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Thread: Fire Emblem D&D

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    Ettin in the Playground
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    Default Fire Emblem D&D

    Alright, an idea that's been bouncing about my brain-box for a while now was playing a D&D game that's based on the Fire Emblem games. I love the setting and trademark character of the Fire Emblem games. The tactical focus of 4th Edition naturally ties in to the gameplay of the Fire Emblem games, and I'd love to DM a game that had heroic warriors, pegasus riders and tome-using mages.

    Other than that, I haven't a clue how to run a game that feels like it's set in one of the FE games, retaining the trademark charm and wonder while still allowing players to have fun and make a difference. Naturally, I turned to the forums for advice. My question:

    Do you have any suggestions or reccomendations to help me successfully run such a game and create a setting that captures the feel of the Fire Emblem games?
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    Default Re: Fire Emblem D&D

    No suggestions, just that I hope others give you some suggestions, as I've been thinking about that for a very long time as well. Because FE and D&D are both really awesome.

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    Default Re: Fire Emblem D&D

    Well, if you want to emulate the weapon triangle, you can arrange the weapon groups into three categories--say, light and heavy blades in one, axe/mace/flail weapons in another, and polearms in a third. From there, draft a house rule that gives +2 to hit against a foe using one group and -2 against the other. That preserves the tactical strategy of targeting foes with the proper weapon, though this idea requires that the DM and the players make explicit weapon choices rather than choosing one as an afterthought.
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    Default Re: Fire Emblem D&D

    Sneakity sneakity sneakity...

    Try this?

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    Default Re: Fire Emblem D&D

    First, great work, Mando Knight. There are a lot of great things to draw from in that thread. Secondly, if you really want to capture the feel of the game, have a common theme with the enemies. Make them follow certain patterns or character classes. One of Fire Emblem's biggest staples was the recognizable classes. Now, that doesn't mean you keep throwing the same enemies at them over and over. There are lots of classes to draw from. And don't forget the Ballistas.
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    Default Re: Fire Emblem D&D

    Quote Originally Posted by Arq Kujos View Post
    First, great work, Mando Knight.
    Thanks. If anyone here wants to post their ideas on that thread, it's *technically* not dead yet...

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    Ettin in the Playground
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    Default Re: Fire Emblem D&D

    @Catch: That's a really good idea! I'll have to remember that.

    @Arq: That's probably what I'd have to do - the difference is in the maps and how the units are used.

    @Mando Knight: Your homebrew is geared more to high-level play, but I will use the "Tome Implement."

    Cool! Does anyone have any more ideas?
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    Quote Originally Posted by PhoeKun View Post
    Raz, you scoundrel! You planned this!
    Quote Originally Posted by BladeofObliviom View Post
    Great, and now I'm imagining what Raz's profile on a dating site would look like. "Must be okay with veils."
    Quote Originally Posted by Kasanip View Post
    I don't think there is such a time to have veils that it is not the fault of Raz_Fox.
    Quote Originally Posted by Dervag View Post
    It's a freaking Romulan dump truck. The Romulans are no more likely to build an unarmed warp-capable ship than they are to become a hippy commune.

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    Default Re: Fire Emblem D&D

    I suggest you think about class a little because if you think about some of the class of fire emblem are a mix

    like I tried to make a jaffar(assassin) but he had a couple of levels in ranger and rouge then the assassin prestigeclass, I also tried to think up of a Rath (nomad) build but it's a little challanging.

    class can be difficult but you also have to think of the spells

    like I don't think D&D have anything that like flux or most of the dark magic in Fire emblem. Anima magic is simple there some spells like that. light magic Haven't really seen spells like that in D&D.

    there also that one character that can always turn into a dragon.
    Then you thing of pegasus knight what there build wouyld be like.

    Plus I bet draco knights would be a little overpowered.
    also if you want the weapons to act like certain weapons in Fire Emblem like keen wepons be like killing edges and you could look for some enchants that would act light a runblade or lightbrand or better yet a wind sword!
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    Default Re: Fire Emblem D&D

    Quote Originally Posted by The Nightwalker View Post
    also if you want the weapons to act like certain weapons in Fire Emblem like keen wepons be like killing edges and you could look for some enchants that would act light a runblade or lightbrand or better yet a wind sword!
    You could replicate a Windsword pretty well with Blade of the Eldritch Knight from AV2, I imagine. Maybe decrease the reach though...

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    MindFlayer

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    Default Re: Fire Emblem D&D

    I've thought about making the weapons system too, but there's one problem: If your character is low level and, therefore, low on feats/abilities, dropping his axe to defend against a swordsman could give him a better defense bonus...

    The other stuff's pretty good, though of course certain classes, like Monks, are missing.

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    Default Re: Fire Emblem D&D

    ...sigh...
    This is thread Necromancy, the bane of actual productive discussions.
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