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  1. - Top - End - #421
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by FF fanboy View Post
    I'd just rather see you rip through them then just ignore them entirely. I just appreciate efforts being acknowldged. Thats all.
    Fan, when Harbinger Epoch arrived, you were not online. Draken asked me what the defences were, and I said 'Um, I don't know. Let's say Prot vs Evil and an alignment detector'. So he used Nondetection to get past it. He didn't ignore it. Repeat: Draken Did Not Ignore GLoG Defences!

    Since Epoch has been in the base, he's done three things:

    1. Stop Turtle from praying. For a little while.
    2. Stop Susan from delivering the message from Dipsnig.
    3. Steal the note Turtle left on the fridge.

    Do you really consider this game-breaking in any way?

  2. - Top - End - #422
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by Draken View Post
    I believe there has been a failure of communication at some point here.

    Pestilence upon this all. I mean Fanboy is not of good alignment.
    Why would you think that?
    He opposes evil beings.
    he seek vengenace agaisnt creatures who have wronged him.
    He resuced a known enemy who he respected from certain death UNKNOWING of his Time lord weirdness.
    I just want ot know why.

  3. - Top - End - #423
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by FF fanboy View Post
    Why would you think that?
    He opposes evil beings.
    he seek vengenace agaisnt creatures who have wronged him.
    He resuced a known enemy who he respected from certain death UNKNOWING of his Time lord weirdness.
    I just want ot know why.
    Because he later threatened to suck out all of that Time Lord's blood when he came to tell Fanboy his wife was alive and well?

    Oh, and you don't have to be good to oppose evil, and vengeance isn't necessarily good. Just saying.
    Last edited by Vespe Ratavo; 2008-11-30 at 10:44 PM.

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  4. - Top - End - #424
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Past waters don't move the wheel.

    In later events, Fanboy is being as good as... Warhammer 40k Space marines. I would say they are given as the good faction in 40k. That's like saying the tanar'ri who will kill you quickly for no reason is a better individual than the tanar'ri who will kill you slowly for no reason.
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  5. - Top - End - #425
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    1. No
    2. Whatever the hell that means: No
    3. Just say that the base's material is invulnerable, or made of voidsteel, or... or... or something!
    4. No
    5. No
    6. Sure
    7. Sure
    8. No
    9. Overkill
    10. Sure
    11. Automated -- sure
    12. Sure
    13. Sure
    14. Sure
    15. Sure
    16. Just say all the bedrooms have "anti-scry barriers" or something. *ahem* Sure

    Now it appears to me that we should consider all of these defenses to be like a gigantic anti-plot bat. That's why most of them should go down immediately.

  6. - Top - End - #426
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by Draken View Post
    Past waters don't move the wheel.

    In later events, Fanboy is being as good as... Warhammer 40k Space marines. I would say they are given as the good faction in 40k. That's like saying the tanar'ri who will kill you quickly for no reason is a better individual than the tanar'ri who will kill you slowly for no reason.
    Elbaorate beyond using WH40k references?
    So far your sayign that Fan is militant, and enjoys killing.
    OOC I may like to see a villian go down, but thats a personal satisfaction of seeing god triumph over evil
    IC: He doesn't enjoy killing otherwisee he would have skinned Vespe, and let him bleed out.
    Also yeah.. That was mainly due to Vespe not wanting to cough up information, and even a Paladin will kill for his loved one.

  7. - Top - End - #427
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Uh. The tanar'ri part was the relevant one and it was not a 40k reference.

    Anyway. Yea. On Vespe's event. It was truly a case of overreaction, Vespe went to deliver a message, with no ill intent attached. In return he was locked, threatened, and I am pretty sure he was punched in the nose as well.
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Face it, Fan. When Turtle is in trouble, you go to the Dark Side. =P
    My avatar! Isn't it just utterly diabolical? Ashen Lilies made it!

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  9. - Top - End - #429
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Almost time for a new thread. Who gets to name GLoG 12?
    1. happyturtle
    2. FF fanboy
    3. KidKris
    4. Darkcomet
    5. The Bushranger
    6. Kaelaroth
    7. Lex-kat
    8. M0rt
    9. thanatos5150
    10. Goblin Music
    11. quinsar
    12. Catseye2121
    13. Me.
    14. Almighty Salmon
    15. Moofin Bard
    16. LordRod


    1d16=12

    And the winner is Catseye2121! Congratulations!

    You can make up any title you like, or look through the suggestions here

    Just PM your choice to me or Lex-kat, as one of us will likely be the one who creates the next thread.

    ((Oh hell... I left Vespe off the list. Um, oops? I'll put your name in twice for next thread. Sowwy!))
    Last edited by happyturtle; 2008-12-01 at 01:54 AM.
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  10. - Top - End - #430
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    I support Fan's idea for the Private Sanctum, as long as it is limited to the Member's Quarters. All other rooms are fair game.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Kris, we need your vote on the rest of the list too.
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by happyturtle View Post
    Okay, I'm resurrecting this thread so we can decide ONCE AND FOR ALL what defences the base has.

    Fan has proposed this:

    1. True seeing on a arcane eye device. (SUPER CAM!) this detects magic auras (without the overwhelm.), and does the basic true seeing effects.
    No. Interferes with illusionist villains too much.

    2. A divintation effect 2 days ahead of the current security feed that is recorded on seprate tapes. This also has a true seeing effect present.
    NO!


    3. A 2ft lead lining in between the walls. Preventing horrible strcutural damage (Ie. go through the lead in addition to the walls.), raditiaon prevention, and also prevents scry's INTO the base, but not if the scryer is already within the base.
    Yeah, why not.


    4. A mordinkaidens private sanctum effect on all the rooms within GLoG.
    Change 'all' to 'member's quarters' then sure.


    5. A Prismatic wall effect for anybody who fails the above scans.
    No, since only magic using villains can bypass it.


    6. A X-ray scan on everyone who goes through. (non radioactive.)
    Yes


    7. Protection from evil on the entire base.
    Yes


    8. A replusion effect on any EVIL creature who does not speak the pass word: I shall do no harm.
    What's to stop someone from saying the password, coming in, and causing mayhem-as-planned? No.


    9. A SHADES spell that produces a correct spell against the alignment of the trangressor as such: Good: Dominate monster commandign them to HALT! Lawful evil: Maw of chaos. Chaotic evil: Flurry wings (Draconomicon)
    Neutral evil: Holy word, Holy SMITE heightened to 9th lvl.
    Uh, no.


    My suggestions:

    10. Keep the no-unauthorized-teleporting thing within the base, but the grounds are open
    Yes.


    11. Alignment scanners
    Yes.


    12. A blessing to anyone of good alignment
    Yes.

    Draken's suggestions:

    13. Hallow.
    Yes.


    14. Greater Sanctuary, target: Everyone.
    Yes.

    Another me suggestion:

    15. Remove the ban on the anti-magic-field spell. Since we're not playing D and D, we can ignore it's broken-ness. People can try and create anti-magic effects, but the people targeted by the spell get to say how much it affects them.
    Yes.


    Suggested by several:

    16. All bedrooms are completely scry-proof
    See 4

    *********************************
    That okay, or do you need straight [Yes/No]s?
    Last edited by Ashen Lilies; 2008-12-01 at 06:44 AM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Perfectly okay. I'll leave it up another day or two, and then tally up the votes. But now that you've voted, we've covered our most active members.
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  14. - Top - End - #434
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    My password question wasn't answered....
    But yeah, thanks to the current wording I'm imagining a situation sorta like this:

    Quote Originally Posted by My Imagination
    KR-15 walks into the visitors center. All people/cat/demigods/robots in a one mile radius must make a DC 100 will save or be awed.
    Happy Turtle walks into the visitor's center in awe.
    Greeting: Hello, can I come into the base so I can brutally murder you all and dance on your corpses?
    Lol no.
    Lie: Can I come into the base so I can pet some kitties?-
    Ya sure, but if you harm people bad things will happen.
    Query: What bad things?
    Well, I would like, lose all control over my bladder and attempt to stab you in the face with an eating utensil, my husband will cry in a corner, before attacking you with questionable logic and the corpses of dead catgirls, my slave would throw incendiary rat-dogs at you, and then we would have a party and eat cake. And you won't be invited.
    Statement: That's bad.
    I know right? So will you promise that you will do no harm?
    Recitation: I promise that I will do no harm.
    Yay!

    KR-15 and Happyturtle enter GLoG base.
    Smug Statement: Hahaha! I keel you know!
    What! But you promised!
    Statement: I crossed my fingers.
    Oh noes!
    Smug Statement: Oh yes. By letting me into your base, you have shown me your soft Meatbag underbellies and said "Oh KR-15, shoot me here repeatedly till I die!"
    *pew pew*
    Oh noes! I is shot! Lol, Imma have to go the afterlife now KTHXBAI.
    [Several seconds and *pew pew* noises later.]
    Evil Laughter: AHAHAHAHAHAHA!!!
    ...
    Yeah. I have a twisted imagination.
    Last edited by Ashen Lilies; 2008-12-01 at 07:30 AM.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

  15. - Top - End - #435
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    That disturbs me in ways you cannot imagine.
    Namely the beating of one with the corpses of dead catgirls.
    The amount of force that would be required to swing one effectively vastly outweighs the value of hitting someone with a dead body.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by KidKris View Post
    My password question wasn't answered....
    But yeah, thanks to the current wording I'm imagining a situation sorta like this:

    *snip*

    ...
    Yeah. I have a twisted imagination.
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by happyturtle View Post
    Face it, Fan. When Turtle is in trouble, you go to the Dark Side. =P
    Like Anakin except witrh a better storyline behind me, and actual charecter depth! =D

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    ... My question still wasn't answered.
    Quote Originally Posted by Lord Magtok
    She’s graduated from child soldier to unstable teen sorceress, way to go.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Ask Fan. Was his idea.
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  20. - Top - End - #440
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by happyturtle View Post
    Ask Fan. Was his idea.
    We haz changed it to Swordfish. Thats the one Lykans handig out anyway.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by KidKris View Post
    What's to stop someone from saying the password, coming in, and causing mayhem-as-planned?
    Fan would change it every week, PMing every member to let them know. Of course, some of our members are also the villains, so the villains may gain some "insight".

    Lexington III, my Brute. Inner Circle. ! Melody


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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    The voting so far:

    1. True seeing on a arcane eye device. (SUPER CAM!) this detects magic auras (without the overwhelm.), and does the basic true seeing effects.


    4 Yes
    7 No


    2. A divintation effect 2 days ahead of the current security feed that is recorded on seprate tapes. This also has a true seeing effect present.


    1 Yes
    11 No


    3. A 2ft lead lining in between the walls. Preventing horrible strcutural damage (Ie. go through the lead in addition to the walls.), raditiaon prevention, and also prevents scry's INTO the base, but not if the scryer is already within the base.

    8 Yes
    2 No
    1 Yes, if they don't support scries
    1 Just call the structure indestructible

    4. A mordinkaidens private sanctum effect on all the rooms within GLoG.

    2 Yes
    10 No


    5. A Prismatic wall effect for anybody who fails the above scans.

    1 Yes
    11 No


    6. A X-ray scan on everyone who goes through. (non radioactive.)

    5 Yes
    7 No


    7. Protection from evil on the entire base.

    9 Yes
    3 No


    8. A replusion effect on any EVIL creature who does not speak the pass word: I shall do no harm.


    3 Yes
    9 No


    9. A SHADES spell that produces a correct spell against the alignment of the trangressor as such: Good: Dominate monster commandign them to HALT! Lawful evil: Maw of chaos. Chaotic evil: Flurry wings (Draconomicon)
    Neutral evil: Holy word, Holy SMITE heightened to 9th lvl.


    1 Yes
    10 No


    10. Keep the no-unauthorized-teleporting thing within the base, but the grounds are open

    11 Yes
    1 No


    11. Alignment scanners


    11 Yes
    1 No


    12. A blessing to anyone of good alignment

    10 Yes
    2 No


    13. Hallow.

    10 Yes
    2 No


    14. Greater Sanctuary, target: Everyone.

    7 Yes
    4 No


    15. Remove the ban on the anti-magic-field spell. Since we're not playing D and D, we can ignore it's broken-ness. People can try and create anti-magic effects, but the people targeted by the spell get to say how much it affects them.

    11 Yes
    1 No


    16. All bedrooms are completely scry-proof


    5 Yes
    0 No


    ***VOTING IS STILL OPEN FOR GLOG MEMBERS***
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Secret passwords are always Swordfish.
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Even though the voting is still open, I'm going to start trying to better describe the defences that look likely to be chosen:

    Quote Originally Posted by happyturtle View Post
    3. A 2ft lead lining in between the walls. Preventing horrible strcutural damage (Ie. go through the lead in addition to the walls.), raditiaon prevention, and also prevents scry's INTO the base, but not if the scryer is already within the base.
    Okay, I'm one of the two people who voted against this one, so I just have questions rather than answers. Would this include interior walls as well as exterior? What about doors and windows? Doesn't a two foot thick wall keep a lot of sunlight out?

    Whatever else is decided, Turtle's conservatory will not be lead lined. Might make it hard for plants to grow when the LIFE GIVING RADIATION OF THE SUN can't get through.

    6. A X-ray scan on everyone who goes through. (non radioactive.)

    5 Yes
    7 No
    This one is close, so why don't the pro X-ray voters try and explain exactly what the X-rays do? Because I have no idea what is the point. Sure, it will detect weapons, but considering that our most dangerous enemies don't need weapons, how much help is it? Are we trying to make the place feel like an airport?

    If you want them, then try and sell the idea. It might sway the voting.

    7. Protection from evil on the entire base.

    9 Yes
    3 No
    I will attempt to translate from D&Dese into Freeform-speak

    "This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. *snip crunchy stuff*"

    For roleplay purposes, this means that when you're in the base, you should be able to defend yourself better against attacks than when you're elsewhere.

    Example: Melody is at the Taverna when Alek telepathically commands her to quack like a duck. Melody quivers in exertion as she tries to resist the command, but a loud QUACK escapes her.

    vs.

    Melody is in the greatroom when Alek telepathically commands her to quack like a duck. Melody scrunches up her face in exertion for a moment, but is able to resist the order.

    10. Keep the no-unauthorized-teleporting thing within the base, but the grounds are open

    11 Yes
    1 No
    Just what it says on the tin. You can teleport into the garden or elsewhere outside the house, but you can't teleport into the building unless you've been added to the approved list.

    11. Alignment scanners

    11 Yes
    1 No
    When you come through the official portals, or through the front door, your alignment will flash over the door frame. The drones can also read alignment.

    This doesn't mean that anything attacks you if you are evil. It just means that if you want to conceal your alignment, you have to work at it.

    12. A blessing to anyone of good alignment

    10 Yes
    2 No
    D&D: Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

    Hey... it's written in plain English! I don't have to translate!

    13. Hallow.

    10 Yes
    2 No
    Okay, D&D description:
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    Hallow makes a particular site, building, or structure a holy site. This has four major effects.

    First, the site or structure is guarded by a magic circle against evil effect.

    Second, all Charisma checks made to turn undead gain a +4 sacred bonus, and Charisma checks to command undead take a -4 penalty. Spell resistance does not apply to this effect. (This provision does not apply to the druid version of the spell.)

    Third, any dead body interred in a hallowed site cannot be turned into an undead creature.

    Finally, you may choose to fix a single spell effect to the hallowed site. The spell effect lasts for one year and functions throughout the entire site, regardless of the normal duration and area or effect. You may designate whether the effect applies to all creatures, creatures who share your faith or alignment, or creatures who adhere to another faith or alignment. At the end of the year, the chosen effect lapses, but it can be renewed or replaced simply by casting hallow again.

    Spell effects that may be tied to a hallowed site include aid, bane, bless, cause fear, darkness, daylight, death ward, deeper darkness, detect evil, detect magic, dimensional anchor, discern lies, dispel magic, endure elements, freedom of movement, invisibility purge, protection from energy, remove fear, resist energy, silence, tongues, and zone of truth. Saving throws and spell resistance might apply to these spells’ effects. (See the individual spell descriptions for details.)

    An area can receive only one hallow spell (and its associated spell effect) at a time. Hallow counters but does not dispel unhallow.


    Hmm... okay. Like Draken said, this duplicates 7. And we probably want to drop the undead hurting stuff, since we've been friendly to the living impaired since the start. But will the area being holy cause problems for Wenomir?

    I guess that 'spell effect' thing is supposed to refer to the Sanctuary? So I'll go to it next.

    14. Greater Sanctuary, target: Everyone.

    7 Yes
    4 No
    Er... some sort of... protective... sanctuary... thing that Draken will describe.

    15. Remove the ban on the anti-magic-field spell. Since we're not playing D and D, we can ignore it's broken-ness. People can try and create anti-magic effects, but the people targeted by the spell get to say how much it affects them.

    11 Yes
    1 No
    Yeah. The D&D anti magic field spell said that there it's nearly impossible to break. But Freeform rules say that the defender gets to decide how something affects them. So basically, this is down to how you want to play the scene. If someone wants to try to block magic from working, then your wizard might be completely helpless. Or it might take him much longer than usual to cast the spell. Or his spells might be significantly weakened. But if anyone tries to use the D&D version, they shall be sent to time out with no pudding.

    16. All bedrooms are completely scry-proof

    5 Yes
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    No magical, technological, psionic, or any other forms of scrying work in the bedrooms. No, not even then.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    A sanctuary is a personal protective effect. While it is active, it prevents a creature from being attacked by other creatures. However, the sanctuary drops if the protected being attacks another being.

    In D&D terms, a sanctuary allows a will save. The attacker may, with a strong enough force of will, pierce the protection. Greater Sanctuary merely doesn't give this chance. The shield does not drop until the spell's duration expires, or the warded creature attacks.
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Meaning so logn as your non violent you dont get hurt, but if someone attacks you.. well they CAN be hurt, but whoever attacks them can also be hurt.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    So... if Turtle was standing alone in a room with Alek, Nomlas, Furore, and Harbinger Epoch none of them could attack her as long as she didn't attack them first?
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  28. - Top - End - #448
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Quote Originally Posted by happyturtle View Post
    Hmm... okay. Like Draken said, this duplicates 7. And we probably want to drop the undead hurting stuff, since we've been friendly to the living impaired since the start. But will the area being holy cause problems for Wenomir?
    And this is exactly why I voted against it - good people who aren't neccessarily Good could be injured.

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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Well, I think even Greater Sanctuary can still be dispelled or disrupted.

    But will the area being holy cause problems for Wenomir?
    I... have no idea, to be honest. I'll have to think about it.
    Last edited by Morty; 2008-12-01 at 04:12 PM.
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    Default Re: GLoG OOC Chat Thread I: Sporks vs Foons

    Hallow doesn't do damage. It is an entirelly protective effect, not offensive. The 'disadvantage' undead suffer inside Hallow is mrely that their Spawn ability does not work. Also, turning them becomes easier, but this requires, first, that an actual cleric tries to turn the undead. Rebuking them, on the other hand, becomes harder, which means the undead get a modicum of safety against having their will striped from them by an evil cleric.

    And yes. Greater Sanctuary can be dispelled.

    And yes, these people wouldn't be able to attack, well, they would, but their attacks would be stopped and their protection would drop. It is possible to perform other, potentialy hostile actions, however. I have to go check sanctuary again.
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