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  1. - Top - End - #1
    Ettin in the Playground
     
    Yakk's Avatar

    Join Date
    Nov 2006

    Default BigScorpions [4e]

    These are a bunch of Scorpions that are nothing more than "large, and ill tempered".

    The Large Scorpion is a replacement for the MM Lighting Scorpion. No lightning powers, some slight tweaks.

    The Giant Scorpion is a "holy crap, it's a big scorpion" for low level characters.

    I then wrote up some minion versions for both monsters, so they can be used as mooks at higher levels.


    Large Scorpion + Level 1 Soldier
    Medium Natural Beast + XP 100
    Initiative +4 Perception +0 Tremorsense 5
    HP 32 Bloodied 16
    AC 16 Fortitude 14 Reflex 13 Will 11
    Resist 10 poison
    Speed 6
    [M] Claw (standard; at-will)
    +8 vs AC; 1d6+3 damage, and medium or smaller target is grabbed. The scorpion may grab up to two opponents this way.
    M Sting (standard; at-will) + Poison
    +6 vs Fortitude; 1d8+3 damage, and the target takes ongoing 5 poison damage and is immobilized (save ends both). This attack may only be made on a grabbed target.
    M Reactive Sting (immediate interrupt, when an enemy escapes from a grab; at-will)
    Make a Sting attack against the enemy who escaped from the grab
    Alignment unaligned Languages None
    Str 16(+3) Con 12(+1) Dex 14(+2) Int 1(-5) Wis 11(+0) Cha 10(+0)

    --------

    Giant Scorpion + Level 3 Elite Soldier
    Large Natural Beast + XP 300
    Initiative +4 Perception +2 Tremorsense 10
    Saves +2
    1 Action Point
    HP 104 Bloodied 52
    AC 20 Fortitude 18 Reflex 14 Will 14
    Resist 10 poison
    Speed 7
    [M] Claw (standard; at-will) Reach 2
    +9 vs AC; 1d8+4 damage, and Large or smaller target pulled 1 towards the scorpion, and grabbed. The scorpion may grab up to two opponents this way.
    M Sting (minor; at-will) + Poison
    Can normally only be used on a target grabbed since the start of the scorpion's turn, and only once per turn.
    +7 vs Fortitude; 1d8+4 damage, and the target takes ongoing 10 poison damage and is immobilized (1st save ends immobilization, 2nd save ends poison damage).
    M Reactive Grab (immediate interrupt, when an enemy escapes from a grab; at-will)
    Makes a Grab attack against someone who isn't currently grabbed.
    M Reactive Sting (immediate interrupt or minor action, when bloodied, encounter)
    Make a Sting attack with Reach 3 against any target.
    Carry (special)
    The Giant Scorpion may move with a grabbed Medium or Smaller creature at no penalty and with no check.
    Skuttle (free reaction; when hit)
    Shift 1. If you shift into an opponent's square, push opponent 1 first.

    Alignment unaligned Languages None
    Str 18(+5) Con 15(+3) Dex 12(+2) Int 1(-4) Wis 13(+2) Cha 10(+1)

    --------------------

    Large Scorpion Minion + Level 5 Minion
    Medium Natural Beast Minion + XP 50
    Initiative +7 Perception +3 Tremorsense 5
    HP 1
    AC 19 Fortitude 18 Reflex 17 Will 15
    Resist 10 poison
    Speed 6
    [M] Claw (standard; at-will)
    +10 vs AC; 4 damage
    M Sting (minor; at-will) + Poison
    +8 vs Fortitude; only immediately after you hit the target with the claw. Target takes 5 ongoing poison damage (save ends)
    Alignment unaligned Languages None
    Str 18(+6) Con 14(+4) Dex 16(+5) Int 1(-3) Wis 13(+3) Cha 10(+0)

    -----------------

    Giant Scorpion Minion + Level 9 Minion
    Large Natural Beast Minion + XP 100
    Initiative +9 Perception +7 Tremorsense 10
    HP 1
    AC 24 Fortitude 22 Reflex 20 Will 20
    Resist 10 poison
    Speed 7
    [M] Claw (standard; at-will) Reach 2
    +14 vs AC; 4 damage
    M Sting (minor; at-will) + Poison
    +12 vs Fortitude; Only immediately after you hit the target with the claw. 5 damage and target takes ongoing 5 damage (save ends)
    Alignment unaligned Languages None
    Str 20(+9) Con 16(+7) Dex 14(+6) Int 1(-1) Wis 16(+7) Cha 10(+7)

    -------------------

    Comments? I am not sure I got the damage amounts for the minions right.

    The Giant Scorpion is a bit more complex to run than the rest, as it is an elite. The minions are easy to run -- their 'grab' is replaced with a follow-up sting attack after each claw attack.

  2. - Top - End - #2
    Halfling in the Playground
     
    Tuataralad's Avatar

    Join Date
    Aug 2008
    Gender
    Male

    Default Re: BigScorpions [4e]

    Nice, these look good. I always felt that the MM scorpions were kind of pathetic, it's nice to see some more powerful ones. Everything seems pretty balanced and stuff. My only question is are you considering making any of these into mounts?
    Many thanks to Lord Fullbladder for the most excellent avatar!

    My Homebrew:
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