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    Halfling in the Playground
     
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    Default [Creature +2 Spells; 3.5] Wait...thats no rat! (PEACH)

    Actually, im a little bit afraid of posting my creation
    This is my first attempt at homebrewing and im no native speaker, so feel free to correct my mistakes.
    Constructive critique is alway welcome.

    This creature was a running gag in one of my campaigns a few years ago.
    My players where playing detectives and tried to find a killer. They were known to have regular contact with the captain of the townsguard, so they used their forgery skill to create an "official" letter that would let them search the houses of suspected people. They told them, that they are looking for "Droosies", small creatures which are nearly undetectable with normal means and are able to make people sick.

    So here it is:

    "Now those fools won't laugh anymore, after i set my creatures free in their town! With my little creature here...wait...where are they..." - Sheri'San, strange wizard who created the Droosy


    Droosy
    Size/Type: Tiny Magical Beast
    Hit Dice: 2d10 (11 hp)
    Initiative: +3
    Speed: 30 ft. (6 squares), Climb 15 ft.
    Armor Class: 16, touch 15, flat-footed 13 (+2 size, +3 dex, +1 natural)
    Base Attack/Grapple: +2/-10
    Attack: Bite +7 melee (1d3 -4 + poison)
    Full Attack: Bite +7 melee (1d3 -4 + poison)
    Space/Reach: 2˝ ft./0 ft.
    Special Attacks: Poison
    Special Qualities: Fluffy Fur, Greater Invisibility, Feather Step, Odorless
    Saves: Fort +3, Ref +6, Will +1
    Abilities: Str 2, Dex 16, Con 10, Int 7, Wis 12, Cha 10
    Skills: Balance + 8, Listen + 6, Spot +6
    Feats: Weapon Finesse
    Enviroment: Towns
    Organization: Solitary, Pairs or Families (3-5)
    Challenge Rating: 1
    Treasure:
    Alignment: True Neutral
    Advancement:
    Level Adjustment:


    You catch a glimpse of small, fluffy creature, just before it vanishes in front of your eyes.

    Droosies look like small balls of fur, with bunny like ears. They usually walk on all four legs, but are able to stand on their backpaws and use the front pair as hands. Droosies are very social and often live in families of 3 or more. They live in houses and on the streets in towns and steal food whenever they can. Droosies communicate by using humming sounds, but they often understand the language of the town they live in. People who have Droosies in their house are often sick, because of Droosypoison in their food.


    Combat
    Droosies usually don’t fight. They use their natural abilites to hide and run away, when they sense danger. If they are forced to fight, they will use their abilies to sneak around the attacker and use their poison and flee when the attacker is unable to fight.


    Fluffy Fur
    Droosy fur acts like a natural protection against bludgeoning damage, giving the Droosy DR 1/piercing & slashing.
    In addition, Droosys take less damage from falling. They take damage as if the fall were 10 feet shorter than it actually is.

    Greater Invisibility (Su)
    A Droosy remains invisible even when it attacks. This ability is constant, but the Droosy can suppress or resume it as a free action.

    Feather Step (Su)
    A Droosy leaves no trail, cannot be tracked and makes no noise while moving.
    This abilty makes it also impossible to find a Droosy with tremorsense.

    Odorless
    The skin of a Droosy secretes a substance that makes it completely odorless, making it impossible to find a Doosy with scent.

    Droosy Poison
    On a succesfull bite attack, Droosys inject a poison (Fort DC 11), that lets their “victims” experience stomach distress, making them nauseated for 1 round.
    If a Droosy injects its poison into food, the food stay poisonous for 1d4-1 (minimum 1) days, before it dissolves.
    If eaten during these days, the poison effects the body in a different way. Whoever eats the food, becomes sickened for the next 1d4 days (Fort DC 11)


    And here are two spells for Droosy hunting

    Reveal Droosy
    Divination
    Level: Brd 0, Sor/Wiz 0
    Components: V
    Casting Time: 1 standard action
    Range: Touch
    Target: Living creatures touched
    Duration: Concentration
    Saving Throw: None
    Spell Resistance: No

    This spell enables the touched creature to see, hear and smell Droosies as if they didn’t have their natural protection abilities.


    Mass Reveal Droosy
    Divination
    Level: Brd 1, Sor/Wiz 1
    Components: V, S
    Casting Time: 1 standard action
    Range: Self
    Area: 20-ft.-radius spread centered on you
    Duration: Concentration
    Saving Throw: None
    Spell Resistance: No

    This spell allows everyone, who is in the area of effect, to see, hear and smell Droosies as the Reavel Droosy spell does.



    Edit: Added rules for poisoning food
    Last edited by Luean; 2008-11-02 at 01:23 PM.
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    Ernest Gary Gygax
    July 27, 1938 – March 4, 2008





    Feed Me!

    Adopted from Valenth

  2. - Top - End - #2
    Ettin in the Playground
     
    Zeta Kai's Avatar

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    Default Re: [Creature +2 Spells; 3.5] Wait...thats no rat! (PEACH)

    Quote Originally Posted by Luean View Post
    Fluffy Fur
    Droosy fur acts like a natural protection against bludgeoning damage, giving the Droosy DR 1/piercing & slashing.
    Now, I haven't read the DR rules in a while, but I believe this would grant DR1 versus magic attacks, as well. Is this intentional?

    BTW, cute critter.

  3. - Top - End - #3
    Halfling in the Playground
     
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    Default Re: [Creature +2 Spells; 3.5] Wait...thats no rat! (PEACH)

    The SRD says:
    Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.

    So i thought, it would be ok this way.


    Oh, and thanks ^^
    Last edited by Luean; 2008-11-02 at 11:02 AM.
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    Ernest Gary Gygax
    July 27, 1938 – March 4, 2008





    Feed Me!

    Adopted from Valenth

  4. - Top - End - #4
    Titan in the Playground
     
    DracoDei's Avatar

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    Default Re: [Creature +2 Spells; 3.5] Wait...thats no rat! (PEACH)

    Needs rules for poisoning the food. The bite poison is nice, but it is so short-term, not to mention being ingested rather than injected, that it needs separate rules for its effects when applied to food.
    Last edited by DracoDei; 2008-11-02 at 12:12 PM.
    [Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
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    My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.

  5. - Top - End - #5
    Halfling in the Playground
     
    Planetar

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    Default Re: [Creature +2 Spells; 3.5] Wait...thats no rat! (PEACH)

    Added rules for poisoning food. The DC should be the same, if im not mistaken.

    Is it better this way?
    Last edited by Luean; 2008-11-02 at 01:25 PM.
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    Ernest Gary Gygax
    July 27, 1938 – March 4, 2008





    Feed Me!

    Adopted from Valenth

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