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Thread: Monk help
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2008-11-09, 11:03 AM (ISO 8601)
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- May 2008
Monk help
So, in an online campaign I am playing a level 3 scout level 1 monk. It is a very skill monkey focused campaign and I suspect there might be some pvp.
We each have 5,400 gold pieces and I have no idea what to buy. any ideas?DEGENERATION 93: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
IRRITATION 11: If this is the hundreth time you see one of these dumb things, add a number to the Irritation and put it in your signature. This is a flip-off to social experiments.
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2008-11-09, 11:12 AM (ISO 8601)
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- Jan 2006
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Re: Monk help
That's an odd combination. What are you trying to achieve with the character? What's your core concept or focus?
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2008-11-09, 11:19 AM (ISO 8601)
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- Oct 2006
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Re: Monk help
More information is needed. What books are available? What do your ability scores look like? What role are you trying to play with this character?
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2008-11-09, 02:07 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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2008-11-09, 02:10 PM (ISO 8601)
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- Mar 2007
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Re: Monk help
You have 3 levels of not monk and only 1 level of monk... why are you asking for monk help in particular? Just take the +2 bonus to all saves and walk away IMO.
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2008-11-09, 02:12 PM (ISO 8601)
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- Nov 2008
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2008-11-09, 02:13 PM (ISO 8601)
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- Sep 2008
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- The great state of denial
Re: Monk help
Why? It's the most helpful advice he'll get in this thread.
Me: I'd get the paladin to help, but we might end up with a kid that believes in fairy tales.
DM: aye, and it's not like she's been saved by a mysterious little girl and a band of real live puppets from a bad man and worse step-sister to go live with the faries in the happy land.
Me: Yeah, a knight in shining armour might just bring her over the edge.
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2008-11-09, 02:19 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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Re: Monk help
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2008-11-09, 02:28 PM (ISO 8601)
- Join Date
- Jul 2007
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- 500 miles that a way!
Re: Monk help
I don't agree Monty - we also suggest K and Frank's rewrite!
So, you've got money burning a whole in your pocket and nowhere to spend it, huh? You could always get some partially charged wands ...
Seriously, though, we need to know your goals. Otherwise we won't know what items would help you.Last edited by streakster; 2008-11-09 at 02:29 PM.
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2008-11-09, 02:42 PM (ISO 8601)
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- Jun 2007
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- On Paper
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Re: Monk help
Actually, depending on the campaign, a one-level monk dip isn't that bad. it gives you a decent unarmed attack if the campaign is one where it will be good to be able to fight without weapons, it gives your saves a nice boost, you can take Stunning Fist or Improved grapple, either of which could be useful. And you don't really lose much by wearing armor, so it's all good.
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2008-11-09, 02:45 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
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Re: Monk help
I agree that it's a good dip (on the other hand, I've even seen arguments for CW Samurai being a useful dip in certain cases, so that's not saying much), but that's not really a monk any more than a Fighter 1/Wizard 19 is a fighter.
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2008-11-09, 02:47 PM (ISO 8601)
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- Apr 2008
Re: Monk help
Two levels of monk makes a great dip, but an XP drag. Although for most people, it doesn't factor in, so...
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2008-11-09, 03:38 PM (ISO 8601)
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- Aug 2006
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Re: Monk help
I like the barbarian dip myself, but Monk is handy. You might see if the DM will let you have Raging Monk instead of the standard. Flurry of Blows is worth the loss. Wild Monk will make the DM tear his hair out around level 4, where it get's Wild Shape.
Are you fighting ranged or melee? If ranged, consider swapping out the monk for barbarian, or going another two levels of monk. Every bit of range is helpful, especially with Skirmish and later on when fighting casters.
Amulet's of Natural Armor are useful. They push your AC without increasing your armor weight. Consider bracers that let you cast greater magical weapons. Are you expecting to need to ambush enemies? Cloak/Boots of Elvenkind are helpful then.I am trying out LPing. Check out my channel here: Triaxx2
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2008-11-09, 04:09 PM (ISO 8601)
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- Aug 2007
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2008-11-09, 05:42 PM (ISO 8601)
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- Oct 2008
Re: Monk help
I'm pretty sure this thread was about magic items, not class choices. I don't think it's that bad myself. A third level scout gets a speed bonus, and a monk will start to get them. Spring attack and the scout skirmish bonuses will work well together in the future. And monks have a lot of anti-backstab traits for the possible pvp.
For magic items I always go for more AC first. It's usually more cost effective that increasing your attack bonus and I'm a very defensive player, even moreso if I thought the other players might turn on me.
So what I would get for pretty much any character:
Amulet of natural armor +1 (1000)
Bracers of armor +1 (1000)
Cloak of resistance +1 (1000)
Ring of protection +1 (2000)
So +3 ac +1 to all saves. Spend the rest on some skill-boosting gear. I might, depending on the campaign, get rid of something for Hand of the Mage, infinite mage hand can be very, very useful if well applied.Last edited by Captain Six; 2008-11-09 at 05:45 PM.
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2008-11-09, 05:49 PM (ISO 8601)
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- Mar 2007
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- Canberra, Australia
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Re: Monk help
Give him an item that can cast mage armour on demand. Low AC is the bane of all monks and mage armour is a very helpful spell. I'm a bit vague on the rules for magical item creation so I'm not sure what the cost will be, if you have enough left over get something that casts another protective spell on demand like shield of faith or protection from evil.
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2008-11-09, 08:14 PM (ISO 8601)
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- May 2008
Re: Monk help
Well..... Mega tumbling to get around my enemy to get to the head guy grapple him stun him murder his face.
My stats are: 16, 14, 14, 12, 12, 10
Tumbling around someone counts as moving 10 ft if I am not mistaken so rolling a three or better means I get a + 1d6 dam and +1 to AC
The only allowed classed are: Bard, Rogue, Spelltheif, Ninja, Monk, Scout
Sources allowed: Core, Expanded Psi, Complete Adventurer (laaaaaame)
Note: I want to get my DM get to allow a astetic feat to get some scout monk synergy!DEGENERATION 93: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
IRRITATION 11: If this is the hundreth time you see one of these dumb things, add a number to the Irritation and put it in your signature. This is a flip-off to social experiments.
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2008-11-09, 08:38 PM (ISO 8601)
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- Mar 2008
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- NYC
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2008-11-09, 08:50 PM (ISO 8601)
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- Apr 2008
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- USA
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2008-11-09, 09:00 PM (ISO 8601)
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Re: Monk help
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2008-11-09, 09:11 PM (ISO 8601)
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- Dec 2007
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- Finland
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Re: Monk help
No game should ever be played with less than the whole SRD though :/ I mean, XPH and ELH add, to normal classes:
Greater Manyshot
Stand Still
Improved Multiweapon Fighting
Greater Multiweapon Fighting
Reckless Offense
Improved Flyby Attack
Improved Multiattack
I mean, all those feats should've been in PHB or MM. And that's just off the top (there's a huge number of handy, but less-than-optimal feats in XPH like Open Minded, Mind over Body, Rapid Metabolism, Cloak Dance, etc. that still address points PHB simply forgot to include feats for).
I mean, Greater Manyshot really just serves to make Manyshot do something (in other words, Rogues around the world enjoy and someone might actually pick that feat voluntarily). Stand Still actually enables non-Spiked Chain melee builds to control area. Reckless Offense isn't that impressive, but still, classes like Barbarian and Fighter have feats to burn and the effect fits perfectly into Barbarian's mindset and has its uses for Fighters too. And all the monster feats are pretty much autoincludes for the Monster section since they simply make some combat styles work for higher level games.
And a feat that gives skills and a feat that increases Healing Rate and Ability Restoration Rate are both so basic that it's simply shocking they forgot to include them in PHB.
So people, do yourselves and everyone you play with a service and at least allow non-Psionic parts of SRD in every single friggin' game you ever play (heck, epic feats and non-epic monster feats make high HD monsters with lots of feats actually scary).
Oh yeah, and if at all possible, allow Psionics too. 'cause Psionics change everything - for the better (XPH is a much better written book than PHB).Campaign Journal: Uncovering the Lost World - A Player's Diary in Low-Magic D&D (Latest Update: 8.3.2014)
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2008-11-13, 11:43 AM (ISO 8601)
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- May 2008
Re: Monk help
I think the SRD is allowed fortunatly....
DEGENERATION 93: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
IRRITATION 11: If this is the hundreth time you see one of these dumb things, add a number to the Irritation and put it in your signature. This is a flip-off to social experiments.
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2008-11-13, 05:01 PM (ISO 8601)
- Join Date
- Feb 2008
Re: Monk help
I recomend Scout 3/Monk 1/Cloistered Cleric 1/Ranger 15 with Swift Hunter and swapping out your domains for Devotion feats (namely Travel and Knowledge devotion). Get the Animal Domain and use PrC Ranger to get Full BAB while you are at it, as everyone loves Divine Power.
Use TWFing with Sai's or another light Monk weapon to get the most out of your Skirmish damage+Travel Devotion feat.
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2008-11-13, 05:08 PM (ISO 8601)
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Re: Monk help
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2008-11-13, 05:52 PM (ISO 8601)
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- Mar 2007
Re: Monk help
Well, I did a build once... (seriously, follow the link below and check the level 1-4 monk entries, there are suggestions there for items to take).
Preview:
- masterwork items providing +2 circumstance bonus to skills- check with your DM what items he allows for what skills. Mostly they are only 50gp each.
- also check whether you can spend more than 25% on one item.
- with preparing spell casters in the group, a pearl of power level 1 greatly enhances the group's versatility and can net you a good 4-hour buff spell (mage armour).
- the beads of bless for 600gp are a bargain (provides +1 to hit morale bonus 1/day for the group via casting of bless)
- otherwise, the Magic Item Compendium has plenty of non-core items, and some are also very cheap for their effects.
- Giacomo
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2008-11-13, 06:27 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Monk help
Don't forget to ask about being able to buy partially charged wands.
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2008-11-13, 06:34 PM (ISO 8601)
- Join Date
- May 2008
DEGENERATION 93: Copy this into your sig and subtract 1 from the degeneration when you first see it. This is an antisocial experiment.
IRRITATION 11: If this is the hundreth time you see one of these dumb things, add a number to the Irritation and put it in your signature. This is a flip-off to social experiments.
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2008-11-13, 06:39 PM (ISO 8601)
- Join Date
- Jun 2008
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2008-11-13, 06:40 PM (ISO 8601)
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- Nov 2008
- Location
- Under the stars
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Re: Monk help
I'd say go for a doughnut as the first purchase! You will have a lot of gp left after purchasing it, and you have just picked up a portable hole! Oh, and always ask if they have any "...of doom" left. If they haven't then just buy one with chocolate coating and coconut pieces sprinkled on top instead.
Next thing you ought to get is a herring, because beating a minotaur to death with a fish is priceless! (It also qualifies for flurry of blows!)
The last thing I would advice you to get is a watch, in case you need to stop time!
Good luck on your adventures!
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2008-11-13, 06:49 PM (ISO 8601)
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- Mar 2007
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- Fresno (yes, THAT Fresno)
- Gender