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Thread: [3.5] Tripping build...
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2008-11-13, 08:22 PM (ISO 8601)
- Join Date
- Mar 2007
[3.5] Tripping build...
Is there anything, other than Improved Trip and Combat Reflexes, that really maxes out a tripping build at low levels? I was wondering about a fighter, 6th level.
With the base feats (7 in total) he could get:
Combat Expertise
Improved Trip
Combat Reflexes
Two-Weapon Fighting
Weapon Proficiency Exotic: Spiked Chain
Ambidexterity
???
Which would net 3 attacks per round, all with trip possibilities, and as many AoOs as his dexterity would permit, again, all with trip possibilities. So what else could one use (feat wise) to boost this up. In addition, any particular enhancements or gear that would make that sort of build even better?
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2008-11-13, 08:39 PM (ISO 8601)
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- Nov 2007
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- Texas...for now
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Re: [3.5] Tripping build...
You need size boosts. Potions of Enlarge Person, Large Size, Powerful Build, Expansion(requires PsyWar 1, but allows you to be non-humanoid which Enlarge Person doesn't). I'd suggest Half-Giant PsyWar 1 with at least 14 Wis. Barbarian is nice, too. I would not recommend taking Fighter beyond 4, and would suggest dropping the TWF feats(how were you planning on TWF with a 2-hander anyways) and why is Ambidexterity in there?
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-11-13, 08:42 PM (ISO 8601)
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- Mar 2007
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2008-11-13, 08:45 PM (ISO 8601)
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- Sep 2006
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- DC area
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Re: [3.5] Tripping build...
If this is 3.5, why do you have Ambidexterity? And I'm going to have to echo Sstoopidtallkid's question concerning how you'd use twf with the chain in the first place. Also, I'd suggest power attack, and maybe even Stand Sill.
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2008-11-13, 08:48 PM (ISO 8601)
- Join Date
- Jul 2007
Re: [3.5] Tripping build...
Spiked Chain is a two-handed weapon. Ambidexterity and TWF (are you playing 3.0?) become pointless in that situation. Replace with Weapon Finesse for Dexterity focus or Power Attack for doing more damage with a two-handed weapon. Or both, since you can finesse and Power Attack with the spiked chain by RAW.
Alternatively, use your spare feats to get Martial Study and Martial Stance: Thicket of Blades, if you can do that at your level (I'm not sure about prerequisites).
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2008-11-13, 08:51 PM (ISO 8601)
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- Sep 2006
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2008-11-13, 09:23 PM (ISO 8601)
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- Jun 2007
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- Starter town
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Re: [3.5] Tripping build...
I would say Psychic Warrior 2/Fighter 4
If you go human you would have 9 feats, which eases up the tripping build.
Combat Expertise
Improved Trip
Combat Reflexes
Weapon Proficiency Exotic (Spiked Chain)
Weapon Finesse
Power Attack
Weapon Focus (Spiked Chain)
Any other two
After that take two levels of Crusader and on the second level just select thicket of blades stance (ANY sort of movement provokes an AoO)
From there on you may want to go Exotic Weapon Master and take some nifty tricks, like Flurry with the Spiked Chain! If you don't want to go that way, you may as well not select Weapon Focus.Image by Rich Burlew
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2008-11-13, 09:24 PM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: [3.5] Tripping build...
Grab Leadership, and nab yourself a Marshal cohort with high CHA and the Art of War minor aura - you (and everyone else) will get his CHA bonnus to your trip attempts, amongst others.
Maybe a few levels of Factotum, to get your INT bonus to all STR and DEX checks, including Trip...My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2008-11-13, 10:03 PM (ISO 8601)
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- Mar 2007
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Re: [3.5] Tripping build...
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2008-11-13, 10:28 PM (ISO 8601)
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- Dec 2007
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- Manchester NH
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Re: [3.5] Tripping build...
Spiked armour and a 2hander for TWF no?
so spiked armour and chains?When the end comes i shall remember you.
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2008-11-13, 11:03 PM (ISO 8601)
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- Mar 2007
Re: [3.5] Tripping build...
Yes... my bad. Big idiot. I started playing 4e and my 3.5 brains dribbled out. Ignore references to TWFing and Ambidexterity. :)
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2008-11-13, 11:11 PM (ISO 8601)
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- Feb 2008
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- Baltimore
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Re: [3.5] Tripping build...
I like Knock-Down. Eventually it's simple to do this kind of damage, and with Combat Reflexes you can end up locking down a number of enemies without resorting to some of the standard tropes of the tripper build.
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