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Thread: Factorum/Warblade?
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2008-10-29, 08:14 PM (ISO 8601)
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Factorum/Warblade?
Is this a good synergy for a gestalt game? I figure one provides great combat power, and the other provides great utility. Character level is starting at 4, with expected level to reach at least 6 before the main campaign starts.
Stats are
18
15
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12
but I have no idea about race.Avatar by K penguin. Sash by Damned1rishman.
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2008-10-29, 08:19 PM (ISO 8601)
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Re: Factorum/Warblade
Seems pretty good to me. Either one is good by itself, Factotum is a good secondary class (most of their abilities either are passive or don't take actions to activate, not to mention Cunning Surge), and you have decent Int synergy.
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2008-10-29, 08:28 PM (ISO 8601)
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Re: Factorum/Warblade?
Factotum//Warblade is really, really solid. If you're going to PrC, do it on your Warblade side and go into one of the ToB PrCs. I'm a fan of going into Master of Nine or Bloodclaw Master, but you could do some serious twinkage with Ruby Knight Vindicator's ability to get extra swifts and coupling that with Factotum's powers.
Either way, I'd say take the Font of Inspiration feat in pretty much every slot you can: Warblade's maneuvers should be able to cover you for combat schtick, and Factotum's skills should be able to cover you outside of battle nicely.Wiki - Q&A - FB - LIn - Tw
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2008-10-29, 08:40 PM (ISO 8601)
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Re: Factorum/Warblade?
Awesome. Any Int-based class is good with Factotem, and Warblade is a great Int-based class. 18 Int, 15 Str, 15 Con, 15 Dex(will be 13 when enlarged, allowing you to keep your feats), 14 Cha, 12 Wis. I won't suggest FoI spam, as you've got so many awesome feats to take otherwise, but it will be awesome.
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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2008-10-29, 08:43 PM (ISO 8601)
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Re: Factorum/Warblade?
Would it be worth 3 levels of Swashbuckler to get Int bonus damage on finessable weapons? Probably not...
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2008-10-29, 08:43 PM (ISO 8601)
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Re: Factorum/Warblade?
- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
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2008-10-29, 09:06 PM (ISO 8601)
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Re: Factorum/Warblade?
Avatar by K penguin. Sash by Damned1rishman.
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2008-10-29, 09:09 PM (ISO 8601)
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Re: Factorum/Warblade?
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-10-29, 09:10 PM (ISO 8601)
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Avatar by K penguin. Sash by Damned1rishman.
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2008-10-29, 09:12 PM (ISO 8601)
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Re: Factorum/Warblade?
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2008-10-29, 09:13 PM (ISO 8601)
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2008-10-29, 09:18 PM (ISO 8601)
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Re: Factorum/Warblade?
Level is also important to race. A Human going FoI is far better than anyone else early on(2 flaws for +10 insp), but later on other build chains have matured and a race with +to Int or Str is much better off. Can you go Kobold with Dragonwrought Desert?
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-10-29, 09:22 PM (ISO 8601)
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2008-10-29, 09:29 PM (ISO 8601)
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Re: Factorum/Warblade?
Font of Inspiration probably isn't that necessary unless you're going for very high power (and in that case, the whole point of Warblade eludes me). Factotum really wants Fonts to use its abilities constantly. With Warblade as your "dominant" side, you don't need to.
Adding Int to things few times per combat, taking that extra Standard Action and penetrating DR once should all be quite sufficient if you can only do them now and then. Now, of course, you can enjoy your abilities much more by taking Fonts (really, I think the base Factotum has way too little Inspiration...), so it's really down to whether you wanna be really good at what you do or if you wanna do more things.Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2008-10-29, 09:32 PM (ISO 8601)
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Re: Factorum/Warblade?
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-10-29, 09:38 PM (ISO 8601)
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Re: Factorum/Warblade?
http://forums.gleemax.com/showthread.php?t=952620
Build by CantripN, one of the better optimizers over on CharOp. Its a solid build straight through, and a good starting place if you want to make adjustments from there.
Best of luck!
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2008-10-29, 10:02 PM (ISO 8601)
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Re: Factorum/Warblade?
If I'm not mistaken, the main reason to take FoI is that cunning surge + lots of inspiration points allows you to activate every single strike you have and then recover all your expended maneuvers all in the same turn.
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2008-10-29, 10:18 PM (ISO 8601)
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Re: Factorum/Warblade?
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2008-10-30, 05:12 AM (ISO 8601)
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Re: Factorum/Warblade?
There's nothing Tier 2 about Warblade. It still hits things, just with a few additional tricks in the bag. You can't bone the reality up the rear as a Warblade like honest Tier 2 classes (such as Sorcerer, Favored Soul and company) can. Warblade is solidly in the Tier 3 zone. Same goes for Factotum. That said, they still kick a ton of ass in gestalt. I was just wondering about the choice if power was his aim - there seems to be more to that
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2008-10-30, 05:22 AM (ISO 8601)
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Re: Factorum/Warblade?
Simplicity? It's a pair of classes whose abilities can fit on one character sheet, rather than some insane Archivist//Wizard/Master Specialist/Incantrix/Archmage combo with more spells and abilities than can fit in anything less than 3 Excel sheets. And I object to the tier 3 remark, they can't make reality their bitch like the Wizards and Clerics, but they have abilities that can seriously hinder/injure/kill enemies at each level, that can be combined in interesting ways, and can do it without being squishy.
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FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-10-30, 05:56 AM (ISO 8601)
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Re: Factorum/Warblade?
Avatar by K penguin. Sash by Damned1rishman.
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2008-10-30, 02:35 PM (ISO 8601)
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Re: Factorum/Warblade?
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2008-10-30, 03:02 PM (ISO 8601)
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Re: Factorum/Warblade?
Nah, not Warmage or Healer.
But yeah, "Tier 1" definitely includes more than the Big 5, including (at the very least) the Sorcerer, Beguiler, and Psion.
EDIT: On topic time! I agree with the people saying "avoid Font of Inspiration, unless it's a very high-powered game." I think you can have much more fun taking a greater variety of feats, mostly Warblade-centric.
Potential Warblade build:
Race: Raptoran or Thri-Kreen (huge racial Jump bonuses)
Weapons: Dual kukris, eventually Keen
Skills: Max Jump and Concentration, probably Tumble too
Tiger Claw and Diamond Mind both have lots of ways to give you a ton of attacks. In the Blood in the Water stance, lots of attacks means you'll quickly build up huge bonuses to every attack/damage roll.Last edited by Draz74; 2008-10-30 at 03:06 PM.
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2008-10-30, 03:06 PM (ISO 8601)
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Re: Factorum/Warblade?
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2008-10-30, 03:39 PM (ISO 8601)
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Re: Factorum/Warblade?
Meh. In JaronK's original system, the very definition of Tier 2 was Tier 1-like power with severe limitations as to how you can wield it. I don't know what system you're using to define class power, but to me it feels logical to use an uniform system so I go with his definitions.
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2008-10-30, 03:57 PM (ISO 8601)
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Re: Factorum/Warblade?
Does Spontaneous casting, limited spells known, and 18th instead of 17th level for 9th level spells, and no bonus class features past 1st, move, say, the Sorcerer into Tier 2?
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2008-10-30, 04:31 PM (ISO 8601)
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Re: Factorum/Warblade?
Excuse me? This topic is going a bit off topic; I looked and saw a new post and was like "YAY, MORE HELPFUL ADVICE ABOUT WARBLADES AND OR FACTORUM" and here I find out that people are arguing about the quality of sorcerers.
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2008-10-30, 05:03 PM (ISO 8601)
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Re: Factorum/Warblade?
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2008-10-30, 05:10 PM (ISO 8601)
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Re: Factorum/Warblade?
Mouthblade, or Jaws of The Dragon type item?
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2008-10-30, 05:17 PM (ISO 8601)
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Re: Factorum/Warblade?
Hunger domain gets you a bite attack, girallon's blessing gets you two extra arms (which have hands, so you can wield with them) and it can be potioned.
If it were up to me, I'd go Thri-Kreen, have a stack of potions of girallon's blessing, and hit Multiattack. Forget weaponry, just have someone drop a magic fang on you (or get potions of that too). Six claws + a bite is nothing to sneeze at, especially with Tiger Claw discipline and Thri-Kreen's +30 to jump checks. I'd put it on your Warblade side (so, Factotum 20//Thri-Kreen 3/LA +1 (nonpsionic, or +2 for psionic)/Warblade 16 (or 15, with psionic).Wiki - Q&A - FB - LIn - Tw
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