freighters is almost impossable to find.
I cant truely say any thing against the SAGA version because I never picked it up. Its level based and that is a turn off for me and star wars. I found the D20 very restrictive.
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2008-10-18, 05:55 AM (ISO 8601)
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Re: so..SAGA or no?
If you must use a D20 system, Saga Edition is a lot better than the "D&D-with-the-serials-filed-off-IN-SPACE!!" that preceded it.
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2008-10-18, 07:08 AM (ISO 8601)
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Re: so..SAGA or no?
Or if you want to use the d20 system, you can always use M&M or True20.
I loved the d6 SW game, though. Never played it but the book was awesome.I use black for sarcasm.
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2008-10-18, 09:26 AM (ISO 8601)
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2008-10-18, 09:34 AM (ISO 8601)
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Re: so..SAGA or no?
Sorry to derail a bit, but that Force Unleashed book kinda caught my eye.
Is it meant to expand on the period when Vader was hunting down the last of the jedi? Or is the book designed to let players around the world play with "unique" powerhouses of the Force, flinging Star Destroyers at each other's faces?
I just don't think that the main concept of Force Unleashed (which is to say, playing an overclocked machine of destruction the kinds of which the galaxy hasn't seen for quite some time) doesn't quite mesh with RPGs that well. The plot is very single-protagonist focused and transferring that to a group-oriented storytelling form doesn't seem like right to me.
I hope I'm wrong and the book is something else than "now YOU can be Darth Vaders secret apprentice! And your friends can, too!".
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2008-10-18, 09:38 AM (ISO 8601)
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2008-10-18, 09:43 AM (ISO 8601)
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Re: so..SAGA or no?
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2008-10-18, 01:03 PM (ISO 8601)
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2008-10-18, 01:08 PM (ISO 8601)
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2008-10-18, 02:29 PM (ISO 8601)
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Re: so..SAGA or no?
You too? When the prequels started coming out we also went with the premise that while there are misguided noble-minded people in the Jedi Order, it was run by corrupt self-serving overlords. The reasoning is: there are those that follow the restrictive Jedi path and those who turn away. These ones are labeled as "tainted by the Dark Side" though they may not have committed evil acts. Those Dark Side users are banished and not seen again, because they are murdered by covert Jedi death squads. The Sith are actually force users who have survived from these attacks and work to strike against the Order so that they may free force users from a life of tyranny.
On topic: Saga is awesome. I still get weird vibes off the changed skill system, but that is likely because of all the skill point juggling goodness of previous games. Overall, very well thought out, but there is the common force users greater in power weakness to the game. It can be worked around, but it requires using a large amount of creativity. Of course, if you've played with D&D spellcasters, you would likely be used to this already.Last edited by Lert, A.; 2008-10-18 at 02:30 PM.
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2008-10-18, 02:53 PM (ISO 8601)
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Re: so..SAGA or no?
It's not that uncommon an idea, it seems...
On topic, I have a growing fondness for Saga. It has quirks I'm not so happy about, of course, but overall it's quite a nice system. My complaints can basically be summarized:
1.) Healing is really, really hard, even if you try to optimize specifically for it. The new Medic prestige class alleviates this greatly, though. Force users don't really have any trouble with healing either, thanks to regenerative qualities of the Force Trance, it's mainly low level mundanes that have a problem with it.
2.) Prestige class entry seems a bit late.
3.) The skill system means that if your first level is a skillmonkey level, you're a skillmonkey for life, but if your first level is a combat-oriented level, you'll never be particularly skillful. I guess it's more realistic to have the bulk of skill training occur prior to the start of the game, but it just feels... strange.
Other than that it's fine.Current Games:
SpoilerGMing The Lotus Blossoms! [Exalted 3E] (OOC)
Playing Waldaharjaz in The Convergence of Sky [Exalted 3E]
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2008-10-18, 02:53 PM (ISO 8601)
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Re: so..SAGA or no?
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2008-10-18, 03:37 PM (ISO 8601)
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Re: so..SAGA or no?
While this is true, it's hard to ever match a jedi's skill with a lightsaber by using other classes. Block, Deflect, Redirect, Riposte, and a few of the Lightsaber Forms --particularly Soresu, Shii-Cho, Juyo, and Vaapad-- (which Sith can also take through "Stolen Form") are seriously amazing. Now, force secrets and force techniques can be acheived through the adept and disciple classes, which means anybody can be their equal at using the force, just not with a lightsaber (Other than Sith.)
Last edited by Talya; 2008-10-18 at 03:40 PM.
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2008-10-18, 03:51 PM (ISO 8601)
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Re: so..SAGA or no?
Mind you levels in Jedi aren't necessary to take levels in Jedi Knight. All you have to have is a +7 base attack bonus and UtF as a trained skill, and be a member of the Jedi Tradition. This gives access to the Jedi Knight talent trees. So any character can be a Jedi, even without taking the Jedi class.