Results 31 to 60 of 619
Thread: Rules Questions
-
2006-08-25, 10:51 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by Argus
So with one instance of the shtick in play, V needs a 5 or less.Owner of APE Games.
-
2006-08-25, 11:13 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by ElderGias
Sweet, huh?
Owner of APE Games.
-
2006-08-25, 11:39 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by ElderGias
The back-and-forth comes into play when offering loot to NPC's. Since each player (and NPC) can only accept loot from one player, and since NPC's aren't as good at discerning who is making a better offer, they will automatically help the first person offering them loot. The other player cannot offer more loot to that NPC, but the same player MAY offer more loot, if desired.
Originally Posted by ElderGias
Originally Posted by ElderGias
Originally Posted by ElderGias
Originally Posted by ElderGias
Owner of APE Games.
-
2006-08-27, 09:00 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Indianapolis, IN
Re: Rules Questions
This might be more commentary than rules, so feel free to redirect.
I've played OOTS Adventure game twice now--each session with four players in the 'short' game coming in at betweeen 4 and 5.5 hours. We ended up with 2 players playing the same characters in each (even though we shuffled and randomized the draw) Haley and V being the recurring players.
We love it. And at the same time some things don't quite make sense.
Of our group's experience thus far, I think the loot rules have been a sticking point.
The person playing Haley won and was second in these games, she also had the most loot and loot getting abilities. I think loot is the root of all evil in this game (well everywhere really, if I may be so Marxist!). If you don't have loot you can't get as many schticks or assistance which then
prevents you from further schtick getting and thereby preventing you
from getting down to the later levels. Would allowing 2 loots instead
of one per room get us farther down the line? A thought.
One of our party members suggested that the loot rules be raised by +1 all around. Thus, you could pick up 3 loot after all mobs are vanquished, 2 loots if you are just 'looting' or resting. This would certainly speed up the game considerably. (Speed only being an issue when at 5 hours the player exploiting Ray's schtick flipping errata was just having too much fun).
Another question is whether the loot to schtick ratio in calculating the victory points is appropriate. Should they be equal or should schticks count for more?
If the good lord had intended us to walk, he wouldn't have invented roller skates. ~Willy Wonka
Avatar courtesy of the one and only Trog
-
2006-08-28, 09:56 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Rules Questions
Originally Posted by apegamer
-
2006-08-29, 12:21 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Houston
Re: Rules Questions
Originally Posted by Madame_Zelia
- Pick up 2 loot if you clear the last monster in the room (by killing or displacing)
- Pickup 2 loot if you rest in a room that contains only loot (no monsters)
- Pickup 1 loot and then move to a new room and have the rest of your turn
- Move into a room and pickup 1 loot assuming that the room contains only loot and one or more other players so no new monsters are played.
To further help with the loot balance, Haley, Elan, and Durkon also have other ways to increase the amount of loot they collect in the game (Haley has a shtick that simply lets her pick up extra loot, Elan has a shtick that makes him more attractive when offering loot for assistance in battle, and Durkon can offer to heal other players in exchange for loot).
Because we felt we had balanced the loot gathering and the shtick gathering, we decided that they should contribute equally to the victory condition. At the end of the game, some characters tend toward having more shticks while others tend toward having more loot. We tried a lot of different variations and the rules we finally settled on seemed to hold up the best across numerous play tests.
If you happen to try out some rule tweaks, please post your results. We would be interested to hear how your change affected the gameplay (either positively or negatively).
-
2006-08-29, 09:39 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Indianapolis, IN
Re: Rules Questions
Originally Posted by Krago
We're all bouncing around some ideas to see what would happen. The Haley-player pointed out that with some changes suggested, she'd only get more powerful. Maybe the issue is the loot to victory point ratio. Only time and tweaking will tell.
If the good lord had intended us to walk, he wouldn't have invented roller skates. ~Willy Wonka
Avatar courtesy of the one and only Trog
-
2006-08-30, 09:51 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Rules Questions
Okay, this is gonna be an odd question but:
How many of the promo cards is one "supposed" to play the game with? It would seem to me that it should be just one since each person at the GenCon booth got one, but I just want to make sure.
-
2006-08-30, 10:33 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Houston
Re: Rules Questions
Originally Posted by ElderGias
I would recommend only adding one of the Zombie Gamer promo cards to a game set. You may have noticed that the vast majority of the monsters in the battle deck are unique (ie. only one instance of the card in the deck). Only a few of the lower power monsters have multiples.
In keeping with this spirit, I would recommend treating the Zombie Gamers as more of a "named villain" that shows up once per game rather than as an "anonymous henchman" that shows up around every corner.
Also keep in mind that the Zombie Gamer card received less playtesting than the other cards so inserting a bunch of them into the game may yield unpredictable results.
-
2006-08-30, 10:39 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Rules Questions
Cool, thanks for the answer!
-
2006-08-30, 10:48 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Rules Questions
Got another two:
Lets say that on dungeon floor ends up with two stairs leading down from it (this would be possible is someone found the stairs, and also used the Screw This card that puts in a set of stairs). Now the dungeon is collapsing and we are removing rooms, which set of stairs gets the room below it removed, or does it not matter?
Some monsters say that you cannot use any sticks with are range 0 against them, which puts an odd possibility out for Haley. Lets say Haley has her bow and the Shtick that lets her use her bow at range 0 with +1/+1 (Sneak Attack I believe). If she just used her bow against the monster, she would get just the bonuses from the bow. She can't use a range 0 weapon on the monster, but the bow has a range of greater than 0. The Sneak Attack card says you get the bonus when making an attack at range 0 with the bow. So by a strict reading of the cards, I should be able to use my range 4 bow to attack the creature that cant be attacked with range 0 weapons, but also use my range 4 bow as a range 0 weapon to get the bonus from Sneak Attack since though I am using it as a range 0 weapon it is still a range 4 weapon. Im pretty sure that was not the intent, but by strict wording, that is the meaning. Should this not be possible?
-
2006-08-30, 11:22 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by ElderGias
I think both these have been answered before in this thread, but it's getting quite long, and since they're coming up again, I'll add notes for both of these into the Clarifications section of the FAQ (which one of the moderators really should make sticky.)
I'll try to get to that later today.
Owner of APE Games.
-
2006-08-30, 11:25 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Rules Questions
Oh, sorry, didn't see those in the thread before. Yeah, it is nice to have all the answer questions on the FAQ page (I check that often for updates), plus you can easily print it to add to the game box for future games, so its nice to have it all in one place.
-
2006-08-30, 11:37 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
Re: Rules Questions
Btw, can we get a list of the people that can give "official rulings" on rules questions?
So far it seems to be:
The Giant (Creator of OOTS)
Apegamer (C0-creater of OOTS boardgame)
Krago (Playtester and GenCon demoer)
Anyone else?
-
2006-08-30, 12:02 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by ElderGias
Owner of APE Games.
-
2006-08-31, 09:41 PM (ISO 8601)
- Join Date
- Apr 2004
- Location
- Massachusetts
- Gender
Re: Rules Questions
Originally Posted by apegamer
EDIT: There was a question that was going to go here, but then I re-examined the rules and realized it was a) already covered and b) pretty dumb.
Get your facts first, and then you can distort them as much as you please. - Mark Twain
-
2006-09-02, 04:14 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Lebanon, IN
Re: Rules Questions
We played last night, and a few issues came up.
1) How do you handle it when Haley uses her double shot schtick (roll twice, take the highest) against a monster with Multiattack (roll twice/three times, take the highest)? Do they cancel each other out? Or is there some other way to handle this?
2) Does anyone else find Roy's Great Cleavage schtick to be too powerful? We had one encounter on dungeon level 3 that, thanks to Redcloak, demon roaches, and a few well-placed Goblin Necromancers, soon turned into a battle-size 22 encounter! Included in the stack were 3 Linear Guild members (Nale, Thog, and Yikyik). By the time Roy got to them, his Great Cleavage (hee hee... Roy has boobies) was high enough that he didn't even have to roll. He got enough monster cards from the battle to receive 8 schticks just from the trade-ins!
We're now considering implementing a house rule limiting the battle size to a max of 10.
-
2006-09-03, 01:51 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by Ubeor
1) Roll two dice and remember the best result.
2) Roll two dice again, and remember the best result.
3) Roll two dice again, and remember the best result.
4) Use the worst of the three results.
Originally Posted by Ubeor
Owner of APE Games.
-
2006-09-04, 03:52 AM (ISO 8601)
- Join Date
- Aug 2003
- Location
- Philadelphia, PA
- Gender
Re: Rules Questions
Originally Posted by Ubeor
There is no conflict. Multiattack only works when the monster is on Attack, Double Shot only works when Haley is on Attack. Haley and the monster cannot both be on Attack at the same time.
This should still be in the FAQ, though, because it may not be immediately apparent.
Originally Posted by Ubeor
Originally Posted by Ubeor
-
2006-09-04, 08:53 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by The Giant
Originally Posted by The Giant
Owner of APE Games.
-
2006-09-04, 01:06 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Augusta, GA
- Gender
Re: Rules Questions
Well my friends and I were playing the game for the first time and we were confused on a few things:
1) This has to be a silly question but it seems the loot can make it too easy to kill any monster when you have enough equiped. Is there a limit to how much loot you can equip? Also because of this do monsters get more powerfull as you go down in levels to balance this?
2) On the attack/deffence is there an auto fail roll (or would that just be a house rule)?
3) I don't know it seems Haly's ability to look at the loot is too easy and a bit unbalanced at times is there something else to the ability we just didn't pick up on? (Most likely not).
I think I have more questions but I can't think of them at this time so I'll have to rethink some more for later. Thanks.
-
2006-09-04, 10:53 PM (ISO 8601)
- Join Date
- Aug 2003
- Location
- Philadelphia, PA
- Gender
Re: Rules Questions
Originally Posted by Solution9
Originally Posted by Solution9
Originally Posted by Solution9
Originally Posted by Solution9
-
2006-09-04, 11:32 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Augusta, GA
- Gender
Re: Rules Questions
Darn you beat me to my own post I figured out a few things on my own once again but oh well.
But anywho about equiping loot cards, from what I understand in the rules that the more loot cards you have equiped that the character drools over adds bonuses to your attack/defence rolls. So if Elan had two equiped loots that had one face each is that not a +2 to attack/defence? So if thats the case having more of those adds a huge bonus which could inheritanly make you rediculas correct? Please tell me I'm not understanding that part correctly.
-
2006-09-05, 12:08 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
No, you can give loot to other players to assist you in battle. For each of their faces on the loot, you get a +2 to your roll.
If loot has YOUR face on it, then equipping it will not give you +2. You should save this, and trade them in for shticks when you get enough faces.Owner of APE Games.
-
2006-09-05, 12:18 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Central Illinois (GMT -6)
Re: Rules Questions
Regarding a monster's Bloodlust ability, if I understand correctly, this ability would cause any schtick that causes a draw on result an automatic loser, correct? For instance, Durkon using Big Heavy Armor or Haley using Hide would be pointless, because even if Durkon/Haley wins, the schtick makes the battle a draw instead, and Bloodlust makes the draw into a loss. Or do the abilities not stack like that?
Penny for your thoughts? Are you sure you're not pricing yourself out of the market? Most people give them to me free whether I want them or not.
-
2006-09-05, 07:49 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
You're right. If Durkon uses Big Heavy Armor against a monster with Bloodlust, and wins, then the result of the shtick (which says that the battle is a draw) means that he actually loses.
In short, don't use shticks that say the battle is a draw against monsters with Bloodlust.Owner of APE Games.
-
2006-09-05, 11:54 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Rules Questions
Originally Posted by apegamer
-
2006-09-05, 12:10 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Rules Questions
Originally Posted by Ubeor
My group just finished our first game the other night, and we ended up with one battle with a final battle size of 42. After the first dozen or so, I think we all wanted to end it, but a number of us were low on cards at that point and had no choice but to add monsters that increased the battle size. By the end, we had monsters that had the Hoard support ability for goblins (this was Redcloak on Xykon's level, who started it all), as well as kobolds, fiends, and undead. So demon roaches increased the battle size by 4, and we had 2 or 3 of them, plus the demon roach king (or something like that).
This all happened when one of the players decided to enter the last unexplored room on Xykon's level, even though we'd already found Xykon (who had a battle size of a mere 15). When he first showed up, Xykon's attack and defense were 34, but we managed to reduce them to 28 by eliminating some monsters in another room giving him support. But when Redcloak showed up, it raised Xykon's attack and defense to 52.
All told, our first "short" game was about 8-9 hours. This was after starting a couple earlier games, but not being able to finish them due to time, so it's not like we were still learning the rules when we played this time.
-
2006-09-05, 12:21 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Rules Questions
Originally Posted by apegamer
-
2006-09-05, 12:27 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
There has been a lot of mention about the duration of the game. While the game can go more or less as long as you want it to, it's also possible to finish the game in the listed time.
For instance, at GenCon, all 7 of the full games we played at the events finished in the alloted 4 hours, including explaining rules to people who'd not played the game.
I will say, though that in the games we ran, people pushed out going to the Xykon level as long as they could, for fear that Xykon and his minions would annihilate them. But in each case, Xykon eventually fell.Owner of APE Games.