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Thread: Improving Breath Weapon
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2008-10-29, 06:20 AM (ISO 8601)
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Improving Breath Weapon
My LVL 16 Hexblade has a Hell Hound as her familiar. Equiped with good armor and collar, he's a pretty good combatant. However, the Reflex save of his breath weapon is only 14 and only does 2d6 damage.
I know there are feats that improve either the DC or the damage of breath weapons, but I have no idea what books they are in. I would appriciate it if I could get pointed in the right direction.
My DM has allowed just about any Faerun book.Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
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2008-10-29, 06:24 AM (ISO 8601)
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Re: Improving Breath Weapon
Have you checked the dragon books? Races of dragon, draconomicon, and dragon magic?
I know some spells would help from there, not really sure about feats.
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2008-10-29, 06:33 AM (ISO 8601)
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Re: Improving Breath Weapon
Dragon spirit cincture (item, MIC) improves breath weapon by 1 die.
if the melee attack of the creature is fire based then it also increases the save DC by 1.
I don't recall seeing any feats that also increase damage or DC other than the metabreath feats from dragonomicon.
Metabreath feats have an effect (empower, maximise, widen, etc) in exchange for a longer recharge time.
there are some breath related feats that are worth taking, they have effects such as using breath weapon to grant immunity to allies, use breath weapon to create entangling field that deals ongoing damage, use breath weapon to create barrier.
of them all entangling breath is the best as anyone who takes any damage is caught up. (so only evasion will allow them to escape)Doug
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2008-10-29, 06:52 AM (ISO 8601)
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Re: Improving Breath Weapon
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2008-10-29, 07:04 AM (ISO 8601)
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Re: Improving Breath Weapon
Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Proud member of the "I LoveAnyway" Club
Thank you, Ceika, so much for the avatar!
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2008-10-29, 07:34 AM (ISO 8601)
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Re: Improving Breath Weapon
Probably not what you are looking for but...you could use physics to improve a breath weapon.
Example, Mr. Red Dragon has a custom lair, in his main chamber are some strange holes in the walls. He gives one of the holes a full breath attack, the hole becomes smaller as it deepens, increasing the pressure and thus the speed of the flames, inside the hole are smaller holes which when triggered push oxygen into the flow of fire as well as an accelerant (I suggest powdered magnesium) The PC's are one level above and they notice a small hole in the wall at the end of a 1000' tunnel, just pryor to being vaporized by a 1000' stream of super heated gas which shoots the entire length of the tunnel. People in nearby areas are also knocked out when the oxygen is pulled from their lungs to feed the fire.
Hows that.
Edit: As for your Hell hound, put a conical muzzle on him with a hose on the end, he does breath attack and you hold the hose and direct it where needed.Last edited by BigPapaSmurf; 2008-10-29 at 07:38 AM.
It's going to take a LOT of fireworks to fix this! -Homer
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2008-10-29, 08:00 AM (ISO 8601)
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Re: Improving Breath Weapon
It is inevitable, of course, that persons of epicurean refinement will in the course of eternity engage in dealings with those of... unsavory character. Record well any transactions made, and repay all favors promptly.. (Thanks to Gnomish Wanderer for the Toreador avatar!)
Wanna see what all this Exalted stuff is about? Here's a primer!
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2008-10-29, 09:17 AM (ISO 8601)
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Re: Improving Breath Weapon
Well, the save seems low already, doesn't it? So, a breath weapon's DC is 10+(1/2 hit dice)+ Con Modifier. A familiar (improved or otherwise) uses the Master's number of hit dice, or the creatures base, whichever is higher.
So, given that you're level 16, and the Con score is the normal 13 for a lesser Hell Hound, that'd make the DC 19 (10+ 8 (half HD)+ 1 (Con Mod)). If the Con score is higher than 13, then adjust accordingly, now that you know the formula.
Also, if you have access to the book Dragon Magic, there is an alternate Familiar feature that trades the deliver touch attacks for a breath weapon, which has a damage scale on it, I believe. Talk to your DM about taking that, if the damage ever becomes better than 2d6 (which, honestly, isn't that bad, except that it's fire damage... see if you can take familiar feats for an energy substitution on the breath weapon... Force or something...)
Hope that helps.Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-10-29, 09:18 AM (ISO 8601)
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Re: Improving Breath Weapon
That's so low-calibur that I can't even begin to describe how weak that is. CO's been able to make a DFA have Breath Weapon attacks as a free action with no limit on the uses/round, and make a single DFA capable of SETTING THE PLANE HE'S LIVING IN ON FIRE!
With one feat each.
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2008-10-29, 09:30 AM (ISO 8601)
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2008-10-29, 09:54 AM (ISO 8601)
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Re: Improving Breath Weapon
If your hell hound's Constitution rises, so does the breath weapon save DC. Try bear's endurance.
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2008-10-29, 10:00 AM (ISO 8601)
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Re: Improving Breath Weapon
Another thing, make sure you thoroughly Hex the crap out of your foe before your pet breaths. Hexes lower save mods, which effectively increases the DC of your puppies breath weapon.
If you only want it to breath once per encounter, you could take Heighten Breath, and jack the DC up so high that the recharge time is a few minutes. You'd only get one shot per encounter, but it would be garunteed to hit. If you are going to do that, tack on Entangling Exhalation and Clinging Breath to cause your foes to be entangled if they fail their save (which they should if you Heighten it enough), for a pretty potent debuff once per encounter. The rest of the time, he can just attack.
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2008-10-29, 10:04 AM (ISO 8601)
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Re: Improving Breath Weapon
Draconomicon, Heighten Breath:
Prerequisites: Con 13, breath weapon.
Benefit: You can increase the save DC of your breath
weapon by any number up to a maximum equal to your Constitution
bonus.
For each point by which you increase the save DC, add +1
to the number of rounds you must wait before using your
breath weapon again.
Take a 13 Con Hellhound, with a level 16 master. DC 19 Breath.
Now, add this feat. DC 20 Breath.
Now cast Bear's Endurance. DC 24 Breath. (+2 from DC Mechanics, +2 from being able to heighten higher)
Ability Focus (Breath Weapon) ? DC 26 Breath.
With this feat, every +2 Con will Provide +2 to saves.
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2008-10-29, 10:11 AM (ISO 8601)
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Re: Improving Breath Weapon
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-10-29, 10:12 AM (ISO 8601)
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Re: Improving Breath Weapon
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2008-10-29, 10:58 AM (ISO 8601)
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Re: Improving Breath Weapon
Oh, Day Yams! Fax be getting for... rizzie in this... hizzie? I don't really know what I'm saying. I saw that on the...uh... What're you kids calling it... Musical Telivision Network.
Anyways! Yeah, your doggie's breath weapon should be much better. Most everything you need can be found on the SRD. There are tons of things out there, though. Honestly, Breath Weapons, in my opinion, are underpowered. Dealing damage is more fun when you roll to hit, instead of them rolling to miss. Dealing consistant damage is fun, however, if you're a Dragonfire Adept and can do it every round. Doing 2d6 (and by that level it'll be half damage 75% of the time) every, what... 2d4 rounds? Not comparable to most things. Plus, it's fire, the cone is small... It's flavorful, and neat. Just not something that you'll want to rely on.
I suggest NOT spending any of your CHARACTER'S feats to enhance it. If your DM gives the familiar feats to use, then go for it... But, it's not worth wasting a PC feat on. Don't let your DM tell you otherwise.Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-10-29, 10:59 AM (ISO 8601)
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Re: Improving Breath Weapon
I knew there was a formula, but wasn't sure what it was. This will help a lot.
Also, if you have access to the book Dragon Magic, there is an alternate Familiar feature that trades the deliver touch attacks for a breath weapon, which has a damage scale on it, I believe. Talk to your DM about taking that, if the damage ever becomes better than 2d6 (which, honestly, isn't that bad, except that it's fire damage... see if you can take familiar feats for an energy substitution on the breath weapon... Force or something...)
Hope that helps.
This will help a lot, too. Given that the HH can only breathe every 2d4 rounds anyway, chances are I'd only be using it once per encounter anyway. (He's a great melee combatant since he uses my BAB and attacks - 4/round - so breath weapons is mostly for "softening up" targets.)Hello. My name is Inigo Montoya. You killed my father. Prepare to die.
Proud member of the "I LoveAnyway" Club
Thank you, Ceika, so much for the avatar!
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2008-10-29, 11:37 AM (ISO 8601)
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Re: Improving Breath Weapon
Doug
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2008-10-29, 12:37 PM (ISO 8601)
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2008-10-29, 12:39 PM (ISO 8601)
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Re: Improving Breath Weapon
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2008-10-29, 12:43 PM (ISO 8601)
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Re: Improving Breath Weapon
Well, look at all the demons and devils that are of Non-Fire junk. There's no reason you can't teach your Hell Hound to channel into the Hellrhime for [cold] damage, or into the wails of tortured souls for some [sonic] damage. If there is a feat that lets you do that, there is a way to fluff it. It's hell, they've got everything except good deeds.
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-10-29, 01:54 PM (ISO 8601)
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2008-10-29, 02:03 PM (ISO 8601)
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Re: Improving Breath Weapon
Correct me if I'm wrong but I was under the impression that unlike Animal Companions, Familiars don't gain HD, and thus don't gain feats as you gain levels. So it's pretty much a moot point.
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2008-10-29, 02:06 PM (ISO 8601)
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Re: Improving Breath Weapon
Last edited by Fax Celestis; 2008-10-29 at 02:07 PM.
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2008-10-29, 02:08 PM (ISO 8601)
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2008-10-29, 02:14 PM (ISO 8601)
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Re: Improving Breath Weapon
Oh, yeah. Um.
...can retraining rules apply to familiars?Wiki - Q&A - FB - LIn - Tw
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2008-10-29, 02:19 PM (ISO 8601)
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Re: Improving Breath Weapon
Person_man's right, familiar uses master's HD only if he's targeted with an effect related to the number of HD (sleep etc), and that's it. He doesn't get actual HD, therefore his DC will always be 12+con modifier.
Common sense is not so common.
Nanfoodle the Maverick, Conjurer of expensive tricks
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2008-10-29, 02:26 PM (ISO 8601)
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Re: Improving Breath Weapon
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2008-10-29, 02:28 PM (ISO 8601)
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Re: Improving Breath Weapon
Depending on how lenient the dm is, there is always feat retraining.
Also try this on for size:
Drakken Familiar (Dragon Magic pg 12)
You give up the ability to deliver touch spells to your familiar. Gains a breath weapon usable per hour, 15ft cone, damage 1d6 + twice your class level, dc 10 + 1/2 your class level.
Request from your dm if you can take the Dragon Breath feat from races of the dragon. Its themed toward half dragons mind you. This lets you do the breath weapon every 1d4 rounds.