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Thread: [4e] Jump
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2008-11-10, 09:23 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- East Side
- Gender
[4e] Jump
im without my books atm, and i would like to know if someone can post the formula for jump in [4e]. the only part i really need is about distance of a jump check with a running start.
thanks guysDarnit Dave! what did i tell you about playin' that unicorns and corridors?!
- Chuck
Fool me once? shame on you,
Fool me twice? Do you want your posessions identified?
- Kevin, about nethack
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2008-11-10, 09:43 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
Re: [4e] Jump
With a running start, long jump distance is check result divided by five. I believe the vertical distance cleared is one fourth of that, in case you're leaping over something.
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2008-11-10, 09:49 PM (ISO 8601)
- Join Date
- Sep 2008
- Gender
Re: [4e] Jump
(Check result)/5 is the number of squares you leap across. So rolling a 10 would move you a total of three squares, since you jumped over two.
(Check result)/5 is also the number of feet you clear in a high jump, assuming a running start.
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2008-11-10, 10:01 PM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Back in the USSR
- Gender
Re: [4e] Jump
Ah, right, I was being ambiguous. And got the height clearance wrong entirely.
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2008-11-10, 11:05 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e] Jump
Also, unless you have the level 2 Rogue utility power Great Leap, your jump cannot exceed your speed.
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2008-11-11, 09:56 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- RVA
- Gender
Re: [4e] Jump
Check out a bunch of stuff I wrote for my campaign world of Oz.
SpoilerI am the Burley, formerly known as Burley Warlock. I got my name changed. Please remember me...
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2008-11-12, 12:05 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: [4e] Jump
Only if it is between your first and second moves on the same turn. Otherwise, you fall when you run out of movement. In other words, you have to double move.
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2008-11-12, 12:12 PM (ISO 8601)
- Join Date
- Jul 2004
- Gender
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2008-11-12, 05:26 PM (ISO 8601)
- Join Date
- Nov 2006
Re: [4e] Jump
As Killian said, no you do not "float" unless you double move. Unless you have the capabilities of flight or are falling more than 100 feet (as per the DMG) you are on the ground at the end of your turn.
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2008-11-12, 05:48 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- Chicago, IL
- Gender
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2008-11-13, 01:21 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- Coffs Harbour, Australia
- Gender
Re: [4e] Jump