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Thread: 4e Armor
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2008-10-22, 07:32 PM (ISO 8601)
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4e Armor
Ok. So, I'm going though the process of helping some friends to make their 4e Characters.
The thing is - eventually I'm going to want to DM 4e and I can't find definitions for anything beyond basic armor.
Magical items are listed, and I can eventually get the hang of them.
I'll list a quick example:
Cloth Armor (Light) * Bonus * Enhance * Check * Speed * Price * Lbs
Basic clothing * -- * +0 * - * - * 1 * 4
Feyweave * +1 * +4 * - * - * special * 5
Starweave * +2 * +6 * - * - * special * 3
Ok, looking on page 223 of the 4e PHB; Level 4 Magic Items are 840 gp (Feyweave)
and Level 6 Magical Items are 1,800 gp (Starweave).
So, my questions is: Am I correct in assigning those gp values to those items?
If I am correct, then I can move on to the other "special" items in the Books.Last edited by DragonDM; 2008-10-22 at 07:32 PM.
Underestimate No One.
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2008-10-22, 07:44 PM (ISO 8601)
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Re: 4e Armor
Right past the armor section and weapons section is the magic items section.
These are the items you want. Take any of the basic armors, and look for an enhancement you can apply. From the humble +1 cloth to the +6 mantle of the Seven Winds, a variety of enhancements modify the basic armors. The masterwork armors are assumed to be acquired after a certain degree of magical enhancement is applied. For example, you will never find +3 feyweave, as it has a minimum +4 bonus. +4 feyweave is +5 armor bonus, and costs the same as +4 magic armor (level 16), that is, 45000 gp.
Only some enhancements apply to some armor. I've likely been ninja'd.Last edited by Arbitrarity; 2008-10-22 at 07:45 PM.
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2008-10-22, 08:45 PM (ISO 8601)
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Re: 4e Armor
Damn those tricky ninjas! First they steal our posting position, and now when we least expect it they're allowing us to post without interruption!
Short answer: Yes
Long answer: Masterwork armours work strangely. Any armour found with an enhancement bonus of +4 or higher is automatically of a masterwork type. By becoming masterwork, the AC Bonus of the item automatically increases.
There is no increase in price. +4 magic cloth armour and +4 magic starweave armour cost the same amount in gp.
That fact causes some verissimilitude issues for me, but I can understand the logic behind it.
If I am correct, then I can move on to the other "special" items in the Books.Last edited by Colmarr; 2008-10-22 at 08:55 PM.
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2008-10-22, 08:52 PM (ISO 8601)
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Re: 4e Armor
Double post
Last edited by Colmarr; 2008-10-22 at 08:52 PM.
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2008-10-22, 09:55 PM (ISO 8601)
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Re: 4e Armor
Basically each armor has a level. A plain +4 armor might be level 16, a +4 fire resistance armor might be level 18, this could have allowed for far more incremental armor customization, but didn't. Anyways, you get feyweave at level 4 or something, and star at level 6, this is not level 4 or level 6 armor, this is +4 and +6 armor. Those are automatic upgrades.
I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums.
I'm not joking one bit. I would buy the hell out of that. -- ChubbyRain
Current Design Project: Legacy, a game of masters and apprentices for two players and a GM.
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2008-10-22, 10:35 PM (ISO 8601)
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Re: 4e Armor
To put it another way, you just CAN'T cram a +4 enchanment into normal material. The cost of the create item ritual is from scratch so it assumes you are paying for the better quality cloth as well.
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2008-10-22, 11:10 PM (ISO 8601)
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Re: 4e Armor
It's basically this: regular materials can't hold strong enchantments. You need masterwork items for this! So, higher level magic armors have to be made in this special materials. That's why there's no difference in price. There's not the option of having +5 armor made in regular steel.
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2008-10-23, 12:05 AM (ISO 8601)
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Re: 4e Armor
And masterwork items need the enchantment to work as well...
Thus, the two are tied.
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2008-10-23, 12:28 AM (ISO 8601)
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Re: 4e Armor
This whole SNAFU is my biggest complaint with 4e.
Why the hell they had to go and do this, I'll never know.
They could've made the system completely balanced without adding this crap in.I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2008-10-23, 04:02 AM (ISO 8601)
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2008-10-23, 11:37 AM (ISO 8601)
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Re: 4e Armor
It's probably the simplest way to put in this mechanic though. Which is easier to comprehend and remember, especially to a new player: a list of AC bonuses that each armor type gets on top of the usual AC and enhancement bonuses when said armor gets to +4, and another list for when said armor gets to +6; or "(insert armor class) is made of Stuff X, and at +4 is made of Stuff Y, and at +6 is made of Stuff Z"? Same end effect, much easier to remember, and much easier to add to in the future (i.e. some splatbook has "Shinycloth" that +4 armor can be made out of that gives less AC than the usual Stuff Y, but some other benefit).
Plus it lets them put that much more fluff in the book. Considering how many complaints there are about supposed lack of fluff...SpoilerBossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!
Kicking this LP into overdrive: Let's Play StarCraft 2!
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2008-10-23, 11:57 AM (ISO 8601)
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Re: 4e Armor
Adventurer's Vault continued this, plus special bonuses to saves, or Resist All (plates) Armours with good bonuses have slightly lower AC.
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2008-10-23, 01:13 PM (ISO 8601)
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Re: 4e Armor
Light Armor: BASE + ENC + STAT
Heavy Armor: BASE + ENC
STAT =~ 4+(4 to 5 over 30 levels)
ENC = +0 to 6 over 30 levels.
BASE = up to 3 for Light, Up to 8 for Heavy (+1 for feat in both cases)
Both get +1 from a feat.
This gives us:
Light Armor: +7 to +19
Heavy Armor: +8 to +15
See the problem? Because stats grow, and you add your stat to your AC in light armor, Heavy armor is outpaced.
The gap happens to be +5 in favor of light armor (but only if you go demigod). So they added in an extra +4 for heavy armor. They did it via masterwork.
Finally, they decided "well, if we have masterwork heavy, we should have masterwork light", and tossed +2 to light armor, +6 to heavy armor...
Finally, you add 1/2 your level to your AC, resulting in:
Light Armor: 17 to 46 AC
Heavy Armor: 18 to 46 AC
Or a 28 to 29 increase in AC over your 29 levels from 1 to 30. Quite close to +1 per level, which is the balance-point 4e D&D is aimed at.
This then generates the fluff of masterwork armors, which they expanded in the adventurers vault.