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Thread: Iron Knuckles (3.5e)
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2008-11-10, 09:16 PM (ISO 8601)
- Join Date
- Jan 2006
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- Olympia, Washington
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Iron Knuckles (3.5e)
Some of my favorite monsters from Ocarina of Time and Majora's Mask are the Iron Knuckles, so I decided to stat them out. I'm curious of what people think of DR/flanking.
Iron Knuckle
Spoiler
Iron Knuckle
Large Construct
HD: 14d10 (97 hp)
Init: +0
Speed: 20 ft
AC: 17 (-1 size, -2 dex, +10 Natural)
BAB/Grapple: +10/+25
Attack: Large Keen Greataxe +2 +23 (2d6+16 19-20x2)
Full Attack Large Keen Greataxe +2 +23/18 (2d6+16 19-20x2)
Face/Reach:10ftx10ft/10ft
Special Attacks: Wallbreaker
Special Qualities: Construct Immunities, Fortified Armor, SR 17, DR 5/-
Saves: Fort +4, Ref +4, Will +2
Feats: Power Attack, Cleave, Great Cleave (mindless constructs do not normally have feats, but the Iron Knuckle does)
Abilities: Str 33, Dex 6, Con -, Int -, Wis 6, Cha 1
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Climate/Terrain: Underground
Organization: Solitary, Pair, or Guard (1-2 and Gold Knuckle)
Challenge Rating: 8
Treasure: Double Coins
Alignment: Always Neutral
Advancement: 15-17 HD (Large), 18-24 HD (Huge)
A massive suit of armor sits atop the throne before you. As you approach it stands and hefts its gigantic axe. It lumbers toward you, its armor clinking.
Iron Knuckles are massive guardian constructs. They are usually set to kill all creatures that approach unless they are their creators. They smash through walls and pillars to destroy the intruders. If an Iron Knuckle is not given orders to remain in an area it will pursue its target until one of them is destroyed. Iron Knuckles do not speak but they understand the languages of their creators.
Fortified Armor: Iron Knuckles are several layers of animated armor. They are incredibly heavy but as they are damaged they shed their armor and become faster. When it has over half of it's HP the Iron Knuckle has DR 35/Flank (it can only be hurt normally when flanked). It also has resistance to fire, acid, cold, electricity, and sonic 25. If the Iron Knuckle is ever reduced to half of it's maximum HP or less it sheds its armor. This reduces its DR to 5/flank, natural armor to +5, and resistances to 10. However it is now under a permanent haste effect.
Wallbreaker: Iron Knuckles power through any obstacles in their way with their mighty axes. They ignore the hardness of any unattended object they attack with their axe. In addition, if they destroy the object they are attacking they are allowed an attack exactly as if they had just cleaved an enemy. Their axes don't stop!
Gold KnuckleSpoiler
Gold Knuckle
Large Construct
HD: 17d10 (114 hp)
Init: +0
Speed: 20 ft
AC: 22 (-1 size, -2 dex, +15 Natural)
BAB/Grapple: +12/+29
Attack: Large Vorpal Greataxe +4 +33 (2d6+16)
Full Attack Large Vorpal Greataxe +4 +33/28/23 (2d6+16)
Face/Reach:10ftx10ft/10ft
Special Attacks: Wallbreaker
Special Qualities: Construct Immunities, Fortified Armor, SR 21, DR 5/-
Saves: Fort +5, Ref +5, Will +5
Feats: Power Attack, Cleave, Great Cleave, Leap Attack, Alertness
Skills: Spot +22, Intimidate +20, Jump +31
Abilities: Str 37, Dex 6, Con -, Int 12, Wis 10, Cha 10
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Climate/Terrain: Underground
Organization: Solitary or Guard (Gold Knuckle and 1-2 Iron Knuckles)
Challenge Rating: 14
Treasure: Double Coins
Alignment: Usually Neutral Evil
Advancement: 18-20 HD (Large), 21-30 HD (Huge)
A massive suit of golden armor sits on the throne before you, flanked by two smaller suits of armor. As you approach the guards block your way with their axes as the golden armor stands, chuckling.
A Gold Knuckle is similar in appearance to an Iron Knuckle, but its armor is more ornate. It differs from an Iron Knuckle in that it has a mind controlled person as it's guiding force, usually one that is good aligned. Gold Knuckles are usually created to lead Iron Knuckles. Gold Knuckles fight in a similar fashion to Iron Knuckles, but they also use powerful leap attacks that dominate everything before them. Gold Knuckles do not speak but they understand the same languages as the person within them.
Fortified Armor: Gold Knuckles are several layers of animated armor. They are incredibly heavy but as they are damaged they shed their armor and become faster. When it has over half of it's HP the Iron Knuckle has DR 40/Flank (it can only be hurt normally when flanked). It also has resistance to fire, acid, cold, electricity, and sonic 30. If the Gold Knuckle is ever reduced to half of it's maximum HP or less it sheds its armor. This reduces its DR to 10/flank, natural armor to +10, and resistances to 15. However it is now under a permanent haste effect.
Wallbreaker: Iron Knuckles power through any obstacles in their way with their mighty axes. They ignore the hardness of any unattended object they attack with their axe. In addition, if they destroy the object they are attacking they are allowed an attack exactly as if they had just cleaved an enemy. Their axes don't stop!
C+C welcome.Last edited by starwoof; 2010-12-08 at 08:18 PM. Reason: Formatting stuff
I used to do avatars on request, feel free to use them.
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2008-11-11, 02:44 AM (ISO 8601)
- Join Date
- May 2007
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- Near Atlanta,GA USA
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Re: Iron Guardians (3.5e)
Managed well, the DR may effectively INCREASE when they are reduced down far enough... might want to consider changing the secondary DR from /- to /flank... then again, maybe not... who knows...
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2008-11-11, 02:47 AM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Olympia, Washington
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Re: Iron Knuckles (3.5e)
Thats... I never thought of that. Changing.
Last edited by starwoof; 2008-11-11 at 06:47 AM.
I used to do avatars on request, feel free to use them.