Results 1 to 11 of 11
Thread: 3.5 Fighter variant
-
2008-11-04, 04:39 AM (ISO 8601)
- Join Date
- Aug 2008
3.5 Fighter variant
I always thought the regular fighter had nothing the other classes couldn't get.
So here's my attempt of giving them something other classes don't have. Also get rid of some stupidities
Class Skills
Climb(Str), Craft(Int), Handle Animal(Cha), Intimidate(Cha), Jump(Str), Spot(Wis) and Swim(Str)
A Fighter gains 2 skill points plus intelligence modifier. Quadruple amount for first level.
Fighter Hit Die d10
Spoiler
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|+1|+2|+0|+0|Bonus Feat
2nd|+2|+3|+0|+0|Bonus Feat
3rd|+3|+3|+1|+1|Range Manipultaion
4th|+4|+4|+1|+1|Bonus Feat
5th|+5|+4|+1|+1|All Weapons
6th|+6/+1|+5|+2|+2|Bonus Feat
7th|+7/+2|+5|+2|+2|Trained Blow
8th|+8/+3|+6|+2|+2|Bonus Feat
9th|+9/+4|+6|+3|+3|Dispelling Strike
10th|+10/+5|+7|+3|+3|Bonus Feat
11th|+11/+6/+1|+7|+3|+3|
12th|+12/+7/+2|+8|+4|+4|Bonus Feat
13th|+13/+8/+3|+8|+4|+4|
14th|+14/+9/+4|+9|+4|+4|Bonus Feat
15th|+15/+10/+5|+9|+5|+5|Improved Trained Blow
16th|+16/+11/+6/+1|+10|+5|+5|Bonus Feat
17th|+17/+12/+7/+2|+10|+5|+5|Greater Dispelling Strike
18th|+18/+13/+8/+3|+11|+6|+6|Bonus Feat
19th|+19/+14/+9/+4|+11|+6|+6|
20th|+20/+15/+10/+5|+12|+6|+6|Bonus Feat[/table]
Range Manipulation (lvl 3)
You can strike two squares away with a one handed weapon albeit with a -4 penalty. You can also strike into an adjecent square with a reach weapon in the same manner
All Weapons (lvl 5)
You no longer take a penalty for using improvised weapons
Trained Blow (lvl 7)
Three times Per day you can double the damage for one strike of your weapon. You declare this before rolling for attack.If you score a critical hit then multiply the base numbers and add up.
Like this:
Redgar uses trained blow with his greatsword, he hits and does critical damage. H rolls 9 for damage now he multiplies it first for the critical 2x9 and then for the special ability 2x9
18+18 for 36 damage.
Improved Trained Blow (lvl 15)
You gain two more daily uses of Trained Blow and you now multiply the damage by 3
Dispelling Strike (lvl 9)
You must declare the use of this ability before rolling to attack. It can be used twice a day. If you hit the enemy is affected by dispel magic in additon to any other effects such as damage from the strike
Greater Dispelling Strike (lvl 17)
As Dispelling Strike, but it now counts as greater dispel magic instead of dispel magic. You can use it 3 times a day.Last edited by Frog Dragon; 2008-11-04 at 05:57 AM.
-
2008-11-04, 05:15 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: 3.5 Fighter variant
IF your trying to put this on par with Cleric, or Wizard then you need to make sure it has NO dead levels.
Try giving it SOME bonus feats. They always make a optimization monkey happy.
-
2008-11-04, 05:33 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- West Midlands, UK.
Re: 3.5 Fighter variant
I agree with FFf about the feats. I'd keep the normal Fighter feat brogression while giving them some more feats which can match class features (eg: a Dispelling attack could be great as a mid-level feat, with a Greater version becoming available later on, as well as feats which can grant DR or other combat advantages).
"It doesn't matter what you think I'm supposed to be, 'cause I myself know all too well." Line from "King of My World" by Saliva.
Good itP 2009 winner,Cleric itP Winner.
Taking Reiki requests. PM me for details.Spoiler
-
2008-11-04, 05:38 AM (ISO 8601)
- Join Date
- Aug 2008
Re: 3.5 Fighter variant
Well I'm mostly looking at giving a little more unique stuff and putting it on par with the barbarian at least
-
2008-11-04, 05:48 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: 3.5 Fighter variant
Or, instead of the dispelling strike give it manueversat a stunted progression. (Like a Bard) it ending at 5th level manuevers.
Simple really.
-
2008-11-04, 06:00 AM (ISO 8601)
- Join Date
- Aug 2008
Re: 3.5 Fighter variant
What do you mean by a maneuver? I haven't found any in my books (All Core Complete adventurer and complete scoundrel +PHBII) Is it in of those or somewhere else?
-
2008-11-04, 06:04 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
-
2008-11-04, 06:12 AM (ISO 8601)
- Join Date
- Aug 2008
-
2008-11-04, 06:19 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
-
2008-11-04, 06:45 AM (ISO 8601)
- Join Date
- Aug 2008
Re: 3.5 Fighter variant
I started 3.5 when 4.0 was already out. I just didn't like the stuff I heard about 4.0. So I started 3.5 when the 3.5 books were being sold out. I'm a new player.
-
2008-11-04, 05:14 PM (ISO 8601)
- Join Date
- Oct 2008
- Location
- Bottom of a well
Re: 3.5 Fighter variant
You realize that a mounted fighter is now capable at level 20 of doing (1d10+50)x6 with a non-magical lance, or x8 on a crit? That's with barely any optimization (I used four feats, that's it), I think I can get it significantly higher without too much work.
Edit: Another reading of your rules suggests it may be instead x9/x11 without errata for lances, or even x9/x15 if someone is willing to play fast and loose.