New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 7 of 7
  1. - Top - End - #1
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default [3.5] Of homunculi and petrified wizards

    Consider the following scenario: a wizard wants to put himself in stasis, to be revived at some distant point in the future. To this end, he arranges to have himself turned into stone. He has his homunculus watch over him, initially applying unguent of timelessness to the statue. He has a scroll of stone to flesh placed nearby for his eventual awakening.

    My questions are these: could you see any reason this would not work? Also, would there be an easier way for the wizard to put himself in stasis to revivify at some point in the distant future.

    Quote Originally Posted by SRD
    Petrified: A petrified character has been turned to stone and is considered unconscious. If a petrified character cracks or breaks, but the broken pieces are joined with the body as he returns to flesh, he is unharmed. If the character’s petrified body is incomplete when it returns to flesh, the body is likewise incomplete and there is some amount of permanent hit point loss and/or debilitation.
    Quote Originally Posted by SRD
    If the creature’s master is slain, the homunculus also dies, and its body swiftly melts away into a pool of ichor.
    Quote Originally Posted by SRD
    Unguent of Timelessness: When applied to any matter that was once alive this ointment allows that substance to resist the passage of time. Each year of actual time affects the substance as if only a day had passed. The coated object gains a +1 resistance bonus on all saving throws. The unguent never wears off, although it can be magically removed (by dispelling the effect, for instance). One flask contains enough material to coat eight Medium or smaller objects. A Large object counts as two Medium objects, and a Huge object counts as two Large objects.

  2. - Top - End - #2
    Halfling in the Playground
     
    Kobold

    Join Date
    Jun 2007
    Location
    Mountlake Terrace, WA
    Gender
    Male

    Default Re: [3.5] Of homunculi and petrified wizards

    It's an NPC. It can do whatever you want, regardless of the rules, especially in a storyline noncombat situation.

    But yes, this does seem fine by the rules. Not sure why you need the oil of timelessness, though - assuming it's in a safe place indoors or underground, the statue of the wizard is not going to be subject to erosion or other aging and weathering processes. I mean, it is made of stone.

  3. - Top - End - #3
    Ogre in the Playground
     
    Winged One's Avatar

    Join Date
    May 2005

    Default Re: [3.5] Of homunculi and petrified wizards

    Looks like it works by the rules, but if you go with the Unguent of Timelessness the wizard will probably be unable to react to what the homunculus reports very quickly. So the homunculus will probably have to use it's own mental abilities to make some decisions.
    Quote Originally Posted by Asmodeus View Post
    However, the general consensus about the best way to stop a monster from attacking is to kill it. In the case of undead, we recommend killing it again.
    2 useful principles for keeping roleplaying games fun.

  4. - Top - End - #4
    Titan in the Playground
     
    Thurbane's Avatar

    Join Date
    Jul 2007
    Location
    Terra Australis
    Gender
    Male

    Default Re: [3.5] Of homunculi and petrified wizards

    On second thought, I'd swap the scroll of flesh to stone with stone salve.

  5. - Top - End - #5
    Firbolg in the Playground
     
    Emperor Tippy's Avatar

    Join Date
    Oct 2005
    Location
    Earth

    Default Re: [3.5] Of homunculi and petrified wizards

    Temporal Stasis

    RAW you can be thrown into the sun and spend the next 5 billion years perfectly fine, then spend another billion floating through space after riding the super nova's blast front before finally crashing on another world and being awakened by the locals.

    That could actually be a pretty fun/funny campaign.
    People who think Tippy equals win.
    Spoiler
    Show

    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

  6. - Top - End - #6
    Titan in the Playground
     
    Ravens_cry's Avatar

    Join Date
    Sep 2008

    Default Re: [3.5] Of homunculi and petrified wizards

    Quote Originally Posted by Fuzzypaws View Post
    It's an NPC. It can do whatever you want, regardless of the rules, especially in a storyline noncombat situation.

    But yes, this does seem fine by the rules. Not sure why you need the oil of timelessness, though - assuming it's in a safe place indoors or underground, the statue of the wizard is not going to be subject to erosion or other aging and weathering processes. I mean, it is made of stone.
    Depends on how FAR into the future your want to go.
    Last edited by Ravens_cry; 2008-11-01 at 06:32 PM.
    Quote Originally Posted by Calanon View Post
    Raven_Cry's comments often have the effects of a +5 Tome of Understanding

  7. - Top - End - #7
    Ogre in the Playground
     
    Imp

    Join Date
    Aug 2008
    Location
    Belgium
    Gender
    Male

    Default Re: [3.5] Of homunculi and petrified wizards

    Man, I just wanted to thank you for posting this thread. Your idea is just great. I'll probably try to put it into play.

    Create a Homunoculus (1.050 gp)
    Buy a flesh to stone scroll (1.650 gp)
    Buy a stone to flesh scroll (1.650 gp)
    Buy unguent of timelessness (150 gp)
    Total : 4.450 gp
    Let's say 5.000 gp to be sure.

    Now, for the question.
    • You are ok for the rules but, if your Wizard know somebody who can sell him both a Temporal Stasis and a Freedom scroll, he'll be safer. The Homunoculus can wait in a nearby hole with the Freedom scroll, on which he has poored the unguent, and will only go out when the time comes and that somebody comes by.
    • The Homunoculus will be fine. It is both intelligent and wise enough to take care of himself. It doesn't need to feed, breath or sleep so that's the perfect guardian for a low-level wizard.
    • The statue can still break but beside that, ok. Time will have no effect on the stone and even if removed/dispel, there is enough in the bottle for 8 statues like yours so the Homunoculi can do it again.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •