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Thread: Rules Questions
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2006-08-14, 10:52 AM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Rules Questions
We hope the rules are clear, concise and complete, but there will inevitably be some questions. Use this topic to ask away, and between Rich and me, we'll get the questions answered. The answers will eventually become the basis for a FAQ.
Owner of APE Games.
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2006-08-15, 12:36 AM (ISO 8601)
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- Jul 2006
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- Billings, Montana
Re: Rules Questions
So... does this mean the rules are posted somewhere?
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2006-08-15, 08:35 AM (ISO 8601)
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- Apr 2004
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- Massachusetts
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Re: Rules Questions
Originally Posted by Justin_Miller
Get your facts first, and then you can distort them as much as you please. - Mark Twain
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2006-08-15, 09:07 AM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Nope, the rules aren't posted yet. However, 300ish people out there have the game after GenCon.
Owner of APE Games.
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2006-08-15, 09:05 PM (ISO 8601)
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- Aug 2006
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Re: Rules Questions
Two questions, and forgive me as I'm at work and don't have the cards in front of me:
1.) One of Durkon's Schticks is missing it's win result. It is the one with a blindfolded, drunk Thor throwing lightnign bolts. In our game we assumed it was 1 wound, but clarificationw ould be nice.
2.) If you use the Screw This! card that allows you to negate abilities, how does this work for Leaders? Is the +1 battle size gone the entire time, or will a player add a monster after this turn?
I think that's all we've got for right now, enjoying the game otherwise!
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2006-08-15, 11:58 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Originally Posted by Video
Originally Posted by Video
The Leader ablility says that the Battle Size is +1, meaning that the room gets one more monster played in it than would normally be played. 'If I Forgot They Could Do That' is played on the turn that the Leader card was put into play, then the battle size is reduced accordingly (give the extra card(s) back to the person who laid them until the battle size is correct. The battle size is locked after player begins battling the monster. It cannot be changed on that turn, nor on future turns.
Thinking about it, there's probably more I can say about the Leader ability, but it's late and that's a discussion for another day.
Owner of APE Games.
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2006-08-16, 01:47 AM (ISO 8601)
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- Aug 2006
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Re: Rules Questions
Thanks for the answer, that's how we played both of the cards, so good to see we did it right.
I'll be sure to post up any more questions :)
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2006-08-16, 07:47 PM (ISO 8601)
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- Aug 2006
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Re: Rules Questions
Got another:
Is loot with the OotS emblam considered loot that is "drooled over" for all players (aka - Can two players pass something back and forth like Dragon Horde to continually give each other +4 bonuses)? Does it count for loot for schtick trade-ins and Xykon's lair entry?
Thanks again :)
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2006-08-17, 07:52 AM (ISO 8601)
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- Aug 2006
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Re: Rules Questions
Can you please explain how to use Elan's Schtick "Poorly Planned Illusion"? I'm confused as to whether the creature dropps teh phat lewts or not. What leads me to this confusion is the use of the word "defeated" in the effects text.
Thanks.
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2006-08-18, 04:17 PM (ISO 8601)
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- Jun 2006
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- Houston
Re: Rules Questions
Originally Posted by Phantom
If loot was already dropped in the room as a result of a previous battle, that loot will now be left unguarded in the room. At this point, since Elan is responsible for clearing the room of the last monster, he would have the option of picking up 2 loot (the same as when someone kills the last monster in a room).
Use of the term "defeated" seems appropriate since Elan is indeed successful in his battle roll and is therefore able to inflict his will upon the monsters by forcing them to move to an adjacent room.
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2006-08-18, 04:24 PM (ISO 8601)
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- Jun 2006
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- Houston
Re: Rules Questions
Originally Posted by Video
Yes. Two players can pass an item back and forth between themselves. This is not limited to loot containing the wild card icon. Take a loot that has 1 Roy and 1 V face for example. The players playing those two characters could also exchange that loot back and forth.
Yes. You can use loot containing the OOTS emblem just like you would any other loot. Each OOTS emblem always counts as one face.
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2006-08-18, 04:32 PM (ISO 8601)
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- Jun 2006
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- Houston
Re: Rules Questions
Originally Posted by ElderGias
The only limitation is that in PvP battles, an assisting player can only help one of the two players in the battle. You can't assist both sides.
Assistance is only good for a single battle (ie. a single die roll). If you decide to attack the next monster in the stack you have to offer new loot in order to gain assistance.
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2006-08-19, 02:03 AM (ISO 8601)
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- Jan 2006
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- Indianapolis
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Re: Rules Questions
1) How many Bragging Points is the defeat of Xykon worth? Page 27 specifies 5, but page 29 specifies 2*lvl.
2) Do the monster cards in the Xykon Deck have the red X symbol? Page 27 states that they do not, but ....
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2006-08-20, 03:27 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
First, a big Thank You to Craig (Krago) for fielding some of these questions. Craig was one of the primary playtesters for the game and also the hatcher of many of the game's cooler ideas. Those of you at GenCon might have met Craig giving demos of the game.
Originally Posted by Argus
We need to talk about whether monsters on the Xykon level provide XP. We talked about this at length, and thought we'd come to a conclusion, but unfortunately the final result was confusion on this point in the rules.
Owner of APE Games.
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2006-08-20, 03:30 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Originally Posted by ElderGias
The intent of this shtick (Party Leader Veto) was for it to be used during Roy's turn. It should therefore include the text "At the start of your turn..."
Owner of APE Games.
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2006-08-20, 05:32 PM (ISO 8601)
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- Jan 2006
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- Indianapolis
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Re: Rules Questions
In a collapsing dungeon, the rule about removing a room with any players still in it seems odd.
You may not remove a room with any players still in it unless there are no rooms without players in them remaining on the lowest floor of the dungeon, or unless the only room without players in it is the room with the stairs up.
For that matter, if a floor has more than one set of stairs leading down to it, it seems that it would be difficult to remove a room once that floor is reduced to the rooms below and between the stairs.
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2006-08-20, 06:27 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Originally Posted by Argus
The rules say that you can only remove rooms from the left or the right, so removing the Chasm of Unnecessary Cliffs or the Dungeon Corridor would not be an option. Removing a room from the middle might cut off a character's 'escape route', and it therefore illegal.
Note too that there may sometimes be more than a single room on a level with stairs. This is fine - continue removing rooms from either the right or the left, but leave one set of stairs on the level to escape from.
Owner of APE Games.
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2006-08-20, 11:44 PM (ISO 8601)
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- Jan 2006
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- Indianapolis
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Re: Rules Questions
Okay, and to make sure I understand the bit about the left edge or right edge:
Assume that the first level had eight rooms labelled A-H, it had stairs going down from 1B and 1G, and the second level ended up with two disconnected sections explored: A-C and F-H. Would A, C, F, and H all be permissible for removal as long as they aren't occupied by players? (Note that allowing just A or H might lead to a problem once those two are gone.)
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2006-08-20, 11:55 PM (ISO 8601)
- Join Date
- Mar 2005
Re: Rules Questions
- The "I Forgot They Could Do That" Screw This! Card has already been mentioned. Can it negate a support ability?
(example: Xykon gets an 'Assist' Support from every Goblin and Undead on his floor, giving him +2 A/D for each such monster on his floor - which can climb up pretty high, since he has Horde as well. Can the Screw This! card negate that whole bonus?)
- Roy's Fearless Leader Schtick lets him, whenever he helps in a battle, heal 1 wound or unflip one flipped schtick at the end of the battle. Is that on him, the player he helped, or either?
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2006-08-21, 09:03 PM (ISO 8601)
- Join Date
- Aug 2006
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- Milwaukee, WI
Re: Rules Questions
Well, I picked up a copy of the game at GenCon, and got a chance to play it with 4 other friends yesterday.
Firstly, we started off with the simplest setting, which stated a ~4 hour game. Taking into account learning how to play, and all, I was thinking maybe 5 hours. We wound up playing for 7.5 hours before finally finishing the game. And this is with only one room on lvl 3...
The one rules question I have (other than those already directly answered), is the wording of Elan's Poorly Planned Illusion. It states in the results that player 'MAY' move a monster to an adjacent room. We all took that to mean that it was an optional effect, and that the Elan player could either defeat the monster or move the monster.
Based on an earlier answer, I'm guessing this was incorrect? If so I would suggest a change of the wording on those cards, or an errata at least.\"Help Wanted: Telepath, You know where to apply!\"
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2006-08-22, 06:53 AM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Re: Rules Questions
Originally Posted by Moebius
Originally Posted by Moebius
Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
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2006-08-22, 07:03 AM (ISO 8601)
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- Aug 2003
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- Philadelphia, PA
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Re: Rules Questions
Originally Posted by red_eagle123
Why he would choose to use the shtick and not take advantage of its movement capabilities is up to the player; I can think of several scenarios. For example, you might want to move Monster A to another dungeon floor (if stairs are present) to weaken a Support-using Monster B for your Attack on your next turn. So you might choose to move Monster A, and not Monster B. Remember that PPI is an area effect, so you can pick and choose which monsters you move and where.
The important point is, you CANNOT cause a Wound with a Battle Shtick unless it specifically says it can cause a Wound. PPI doesn't say that, so it can't be used to kill monsters.
So the card is technically correct as-is, but it is definitely one for the FAQ, as on the surface, it could seem confusing.Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
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2006-08-22, 05:39 PM (ISO 8601)
- Join Date
- Mar 2005
Re: Rules Questions
Originally Posted by The Giant
Another question: Monsters with the Flying ability can only be battled with a Shtick with Range > 0. Now, if the player is in the same room with the Flying monster, is it still considered a Range 0 attack for other purposes? (example: Can Haley Sneak Attack flying monsters?)
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2006-08-22, 09:19 PM (ISO 8601)
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- Jan 2006
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- Indianapolis
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Re: Rules Questions
Originally Posted by Moebius
You may use shticks with a Range greater than 0 (often abbreviated "Range > 0") against a foe even while in the same room with that foe.
You NEVER make a Ranged Attack at a foe at Range 0.
And Sneak Attack isn't a Battle Shtick, so Flying doesn't interfere with it.
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2006-08-23, 12:42 AM (ISO 8601)
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- Jun 2006
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- Houston
Re: Rules Questions
One more example regarding flying monsters and range:
If Belkar is in a battle with a flying creature, he could use his "Twin Daggers of Doom" shtick coupled with his "Leaping Attack" shtick to combat this creature.
By default, the "Twin Daggers of Doom" shtick only has a range of 0, but when combined with the "Leaping Attack" shtick, Belkar's "Twin Daggers of Doom" gains a +1 to its range. This allows Belkar to attack a flying creature when standing in the same room with it.
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2006-08-25, 06:21 PM (ISO 8601)
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- Jan 2006
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- Indianapolis
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Re: Rules Questions
Elven Senses... Tingling!
Since stairs are found on a low roll, would someone really want to use this as printed?
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2006-08-25, 10:51 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Originally Posted by Argus
So with one instance of the shtick in play, V needs a 5 or less.Owner of APE Games.
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2006-08-25, 11:13 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Originally Posted by ElderGias
Sweet, huh?
Owner of APE Games.
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2006-08-25, 11:39 PM (ISO 8601)
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- Nov 2005
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- Houston, TX
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Re: Rules Questions
Originally Posted by ElderGias
The back-and-forth comes into play when offering loot to NPC's. Since each player (and NPC) can only accept loot from one player, and since NPC's aren't as good at discerning who is making a better offer, they will automatically help the first person offering them loot. The other player cannot offer more loot to that NPC, but the same player MAY offer more loot, if desired.
Originally Posted by ElderGias
Originally Posted by ElderGias
Originally Posted by ElderGias
Originally Posted by ElderGias
Owner of APE Games.
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2006-08-27, 09:00 PM (ISO 8601)
- Join Date
- Sep 2005
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- Indianapolis, IN
Re: Rules Questions
This might be more commentary than rules, so feel free to redirect.
I've played OOTS Adventure game twice now--each session with four players in the 'short' game coming in at betweeen 4 and 5.5 hours. We ended up with 2 players playing the same characters in each (even though we shuffled and randomized the draw) Haley and V being the recurring players.
We love it. And at the same time some things don't quite make sense.
Of our group's experience thus far, I think the loot rules have been a sticking point.
The person playing Haley won and was second in these games, she also had the most loot and loot getting abilities. I think loot is the root of all evil in this game (well everywhere really, if I may be so Marxist!). If you don't have loot you can't get as many schticks or assistance which then
prevents you from further schtick getting and thereby preventing you
from getting down to the later levels. Would allowing 2 loots instead
of one per room get us farther down the line? A thought.
One of our party members suggested that the loot rules be raised by +1 all around. Thus, you could pick up 3 loot after all mobs are vanquished, 2 loots if you are just 'looting' or resting. This would certainly speed up the game considerably. (Speed only being an issue when at 5 hours the player exploiting Ray's schtick flipping errata was just having too much fun).
Another question is whether the loot to schtick ratio in calculating the victory points is appropriate. Should they be equal or should schticks count for more?
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