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Thread: [4e] Jump

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    Halfling in the Playground
     
    Chimera

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    Default [4e] Jump

    im without my books atm, and i would like to know if someone can post the formula for jump in [4e]. the only part i really need is about distance of a jump check with a running start.

    thanks guys
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    Titan in the Playground
     
    Goblin

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    Default Re: [4e] Jump

    With a running start, long jump distance is check result divided by five. I believe the vertical distance cleared is one fourth of that, in case you're leaping over something.
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    Dwarf in the Playground
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    Default Re: [4e] Jump

    (Check result)/5 is the number of squares you leap across. So rolling a 10 would move you a total of three squares, since you jumped over two.

    (Check result)/5 is also the number of feet you clear in a high jump, assuming a running start.

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    Titan in the Playground
     
    Goblin

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    Default Re: [4e] Jump

    Ah, right, I was being ambiguous. And got the height clearance wrong entirely.
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    Bugbear in the Playground
     
    Mauril Everleaf's Avatar

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    Default Re: [4e] Jump

    Also, unless you have the level 2 Rogue utility power Great Leap, your jump cannot exceed your speed.

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    Ogre in the Playground
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    Default Re: [4e] Jump

    Quote Originally Posted by Mauril Everleaf View Post
    Also, unless you have the level 2 Rogue utility power Great Leap, your jump cannot exceed your speed.
    However, it is assumed, is it not, that if your athletics check is good enough, you 'float' in mid-air until it is your turn to move again.
    Check out a bunch of stuff I wrote for my campaign world of Oz.

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    Titan in the Playground
     
    ElfRangerGuy

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    Default Re: [4e] Jump

    Only if it is between your first and second moves on the same turn. Otherwise, you fall when you run out of movement. In other words, you have to double move.
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    Ogre in the Playground
     
    Planetar

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    Default Re: [4e] Jump

    Quote Originally Posted by Burley Warlock View Post
    However, it is assumed, is it not, that if your athletics check is good enough, you 'float' in mid-air until it is your turn to move again.
    Also known as the "Princess Toadstool" maneuver.

    *goes off to find his NES*

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    Bugbear in the Playground
     
    Mauril Everleaf's Avatar

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    Default Re: [4e] Jump

    As Killian said, no you do not "float" unless you double move. Unless you have the capabilities of flight or are falling more than 100 feet (as per the DMG) you are on the ground at the end of your turn.

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    Bugbear in the Playground
     
    MindFlayer

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    Default Re: [4e] Jump

    Quote Originally Posted by Hzurr View Post
    Also known as the "Princess Toadstool" maneuver.

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    Bugbear in the Playground
     
    Colmarr's Avatar

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    Default Re: [4e] Jump

    Quote Originally Posted by Dentarthur View Post
    (Check result)/5 is the number of squares you leap across. So rolling a 10 would move you a total of three squares, since you jumped over two.
    If memory serves, the example given under the boxed text for Jump directly contradicts you.

    We had a party discussion about this issue and decided to go with the "across" interpretation, but it's not straightforward.
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