New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 3 of 3
  1. - Top - End - #1
    Ogre in the Playground
    Join Date
    Oct 2007

    Default Vanilla Class Feats [PEACH]

    Just two feats to give sorcerers and fighters a bit more pizzazz without altering class features or taking away their versatility. I've always pictured fighters being stronger and tougher than the average class, reflected through Martial Adaptation. Spell Persona allows for sorcerers to deal damage more effectively through their spell damage-slinging. And fighters are usually only good with one weapon (in poor builds anyways). I don't like that.

    I think Spell Persona could be potentially abusable, but they all seem practical and vanilla enough to buff the classes without forcing them into specializing. Tell me what you think!

    Fighter Feats

    Martial Adaptation
    Through your fighter training, you have gained greater physical prowess.
    Prerequisites: Fighter, Base attack bonus +6.
    Benefit: You increase a single physical ability score (Strength, Dexterity, or Constitution) by 1 point. This is not an enhancement bonus.
    Special: A fighter may only select Martial Adaptation through use of a fighter bonus feat.
    You can take this feat a total of 3 times. Its effects can stack, or be added to a new physical ability score (Strength, Dexterity, or Constitution).

    Weapons Expert
    You have become a deadly warrior with most any weapon.
    Prerequisites: Fighter, Base attack bonus +5.
    Benefit: You gain a +1 bonus on all attack rolls made with all simple and martial weapons, and any exotic weapons you are proficient with. This bonus stacks with the effects of Weapon Focus and Weapon Specialization.
    Special: A fighter may only select Weapons Expert through use of a fighter bonus feat.

    Weapons Master
    Your martial prowess with weapons is unparalleled.
    Prerequisites: Fighter, Weapon Expert, Base attack bonus +10.
    Benefit: You gain a +2 bonus on all attack rolls made with all simple and martial weapons, and any exotic weapons you are proficient with. This bonus stacks with the effects of Weapon Focus and Weapon Specialization.
    Special: A fighter may only select Weapons Master through use of a fighter bonus feat.

    Sorcerer Feats

    Spell Persona
    You can adapt your powerful personality to enhance your spells.
    Prerequisites: Sorcerer, Charisma 15.
    Benefit: Using your powerful presence of being, you can enhance damage-dealing spells to do an additional amount of damage equal to your Charisma modifier x 1/2 Spell Level (minimum 1). A single spell can never gain this extra damage more than once per casting. For example, a fireball spell deals the extra damage to each creature in its area, but only one missile from Magic Missile gets the extra damage. If a spell deals damage for more than one round, it deals this extra damage in each round. The additional damage is factored into spells that allow saves for half or no damage. This additional damage is not affected by other metamagic feats (such as Empower Spell), but is instead added to the total amount of damage dealt by the spell. Scrolls and other magical items created by the sorcerer do not gain this bonus.
    Last edited by Lappy9000; 2008-10-21 at 05:28 PM.

  2. - Top - End - #2
    Titan in the Playground
    Join Date
    Jul 2008
    Location
    Broken Damaged Worthless

    Default Re: Class Feats? [PEACH]

    Spell Persona reminds me the Warmage Edge ability. Also, I don't see why it is A) a metamagic feat (no reason, IMO), and B) is x/day. It'd be fine as a constant effect I think. Damage spells are weak anyways.

    The fighter stuff looks good. Yuppers, looks fine to me.

    -argus

    All that I say applies only to myself. You author your own actions and choices. I cannot and will not be responsible for you, nor are you for me, regardless of situation or circumstance.

  3. - Top - End - #3
    Ogre in the Playground
    Join Date
    Oct 2007

    Default Re: Vanilla Class Feats [PEACH]



    Cake
    Tiny Construct (Psionic)
    Hit Dice: ½ d10 (2 hp)
    Speed: 0 ft.
    Initiative: -5
    Armor Class: 6 (-5 Dex, +1 natural), touch 5, flat-footed 6
    Base Attack/Grapple: +1/-8
    Attack:
    Full Attack:
    Space/Reach: 5 ft./0 ft.
    Special Attacks: Deliciousness
    Special Qualities: Lie, low-light vision, construct traits
    Saves: Fort +0, Ref —, Will -5
    Abilities: Str Ø, Dex Ø, Con Ø, Int Ø, Wis 2, Cha 1
    Skills:
    Feats:
    Environment Any
    Organization: Solitary, or Birthday Party (2-3)
    Challenge Rating: ½
    Treasure: Standard
    Alignment: Always neutral
    Advancement:
    Level Adjustment:

    You see before you a scrumptious looking cake, covered in nuts and topped with delightful red cherries. As you approach the delicious morsel, it vanishes, as if the cake were a lie...

    Cakes are interesting constructs, likely designed by a mad wizard of sorts. While Cakes are mindless and incapable of movement, they lure in unsuspecting creatures towards them only to vanish, for Cakes are an anomaly, existent and nonexistent at the same time.

    Combat
    In combat, Cakes rely on their Deliciousness before blinking out of existence with their Lie ability. It is currently unknown whether or not Cakes resurface at another area, time, or even at all.

    Deliciousness (Su): Creatures within sight of a Cake must make a Will save (DC 28) or become obsessed with the cake, yearning to take a bite.

    Lie (Su): Any creature adjacent to a Cake will cause it to blink permanently out of existence as a free action, even if not its turn.

    Construction
    A Cake is made with coconut frosting, eggs, chocolate chips, butter, cocoa, and a variety of other bizarre ingredients including fish shaped crackers, fish shaped candies, fish shaped dirt, sediment shaped sediment, and a 20-foot thick impermeable clay layer. Creating the Cake requires a DC 15 Profession (baker) check or a Craft DC 15 (pastry) check.

    CL 5th; Craft Construct, id insinuation caster must be at least 5th level; Price 3,000 gp; Cost 1,500 gp + 40 XP.
    Last edited by Lappy9000; 2011-02-28 at 02:20 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •