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    Titan in the Playground
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    Default d20 Modern/Etherscope classes in a D&D 3.5 game

    What're your thoughts on allowing cross-pollination (as it were) between d20 Modern/Future and/or Etherscope (which uses the same system as d20 Modern for the unenlightened) and the fundamental classes of D&D? In particular, thoughts on the Enginaught and Cybernaught from Etherscope are appreciated--assume it's been reflavored as a "golem thing" rather than a "cybernaughtics thing".

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    Titan in the Playground
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    Default Re: d20 Modern/Etherscope classes in a D&D 3.5 game

    What, nobody?

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    afroakuma's Avatar

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    Apr 2008

    Default Re: d20 Modern/Etherscope classes in a D&D 3.5 game

    At the risk of killing catgirls, I kind of like the idea. I'd probably want to slightly retool the D&D core for it, of course.

    That said, for a steampunk game it would fit fairly well, and Eberron could probably get away with a few of them.
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    Bugbear in the Playground
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    Apr 2007

    Default Re: d20 Modern/Etherscope classes in a D&D 3.5 game

    I would consider looking at the Dragonmech books, particularly the "Steamborg" class, if you want a cyborg-type fantasy character.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

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