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  1. - Top - End - #121
    Orc in the Playground
     
    DwarfClericGuy

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    Default Re: OOTS #602 - The Discussion Thread

    Pete is hillarious.

    See you later!

  2. - Top - End - #122
    Pixie in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    Correct me if I am wrong (and sorry if it was already raised in this thread, I couldn't gather enough courage to read the whole thread), but the priest introduced himself by refusing to give his name...
    Isn't it kind of like a suicide move for NPC to refuse a name...

    Therefore, I don't think he will see a lot more strips.

  3. - Top - End - #123
    Orc in the Playground
     
    NinjaGuy

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    biggrin Re: OOTS #602 - The Discussion Thread

    "No digestion without representation!"

    Also, what's with Bozzok's shoes and all those shoelaces.....
    Last edited by Ninja; 2008-10-21 at 08:32 AM.
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  4. - Top - End - #124
    Dwarf in the Playground
     
    HOLEkevin's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Yeah, Pete's cracking me up, here. Not only does he sell OotS out, but he also sets up the "Nameless Cleric" of Loki, apparently just for fun.

    He may be blind, but he hasn't lost his sense of humor.
    For another fantasy webcomic with Dungeons and Dragons, read Heroes of Lesser Earth now, before it becomes cool and everyone starts doing it!

  5. - Top - End - #125
    Dwarf in the Playground
     
    EvilClericGuy

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    Default Re: OOTS #602 - The Discussion Thread

    As cool as that cleric is, I hope he doesn't replace the Bman.
    My organs for your soul.

  6. - Top - End - #126
    Dwarf in the Playground
     
    GreenSorcererElf

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    Default Re: OOTS #602 - The Discussion Thread

    Quote Originally Posted by Tempest Fennac View Post
    I know the amount of remains don't affect the casting time: I was just wondering if using it from a scroll would take 120 minutes due to the spell taking that long to cast when it's used normally.
    Resurrection takes 10 minutes to cast, period. Where did 120 minutes come from?

  7. - Top - End - #127
    Orc in the Playground
     
    NinjaGuy

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    Default Re: OOTS #602 - The Discussion Thread

    Good comic. I especially liked the exchange:

    C: No, Pete, we're both completely nude. But come on in.
    P: ...
    P: Now that's just mean to an old blind man.

  8. - Top - End - #128
    Pixie in the Playground
     
    SwashbucklerGuy

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    Default Re: OOTS #602 - The Discussion Thread

    Quote Originally Posted by Querzis View Post
    I hope the cleric doesnt die. I really like him even though hes only been in one strip so far. Well that and if he die, its gonna take something like 100 strips to resurect Roy.
    I don't know... he has a Resurrection scroll, so depending on Haley's Use Magic Device skill his death might just mean a much cheaper revival.

  9. - Top - End - #129
    Dwarf in the Playground
     
    Mojique's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    I hope the cleric joins the group. He is so... normal.
    No end of the world until March 26, 1187, 3:10 PM (#571)

  10. - Top - End - #130
    Pixie in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    Nameless cleric wins, cool character.
    Thanks to Elder Tsofu for the avatar!

  11. - Top - End - #131
    Ogre in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    A neat touch that makes the Cleric seem rather shifty is that he apparently has great trouble making eye contact with anyone.

    Funnily enough, the line that got me was "That was a cutaway panel, wasn't it?" I can hear the hysteria rising in his voice.

  12. - Top - End - #132
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    Ron Miel's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Quote Originally Posted by Jeivar View Post
    Best comic in a while!

    Prediction: Belkar gets de-cursed to help with the fighting, and ends up putting both of Pete's eyes out again.
    Too obvious. I bet that Celia will be the one that stabs his eyes.

  13. - Top - End - #133
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    DigoDragon's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Yeah, about the part of letting Belkar stew in his misery... might want to rethink that strategy Haley.
    Digo Dragon - Artist
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  14. - Top - End - #134
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    Laurentio II's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Quote Originally Posted by HOLEkevin View Post
    Yeah, Pete's cracking me up, here. Not only does he sell OotS out, but he also sets up the "Nameless Cleric" of Loki, apparently just for fun.

    He may be blind, but he hasn't lost his sense of humor.
    The unnamed cleric is the one that regenerated his eyes time ago, in spite of the Guild's orders. This lead to Crystal having to poke them out a second time, and probably Pete didn't gave out the name at that time, in the hope of being able to contact the cleric at a second time.
    Only that, now he doesn't need him anymore, and he is selling him.
    Quote Originally Posted by factotum
    What he gets is his eyes back. The Thieves' Guild own Greysky City--they can stop the local clerics regenerating his eyes, and they can put his eyes out again if he somehow gets them regenerated by someone else. I would assume his agreement here is "I get my eyes back and you let me keep them!".
    He gets back the eyes that he lost for selling guild's secrets. Not a great profit, on the overall. What I'm saying is that he betrayed the guild, an old friend, and random people only to get back something that he had from the begin, and none the richer. Lame traitor, isn't it?
    In tropes, this is the kind of person that is killed by the bad guys before the deal is closed, because is a lost cause to trust them further.

  15. - Top - End - #135
    Pixie in the Playground
     
    Kobold

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    Default Re: OOTS #602 - The Discussion Thread

    You know, it would be all well and good for the Unnamed Low-Key (awesome) Cleric to be able to remove the Belkster's curse and all, but Belkar is STILL inside a city, so even if the cleric CAN remove the curse, as soon as BMan starts attacking people, he's back to where he is right now, starting over with the projectile vomiting.

    Here's what I'd like to see: Belkar KNOWS what activated his Curse, so he gets cured and starts 'attacking' inanimate objects, which in turn do damage to his foes.

    'I critically hit that chair!' *chair his Crystal in the face*

    StO.

    *edit* I meant negate temporarily instead of remove, since he doesn't have the password
    Last edited by SkredlitheOgre; 2008-10-21 at 09:31 AM.

  16. - Top - End - #136
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    Tempest Fennac's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Sorry about the typo, OmegaDonut (I meant to say 10 minutes).
    "It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
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  17. - Top - End - #137
    Dwarf in the Playground
     
    Neopolis's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Oh man, what a twist. I can't wait for 603 now.

  18. - Top - End - #138
    Spamalot in the Playground
     
    DigoDragon's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Quote Originally Posted by SkredlitheOgre View Post
    You know, it would be all well and good for the Unnamed Low-Key (awesome) Cleric to be able to remove the Belkster's curse and all, but Belkar is STILL inside a city, so even if the cleric CAN remove the curse, as soon as BMan starts attacking people, he's back to where he is right now, starting over with the projectile vomiting.
    That may depend on whether "Remove Curse" actually Removes the mark or just the effects in this comic world. I believe in D&D 3.5 the spell would remove the mark completely.

    Though if not you do have a pretty clever way around it.
    Digo Dragon - Artist
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  19. - Top - End - #139
    Ogre in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    So, instead of a strip that accomplishes three useful things (resurrect Roy, remove Belkar's curse, contact Durkon), we get another strip that ensures none of them happen, with a title that suggests the avenue by which they might be achieved is about to be shut off.

    Before anything can happen. Again.

    I don't mind that the showdown with the Greysky thieves' guild comes at an inconvenient moment, but it would be nice if it turns out to not be quite so wholeheartedly disruptive to progress.

  20. - Top - End - #140
    Pixie in the Playground
     
    SolithKnightGuy

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    Default Re: OOTS #602 - The Discussion Thread

    Nice strip, Lots of good lines.

    Makes me want MOAR.
    Long Time Lurker, First Time Poster

  21. - Top - End - #141
    Colossus in the Playground
     
    hamishspence's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    I'm Guessing Rich houserules that the effects are a Curse, the Mark itself is not. the cleric can end effects, but without knowledge of password, cannot end Mark.

  22. - Top - End - #142
    Pixie in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    This strip is full of "yay!" :)

  23. - Top - End - #143
    Dwarf in the Playground
     
    ElfPirate

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    Default Re: OOTS #602 - The Discussion Thread

    The Nameless cleric reminds me Mr. Pink from Reservoir Dogs, for some things he says
    A pirate I be,
    no less,
    since I lost my paladinhood
    in a game of Chess

    *known as 'Long Hair Sengoku', from Strip #581*

    *remembering, to the point of becoming boring to everyone else, that he is 'Long Hair Sengoku', from Strip #612*

  24. - Top - End - #144
    Pixie in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    I hope the cleric survives, he seems cool.
    But I guess he better say his name, or his chances will be slim...

  25. - Top - End - #145
    Halfling in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    Wonder if Varsuvius is going to show up just in time and resolve this plot arc too.

    He seems to be doing that a lot lately.

  26. - Top - End - #146
    Bugbear in the Playground
     
    Warren Dew's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Nice to see someone with a goatee who isn't obviously evil.

    I really like the cleric, but I suspect he's too normal to stick around for long.

  27. - Top - End - #147
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    Ikialev's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    So.

    Only I thought that this guy looks like redcloak.?

  28. - Top - End - #148
    Ogre in the Playground
     
    Querzis's Avatar

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    Default Re: OOTS #602 - The Discussion Thread

    Quote Originally Posted by StrykerX View Post
    I don't know... he has a Resurrection scroll, so depending on Haley's Use Magic Device skill his death might just mean a much cheaper revival.
    Look if she could have done that she would have done it a long time ago.

    Quote Originally Posted by Laurentio II View Post
    He gets back the eyes that he lost for selling guild's secrets. Not a great profit, on the overall. What I'm saying is that he betrayed the guild, an old friend, and random people only to get back something that he had from the begin, and none the richer. Lame traitor, isn't it?
    In tropes, this is the kind of person that is killed by the bad guys before the deal is closed, because is a lost cause to trust them further.
    As I already said, maybe he'll start regretting it when he rots in Carceri.

    Quote Originally Posted by SmartAlec View Post
    A neat touch that makes the Cleric seem rather shifty is that he apparently has great trouble making eye contact with anyone.
    Lol, thats true, I didnt realize that.

    Quote Originally Posted by Warren Dew View Post
    Nice to see someone with a goatee who isn't obviously evil.
    ...Hinjo?

    Quote Originally Posted by Warren Dew View Post
    I really like the cleric, but I suspect he's too normal to stick around for long.
    ...Normal? We only saw him for one comic and hes already established as paranoid, really shifty and genre-savy. Haley look a lot more normal then him.
    Last edited by Querzis; 2008-10-21 at 10:17 AM.
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  29. - Top - End - #149
    Orc in the Playground
     
    BardGuy

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    Default Re: OOTS #602 - The Discussion Thread

    The cleric will die, because he didn't tell his name.

  30. - Top - End - #150
    Ogre in the Playground
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    Default Re: OOTS #602 - The Discussion Thread

    Spotting the cutaway panel? That's like an Ambush Bug level 4th wall violation. I heartily approve!.
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