Results 31 to 60 of 609
Thread: Rules Questions
-
2006-08-29, 12:21 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Houston
Re: Rules Questions
Originally Posted by Madame_Zelia
- Pick up 2 loot if you clear the last monster in the room (by killing or displacing)
- Pickup 2 loot if you rest in a room that contains only loot (no monsters)
- Pickup 1 loot and then move to a new room and have the rest of your turn
- Move into a room and pickup 1 loot assuming that the room contains only loot and one or more other players so no new monsters are played.
To further help with the loot balance, Haley, Elan, and Durkon also have other ways to increase the amount of loot they collect in the game (Haley has a shtick that simply lets her pick up extra loot, Elan has a shtick that makes him more attractive when offering loot for assistance in battle, and Durkon can offer to heal other players in exchange for loot).
Because we felt we had balanced the loot gathering and the shtick gathering, we decided that they should contribute equally to the victory condition. At the end of the game, some characters tend toward having more shticks while others tend toward having more loot. We tried a lot of different variations and the rules we finally settled on seemed to hold up the best across numerous play tests.
If you happen to try out some rule tweaks, please post your results. We would be interested to hear how your change affected the gameplay (either positively or negatively).
-
2006-08-29, 09:39 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Indianapolis, IN
Re: Rules Questions
Originally Posted by Krago
We're all bouncing around some ideas to see what would happen. The Haley-player pointed out that with some changes suggested, she'd only get more powerful. Maybe the issue is the loot to victory point ratio. Only time and tweaking will tell.
If the good lord had intended us to walk, he wouldn't have invented roller skates. ~Willy Wonka
Avatar courtesy of the one and only Trog
-
2006-08-30, 10:33 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Houston
Re: Rules Questions
Originally Posted by ElderGias
I would recommend only adding one of the Zombie Gamer promo cards to a game set. You may have noticed that the vast majority of the monsters in the battle deck are unique (ie. only one instance of the card in the deck). Only a few of the lower power monsters have multiples.
In keeping with this spirit, I would recommend treating the Zombie Gamers as more of a "named villain" that shows up once per game rather than as an "anonymous henchman" that shows up around every corner.
Also keep in mind that the Zombie Gamer card received less playtesting than the other cards so inserting a bunch of them into the game may yield unpredictable results.
-
2006-08-30, 11:22 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by ElderGias
I think both these have been answered before in this thread, but it's getting quite long, and since they're coming up again, I'll add notes for both of these into the Clarifications section of the FAQ (which one of the moderators really should make sticky.)
I'll try to get to that later today.
Owner of APE Games.
-
2006-08-30, 12:02 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by ElderGias
Owner of APE Games.
-
2006-08-31, 09:41 PM (ISO 8601)
- Join Date
- Apr 2004
- Location
- Massachusetts
- Gender
Re: Rules Questions
Originally Posted by apegamer
EDIT: There was a question that was going to go here, but then I re-examined the rules and realized it was a) already covered and b) pretty dumb.
Get your facts first, and then you can distort them as much as you please. - Mark Twain
-
2006-09-02, 04:14 PM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Lebanon, IN
Re: Rules Questions
We played last night, and a few issues came up.
1) How do you handle it when Haley uses her double shot schtick (roll twice, take the highest) against a monster with Multiattack (roll twice/three times, take the highest)? Do they cancel each other out? Or is there some other way to handle this?
2) Does anyone else find Roy's Great Cleavage schtick to be too powerful? We had one encounter on dungeon level 3 that, thanks to Redcloak, demon roaches, and a few well-placed Goblin Necromancers, soon turned into a battle-size 22 encounter! Included in the stack were 3 Linear Guild members (Nale, Thog, and Yikyik). By the time Roy got to them, his Great Cleavage (hee hee... Roy has boobies) was high enough that he didn't even have to roll. He got enough monster cards from the battle to receive 8 schticks just from the trade-ins!
We're now considering implementing a house rule limiting the battle size to a max of 10.
-
2006-09-03, 01:51 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by Ubeor
1) Roll two dice and remember the best result.
2) Roll two dice again, and remember the best result.
3) Roll two dice again, and remember the best result.
4) Use the worst of the three results.
Originally Posted by Ubeor
Owner of APE Games.
-
2006-09-04, 03:52 AM (ISO 8601)
- Join Date
- Aug 2003
- Location
- Philadelphia, PA
- Gender
Re: Rules Questions
Originally Posted by Ubeor
There is no conflict. Multiattack only works when the monster is on Attack, Double Shot only works when Haley is on Attack. Haley and the monster cannot both be on Attack at the same time.
This should still be in the FAQ, though, because it may not be immediately apparent.
Originally Posted by Ubeor
Originally Posted by Ubeor
Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
-
2006-09-04, 08:53 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by The Giant
Originally Posted by The Giant
Owner of APE Games.
-
2006-09-04, 01:06 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Augusta, GA
- Gender
Re: Rules Questions
Well my friends and I were playing the game for the first time and we were confused on a few things:
1) This has to be a silly question but it seems the loot can make it too easy to kill any monster when you have enough equiped. Is there a limit to how much loot you can equip? Also because of this do monsters get more powerfull as you go down in levels to balance this?
2) On the attack/deffence is there an auto fail roll (or would that just be a house rule)?
3) I don't know it seems Haly's ability to look at the loot is too easy and a bit unbalanced at times is there something else to the ability we just didn't pick up on? (Most likely not).
I think I have more questions but I can't think of them at this time so I'll have to rethink some more for later. Thanks.
-
2006-09-04, 10:53 PM (ISO 8601)
- Join Date
- Aug 2003
- Location
- Philadelphia, PA
- Gender
Re: Rules Questions
Originally Posted by Solution9
Originally Posted by Solution9
Originally Posted by Solution9
Originally Posted by Solution9
Rich Burlew
Now Available: 2023 OOTS Holiday Ornament plus a big pile of new t-shirt designs (that you can also get on mugs and stuff)!
~~You can also support The Order of the Stick and the GITP forum at Patreon.~~
-
2006-09-04, 11:32 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Augusta, GA
- Gender
Re: Rules Questions
Darn you beat me to my own post I figured out a few things on my own once again but oh well.
But anywho about equiping loot cards, from what I understand in the rules that the more loot cards you have equiped that the character drools over adds bonuses to your attack/defence rolls. So if Elan had two equiped loots that had one face each is that not a +2 to attack/defence? So if thats the case having more of those adds a huge bonus which could inheritanly make you rediculas correct? Please tell me I'm not understanding that part correctly.
-
2006-09-05, 12:08 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
No, you can give loot to other players to assist you in battle. For each of their faces on the loot, you get a +2 to your roll.
If loot has YOUR face on it, then equipping it will not give you +2. You should save this, and trade them in for shticks when you get enough faces.Owner of APE Games.
-
2006-09-05, 12:18 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Central Illinois (GMT -6)
Re: Rules Questions
Regarding a monster's Bloodlust ability, if I understand correctly, this ability would cause any schtick that causes a draw on result an automatic loser, correct? For instance, Durkon using Big Heavy Armor or Haley using Hide would be pointless, because even if Durkon/Haley wins, the schtick makes the battle a draw instead, and Bloodlust makes the draw into a loss. Or do the abilities not stack like that?
Penny for your thoughts? Are you sure you're not pricing yourself out of the market? Most people give them to me free whether I want them or not.
-
2006-09-05, 07:49 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
You're right. If Durkon uses Big Heavy Armor against a monster with Bloodlust, and wins, then the result of the shtick (which says that the battle is a draw) means that he actually loses.
In short, don't use shticks that say the battle is a draw against monsters with Bloodlust.Owner of APE Games.
-
2006-09-05, 11:54 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Rules Questions
Originally Posted by apegamer
-
2006-09-05, 12:10 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Rules Questions
Originally Posted by Ubeor
My group just finished our first game the other night, and we ended up with one battle with a final battle size of 42. After the first dozen or so, I think we all wanted to end it, but a number of us were low on cards at that point and had no choice but to add monsters that increased the battle size. By the end, we had monsters that had the Hoard support ability for goblins (this was Redcloak on Xykon's level, who started it all), as well as kobolds, fiends, and undead. So demon roaches increased the battle size by 4, and we had 2 or 3 of them, plus the demon roach king (or something like that).
This all happened when one of the players decided to enter the last unexplored room on Xykon's level, even though we'd already found Xykon (who had a battle size of a mere 15). When he first showed up, Xykon's attack and defense were 34, but we managed to reduce them to 28 by eliminating some monsters in another room giving him support. But when Redcloak showed up, it raised Xykon's attack and defense to 52.
All told, our first "short" game was about 8-9 hours. This was after starting a couple earlier games, but not being able to finish them due to time, so it's not like we were still learning the rules when we played this time.
-
2006-09-05, 12:21 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Rules Questions
Originally Posted by apegamer
-
2006-09-05, 12:27 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
There has been a lot of mention about the duration of the game. While the game can go more or less as long as you want it to, it's also possible to finish the game in the listed time.
For instance, at GenCon, all 7 of the full games we played at the events finished in the alloted 4 hours, including explaining rules to people who'd not played the game.
I will say, though that in the games we ran, people pushed out going to the Xykon level as long as they could, for fear that Xykon and his minions would annihilate them. But in each case, Xykon eventually fell.Owner of APE Games.
-
2006-09-07, 06:53 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- within a light year
- Gender
-
2006-09-07, 09:18 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Billings, Montana
Re: Rules Questions
On page 21 of the Rulebook.
You may turn in as many Monsters as you wish at one time. You gain one shtick draw for every 3 x symbols.
I assume that means you draw three shticks, choose one, put the other two on the bottom of your shtick deck, then draw the top three shticks on the deck after putting the other two on the bottom... choose one of the new three, and put the other two under the first "other two"... continue doing so.
I'm assuming you were asking if you could choose 2 or even all of the three cards drawn when you trade in monsters...
And of course... maybe I shouldn't even be replying, as I've only read the rules (over and over and over and over... and over) and not played the game yet.
-
2006-09-07, 11:27 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- The Middle of Nowhere
- Gender
-
2006-09-07, 11:30 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- within a light year
- Gender
-
2006-09-08, 12:17 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Billings, Montana
Re: Rules Questions
Originally Posted by tgva8889
If you had 3 "2 XP" monsters, you'd have a total of 6 XP... you need 3 to get a new shtick... so 6/3=2... thus you'd be able to draw two shticks seperately.
Now, if you had a 3 XP monster and 2 "2 XP" monsters... you'd have 3+2+2=7. If you turned in all THREE of THOSE monsters to the Battle Deck Discard Pile, you'd get 2 shticks (for 6 of the 7 XP) and the last XP would be lost, as you had to discard the monster with the "extra" XP point that you didn't use.
THAT is what they mean by "not getting change".
At least... I'm about 99% sure that's what they mean.
Edit: Added emphasis on "those"
-
2006-09-08, 05:15 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Augusta, GA
- Gender
Re: Rules Questions
Originally Posted by Justin_Miller
-
2006-09-08, 09:19 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- within a light year
- Gender
-
2006-09-08, 09:44 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Houston, TX
- Gender
Re: Rules Questions
Originally Posted by Traveling_Angel
Heck, I don't need to check back here so often, looks like this is pretty well under control!
;)Owner of APE Games.
-
2006-09-11, 09:18 AM (ISO 8601)
- Join Date
- Nov 2004
- Location
- Xenia, Ohio
Re: Rules Questions
Does Xykon start at the top of the battle stack when he appears in the game or does he move to the back? I can come up with a good reason for both, but I was wondering if there was an official word in the rules book and I am just not seeing it.
"Talk is cheap. Whiskey costs money" - Corwin, Prince of Amber
-
2006-09-11, 01:49 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Houston
Re: Rules Questions
Originally Posted by Kaertos
Note: This is true for all Xykon Monster cards (not just the Xykon card). As the first card played into the room, the Xykon Monster card always goes at the top of the battle stack and is therefore encountered first in battle.
The only thing different about battling Xykon is that you never actually get to fight the other monsters in that room. When Xykon is defeated, the dungeon begins to collapse and the other monsters in the room immediately flee the dungeon.