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Thread: Ultimate Tripper with LA +0?
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2008-11-14, 01:15 AM (ISO 8601)
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Ultimate Tripper with LA +0?
I've been thinking of how to get Tripping to work reliably without using an overly strange/cheesy race. And I think I've got an idea that'll make it really hard for others to resist your trip attempts.
Do something like: Factotum3/Warblade11. Depending on your point buy and how much charisma you'll have,you might also throw in a level of Marshall.
Factotum 3 let's you add your Int bonus to Strength checks (which Tripping is). Warblade 11 let's you add your Int bonus to all Bull Rush, Disarm, Feint, overrun, Sunder, or Trip attempts. A level of Marshall lets you add your Charisma modifier to all those same things. Being a Factotum, you can use Enlarge Person on yourself as a Spell-like ability to add a +4 to your Trip attempt.
So, if you have a modest 22 Int, 14 Str, and 14 Cha at level 15, your trip check is 6 (Factotum) + 6 (Warblade 11) + 2 (Marhsall) +2 (your actual STR) + 4 (being Large) = +20. You get 1d20+20 on your trip attempt. Awesome.
Can anyone else add things that'll ensure that your Trip works?
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2008-11-14, 01:18 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
you cant add the same stat mod to a check twice even if you have more than 1 ability that would allow you to do so
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2008-11-14, 01:21 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
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2008-11-14, 01:27 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
The Factotum's trick allows you to add one ability modifier to another ability's checks. The Warblade's allows you to add your Int mod to certain combat maneuvers. In the case of tripping (and a few others), they happen to be the same thing, but they aren't always overlapping - for example, a warblade wouldn't add your Int modifier to your strength check to lift a heavy object, while a Factotum would. So they're different abilities, and therefore I think they stack, by RAW.
I'd agree with this by RAW, though if I were a DM I'd probably still throw a book at whoever tries to pull it.
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2008-11-14, 01:28 AM (ISO 8601)
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2008-11-14, 01:30 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Yeah, your wrong. So long as they come from different sources, aren't the same type of bonus, and don't replace each other they stack (If both said, for example, that they replaced Str with Int for trip attempts then they wouldn't stack).
@Frosty
Moving the points from Cha to Int would be more effective.
A level of Psychic Warrior will get you expansion. Which technically stacks with Enlarge Person, meaning another bonus.
Improved Trip also gets you another +4.
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2008-11-14, 01:31 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
A Psychic Warrior can be a decent tripper with Expansion.
Go Human and get the feat Jotunbrud from Races of Faerun and you've basically got Powerful Build. That can be added onto almost any tripper build.
Psychic Warrior 15, Jotunbrud Human, Combat Expertise, Improved Trip, EWP: Tigerskull Club (FB); +1 Sweeping Tigerskull Club, Armbands of Might; Augmented Expansion; Str 24
Trip +7 Str, +12 Size, +4 Weapon, +2 Armbands, +4 Improved Trip = +29 Trip check.
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2008-11-14, 01:33 AM (ISO 8601)
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2008-11-14, 01:35 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Whut? Enlarge Person states 'does not stack with other magical effects that increase size'. Standard magic-psionics transparency would include Expansion in that. Expansion has even less space for loopholes, and states it as a general rule: Multiple effects that increase size do not stack. What's your technicality for combining them?
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2008-11-14, 01:42 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Factotum 1/ Swashbuckler 3/ Warblade 7
Int to damage 3 times.
Factotum 3/ Exemplar 8
Int to Initiative twice.
Factotum 16/ Monk 1 with the feat Kung Fu genius
Int to AC twice.
Exemplar 8 with the feat Insightful Reflexes
Int to Reflex saves twice.
There are lots of fun ways to stack Int if you build for it.
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2008-11-14, 01:44 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
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2008-11-14, 01:45 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Add in a fewlevels of Warblade for more Int to Reflex goodness.
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2008-11-14, 01:58 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Yeah. I just wish there was a way to get Int to Fort saves, that doesn't require paying 1 IP per save.
I can get will saves, reflex saves, fort saves (spend an IP), damage, attack (spend an IP), initiative, HP, Spot, Listen, and all dex and strength based skills and checks working off of Int.
Keen Intellect, Insightful Reflexes, Swashbuckler 3, Factotum 3, Faerie Mysteries Initiate. You have to spend an IP to get Int to attack (and you can spend another for Int to damage again).Last edited by Emperor Tippy; 2008-11-14 at 01:59 AM.
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2008-11-14, 02:04 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Well, Reflex is the least important save though, so all of this probably won't matter too much...
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2008-11-14, 02:05 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
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2008-11-14, 09:04 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
I am AFB right now, but does warblade get access to the setting sun school? I don't think it does.
If not, would a swordsage be more effective here than a warblade with all of the setting sun school goodness with the trips and throws? I think I would take that over the ability bonus from warblade.
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2008-11-14, 09:10 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
"Giant Size" spell, Wu Jen 7. You can get up to Colossal depending on the caster level. Of course by that point you might be better just trying to eat whatever you're trying to trip.
Last edited by Telonius; 2008-11-14 at 09:10 AM.
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2008-11-14, 09:12 AM (ISO 8601)
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2008-11-14, 10:25 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
I'd like to note that the Warblade's Battle Skill doesn't work when you trip.
You anticipate your enemies’ ploys and tactics. At 11th level, you gain an insight bonus equal to your Intelligence bonus on any check made to oppose an enemy’s bull rush, disarm, feint, overrun, sunder, or trip attempt.Last edited by KevLar; 2008-11-14 at 10:25 AM.
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2008-11-14, 10:49 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
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2008-11-14, 10:56 AM (ISO 8601)
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2008-11-14, 11:05 AM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
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2008-11-14, 12:44 PM (ISO 8601)
Re: Ultimate Tripper with LA +0?
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2008-11-14, 06:06 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Any roll vs roll is considered opposed, regardless of who's initiating it. The only way a check isn't opposed is if it's a roll vs DC. If you Hide and someone tries to Spot you, it's an opposed check; if someone's Hiding and you try to Spot them, it's an opposed check. Any Grapple check is an opposed grapple check regardless of who the defender is. If your DC is someone else's roll, it is considered opposed.
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2008-11-14, 06:07 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
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2008-11-14, 06:18 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Master Thrower can get Trip Shot, which lets you use Dex instead of Strength and get an additional +4 bonus, as well as being able to use it at range.
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2008-11-14, 06:44 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
"any check made to oppose an enemy’s ... trip attempt."
Yes, it's an opposed roll. But the important point is that the trip attempt is yours, not the enemy's. If a feat said "any check made to oppose an enemy's grapple check" then yes, it would apply regardless of who grappled, since (as you point out) grapple is 'symmetric'.
Trip, however, is not symmetrical; one person makes the trip attempt, the other one opposes it. Opposing a trip is not a trip attempt, and a trip attempt is not an opposition of a trip.
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2008-11-14, 07:20 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
You're behind on your FAQ reading:
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2008-11-14, 07:23 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
Saph:It's surprising how many problems can be solved by one druid spell combined with enough aggression.
I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-11-14, 10:33 PM (ISO 8601)
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Re: Ultimate Tripper with LA +0?
Well if that warblade bonus no longer applies then I definitely say take swordsage instead for the setting sun school, especially since most of those maneuvers get a +4 untyped bonus to the roll, AND you can pick your Str or Dex modifier to use on the check as well. (Triple bonus - by selecting which bonus you use, you also force your opponent to use the same one, so pick their worst.)