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2008-10-28, 09:35 PM (ISO 8601)
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- Oct 2007
Immortality via the "Steal Life" spell
My friends and I are going to be participating in an extraordinarily high level campaign, (somewhere in the ballpark of 50). Because of this, I was looking into ways that I could effectively create an immortal character without using Wish
So, I came across a spell in the Book of Vile called, "Steal Life." What it does, is it drains 1 ability point from the target per round until all their stats are 0 and they die, and makes you (the caster) one week younger for every point drained.
After doing some math, I found out that I could essentially create someone who will never die, and all they have to do is slaughter a few villages to get to the age they want, and then use this on one commoner a year to maintain that age.
My question to you is. If I was playing say, a 400 year old elf, who had used that spell to give him the body of a 150 year old elf, would he have any of stat penalties due to aging. (I would assume not as his body is still young and full of vigor.)
On the other hand, would he retain the mental bonus' that come with aging?
This is my dilemma, and as my DM is currently out of country, I can't just ask him to fiat this.
So... Opinions?Last edited by Doberler; 2008-10-28 at 09:39 PM.
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2008-10-28, 09:40 PM (ISO 8601)
- Join Date
- Feb 2005
Re: Immortality via the "Steal Life" spell
I assume you aren't using Epic Casting? (Because there are easier ways with it, but its entirely broken). But as a DM, I would say that you lose the bonus along with the penalty, as you are actually getting younger.
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2008-10-28, 09:51 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Immortality via the "Steal Life" spell
RAW you wouldn't have any penalties/bonuses from aging, as the character is currently within the younger age category. Logically you should still have the mental bonuses, however, as they are based on experience rather than physical changes, but that would require DM intervention.
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2008-10-28, 09:53 PM (ISO 8601)
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- May 2006
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2008-10-28, 09:53 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Immortality via the "Steal Life" spell
There's a bit in the spell I forgot to add... Here it is.
If the caster casts this spell on the night of the full moon, she becomes effectively one week younger for every point she drains. (Her age is reduced, but memories and abilities acquired during the week are not lost.)
But that's my RAI
@Pandaren:
It steals caster's choice, 1 at a time. However, you can only drain 1 point from a stat at a time until you've drained 1 point from each stat. So, in order to drain a commoner of all stats you'd have to do something like: Drain Str, Drain Dex, Drain Int, Drain wis, Drain Con, repeat until Con reaches 0Last edited by Doberler; 2008-10-28 at 09:57 PM.
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2008-10-28, 10:01 PM (ISO 8601)
- Join Date
- May 2006
Re: Immortality via the "Steal Life" spell
That I a sweet spell. Couple that with an extend Life feat in case you forget to cast that for a few decades.
Avy by Ink.
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2008-10-28, 10:29 PM (ISO 8601)
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- Oct 2007
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- Alaska
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Re: Immortality via the "Steal Life" spell
...I don't remember where I read it, but in one boo, it talks about reverting age and it says you don't have any physical penalties but keep all of your mental bonuses...of course I could be going crazy.
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
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2008-10-28, 10:44 PM (ISO 8601)
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- Dec 2006
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- Oakdale, PA
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Re: Immortality via the "Steal Life" spell
The mental stat gains form aging are meant to be from life's experiences. However, I think that's silly considering you gain experience and learn things from that. I usually rule the mental stat gains as your brain improving (which actually makes less sense, but it does prevent cheapo tricks like this).
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2008-10-28, 11:52 PM (ISO 8601)
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- Nov 2007
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- Houston, TX
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Re: Immortality via the "Steal Life" spell
Most abilities that halt aging take your actual age, not the age of your physical body. Things such as Timeless body, and the like, that halt your aging process, well, they stop penalties from being imposed, but still allow the bonuses to accrue.
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2008-10-28, 11:54 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: Immortality via the "Steal Life" spell
I'd do it as experience, rather than intrinsic. Learning how to cast a given spell is one thing: that's xp. But understanding more about how the world works. That takes time or intrinsic talent, and that's what the mental boosts represent.
Can I please make the obligatory "hearing gets better as you age" joke? Pretty Please?
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2008-10-29, 12:02 AM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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Re: Immortality via the "Steal Life" spell
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2008-10-29, 12:46 AM (ISO 8601)
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- Sep 2008
Re: Immortality via the "Steal Life" spell
Yeah, but if your getting younger, your body is rejuvenating, it's repairing. That means you would LOSE that listen penalty. If not, then Mr. rejuvenated should have a wicked set of cataracts.
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2008-10-29, 08:57 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Immortality via the "Steal Life" spell
Ensul's Soultheft in Waterdeep City Of Splendors works a bit like this.
You drain intelligence, to heal yourself. Drain target to death, you get life extension based Intelligence points drained, and how many spell levels or power points target had. You also get immediate bonus saves against disease or poison currently affecting you.
And those slain cannot be raised or ressurected without the use of Wish or Miracle.
Its level 9, Evil descriptor, however, the character described who used it is CN, and it says he restricts himself to preying on Evil arcane casters.
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2008-10-29, 09:08 AM (ISO 8601)
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- Feb 2007
Re: Immortality via the "Steal Life" spell
Creation of Living Zombies from Champions of Ruin slows aging rather than adding time to your lifespan.
They don't cost XP to create (do cost money) Max 1 per point of ability bonus in your primary casting stat. And, 1/2 aging per zombie, cumulative.
so, an Int 30 wizard with 10 living zombies would age at approx 0.097 % of normal rate, or slightly less than 1 thousandth of the normal rate.
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2008-10-29, 09:11 AM (ISO 8601)
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- Jul 2007
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Re: Immortality via the "Steal Life" spell
If the spell makes you younger, physically, and do not remove memories or xp, then yes. bonues for the high age (for how long you have been alive) on the mental stats, and no penalties for bodily decripification (as your body has the newer age).
But be sure the spell does not extend life by one week, that will not make you younger and you keep going as normal, except you die of natural causes later then otherwise.
I dont see the problem with using wish or some special spell to keep yourself young. Or lichdom. You certainly will have the spellpowers to do so.
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2008-10-29, 09:23 AM (ISO 8601)
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- Feb 2007
Re: Immortality via the "Steal Life" spell
Steal life makes you younger, Ensul's Soultheft causes you to Not Age for the period listed.
Note that Steal life only makes you younger on Full Moon night.
It also says "adds life force to your own" but doesn't specify it clearly. Both Energy Drain and Ability Drain grant temporary HP to the drainer, but Energy Drain specifies that this does not apply for spells, Ability Drain doesn't.
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2008-10-29, 09:23 AM (ISO 8601)
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- Nov 2006
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Re: Immortality via the "Steal Life" spell
The problem with slaughtering a whole village to make yourself younger is that you need to cast Steal Life every time you drain a new target, and it's an 8th level spell, so you'd get maybe 12 or 14 castings on the outside (assuming you had a bunch of 9th level slots) before you ran out for the day and had to wait for the next full moon to try again. With 52 weeks in a year, and the average commoner having 6 ability scores with an average of 10 points you'd only be able to drop a decade or so at a time.
Now, this process becomes dramatically more efficient if you arrange for your victi.. err.. assistant's vitality to be constantly restored by say, a wand of Restoration. Then you could drain one person the entire night without stopping and have gains of up to a century in a single night.
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2008-10-29, 09:42 AM (ISO 8601)
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- Feb 2007
Re: Immortality via the "Steal Life" spell
And, in Lost Empires of Faerun, there is Ioulaum's Longevity, which does 20d6 damage in 120 ft radius, and extends time taken to reach your next age category by a year for every victim slain.
Player may wish to downgrade it in size. Dropping its DC from 152 to 0 is cheese though. I feel 0 DC epic spells are Not On.Last edited by hamishspence; 2008-10-29 at 09:42 AM.
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2008-10-29, 09:48 AM (ISO 8601)
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- Nov 2006
- Location
- Somewhere cold.
Re: Immortality via the "Steal Life" spell
It's kinda like having Timeless Body I suppose (but without the dying out of old age clause)
Last edited by Learnedguy; 2008-10-29 at 09:48 AM.
Totally getting something nice here, when the time is right that is.
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2008-10-29, 09:52 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Immortality via the "Steal Life" spell
Immortality of the Mountain for Frostburn's Cloud Anchorite prestige class. "You have no maximum age, and will never die of old age" You still age all the way up to venerable though.
Last edited by hamishspence; 2008-10-29 at 09:52 AM.
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2008-10-29, 10:21 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Immortality via the "Steal Life" spell
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2008-10-29, 10:27 AM (ISO 8601)
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- Feb 2007
Re: Immortality via the "Steal Life" spell
Less if you're right class or can open up right skills- 6th level is possible.
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2008-10-29, 10:29 AM (ISO 8601)
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- Oct 2006
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Re: Immortality via the "Steal Life" spell
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2008-10-29, 10:32 AM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Immortality via the "Steal Life" spell
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-10-29, 10:43 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Immortality via the "Steal Life" spell
You don't need timeless body to get into Cloud Anchorite- its not on the requirement list. What is are 9 levels of skill ranks in some skills, less in others, and some feats.
You could be a 16th level Immortal. However you will age up to Venerable, and as the witch in wintersmith said "you get the same amount of youth as anyone else, plus a great big helping of being very old and creaky"
On the bright side, at least you have "utter, healthy immortality"Last edited by hamishspence; 2008-10-29 at 10:44 AM.
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2008-10-29, 10:44 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Immortality via the "Steal Life" spell
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-10-29, 10:51 AM (ISO 8601)
- Join Date
- Feb 2007
Re: Immortality via the "Steal Life" spell
5 levels of wizard, 9 levels of Alienist, 10 levels of Cloud anchorite, is quicker, and Cloud Anchorite overrides "You are stolen away when your time is up, and never seen again" because, you don't have a "time is up" And Alienist is phrased as "perpetual youth"
Though I suspect DMs may give you a funny look if you try this argument.Last edited by hamishspence; 2008-10-29 at 10:59 AM.
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2008-10-29, 01:58 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Ann Arbor, MI
Re: Immortality via the "Steal Life" spell
Who says the target needs to be intelligent?
There was a certain homebrew universe of my DM's where the most powerful mage in the world was the ultimate janitor. He had a spell that sucked the life out of every rat in the sewers and maintained his youth, as Steal Life. Even with the houserule that rats were Diminutive and only had 1/6 HD or some such, and this was factored in to the aging calculation as two constant multiples, that kept him going for a damn long time...
He was over 4000 years old. "Ma'athotep: Every city's sewer solution since before your calendar was invented."Of the Core classes, Bard is the best. It optimizes the most important resource of them all: play time.
Grieve not greatly if thou be touched a-light, for an after-stroke is better if thou dare him smite.
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