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2008-11-14, 02:27 AM (ISO 8601)
- Join Date
- Nov 2006
High levels...Will Save important?
If I'm making a high level Crusader with crappy Charisma, should I concentrate on raising his Will saves in the conventional manner? Or should I let maneuvers handle my saves or even just buy a ring that grants immunity to mind affecting effects and scrying?
I'm trying to go for a build with maximum survivability, even in a Solo environment.
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2008-11-14, 02:29 AM (ISO 8601)
- Join Date
- Nov 2007
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- Texas...for now
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Re: High levels...Will Save important?
Take a dip in Warblade for the 2 save maneuvers. Max conc, and you don't need to worry about saves.
[/sarcasm]
FAQ is not RAW!Avatar by the incredible CrimsonAngel.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2008-11-14, 02:31 AM (ISO 8601)
- Join Date
- Nov 2006
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2008-11-14, 02:43 AM (ISO 8601)
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- Jul 2007
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- Terra Australis
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Re: High levels...Will Save important?
If you're generating the character with a high starting level (and cash), just buy some magical protection. If you have to work up to that level, you're gonna get ganked many times over by a low Will save...my 2 coppers, anyway...
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2008-11-14, 03:04 AM (ISO 8601)
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- Jan 2007
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- N. California
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Re: High levels...Will Save important?
Will saves are, generally speaking, the most important defense.
Steadfast determination (requires endurance) is a feat from PHB2 that allows you to use Con for will instead of Wis, if that helps.
Taking the IH Surge & Focus both is also a good idea, as is taking the 2 DM save maneuvers (there are 4 DM maneuvers, but 3 of them are the specific ones, IIRC there's a higher-level one that grants a bonus to a single save).
However, probably the best defense is a permanently active item of disobedience (Cscoundrel). I believe the magic-item-generator prices it at 30k.
Back on feats, Indomitable Will (PHB2, requires endurance and iron will) allows you to roll twice, take the higher, on will saves.
I'd go disobedience+maneuvers, though, unless you have nothing better to do with your feats, or if you're gaining a feat per level or something.Last edited by Townopolis; 2008-11-14 at 03:06 AM.
Lantanese gnome avatar by the talented Honest Tiefling.
Don't call it a rework - 5e Ranger optional class features
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2008-11-14, 03:07 AM (ISO 8601)
- Join Date
- Nov 2006
Re: High levels...Will Save important?
and what does that Disobedience spell do?
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2008-11-15, 03:15 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- By a Park
- Gender
Re: High levels...Will Save important?
It's an hour-pe level buff that replicates the mental protection part of protection from evil. It can also cause a caster that tries to mentally control the subject to falsely believe the spell was successful. This part is particularly tricky, since the subject can still recieve mental commands, but is under no obligation to follow through on them, allowing the subject to "play along" if he or she so desires.
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2008-11-15, 03:22 PM (ISO 8601)
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- Feb 2008
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- Baltimore
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Re: High levels...Will Save important?
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2008-11-15, 03:57 PM (ISO 8601)
- Join Date
- Jun 2008
Re: High levels...Will Save important?
Protection from Alignment helps at lower levels
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2008-11-15, 04:07 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- A long time ago in a ... well, you get the idea.
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Re: High levels...Will Save important?
Will saves are the most important any any levels.
Reflex saves are negligible, especially with the proliferation of 'Rings of Evasion' and hit points.
Fort Saves are 2nd most important, to avoid getting taken down by disintegration and other spells like that.
Will saves have by far the most "love" for lack of a better term, because most of the better spells are "Willsave or die" types.Funny, I always figured I'd be killed by a paladin.So, what you're saying is we rolled a 1 on our credit check?
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2008-11-15, 04:23 PM (ISO 8601)
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- Dec 2006
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Re: High levels...Will Save important?
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2008-11-15, 07:36 PM (ISO 8601)
- Join Date
- Nov 2006
Re: High levels...Will Save important?
4 feats? Eww...as a Warforged, what would I need Endurance for anyways? Id get a +2, I'd use my Con instead of Wis, which would probably net me an extra +7, and then Indomitable Will gives me a take the better of two rolls.
Is it really worth 4 feats? At level 20 I'd have what...a +15 Will save total with this and I get to roll twice. If I dip cleric and RKV I'd manage to get +18 instead. But still...
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2008-11-15, 07:50 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
- Hamilton, ON
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Re: High levels...Will Save important?
Spend 2000gp on an item (phylactery slot) that grants protection from evil as a continuous effect.
Take warblade levels.
You made like 4 threads about what I can only assume is the same character. You could have just made one to keep the information more condensed."...short, wrinkled, and superfluous." Yes... yes.
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2008-11-15, 08:12 PM (ISO 8601)
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- Feb 2008
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- Baltimore
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Re: High levels...Will Save important?
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2008-11-15, 08:34 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: High levels...Will Save important?
I think you guys are exaggerating quite a bit. Yes, Will saves are important, but most characters still die due to loss of HP, not due to a failed Will roll. A vast amount of monster attacks target Reflex (breath weapons and fireball-type AoEs being the major ones).
At high levels Will becomes very important due to the amount of effects that take you out of the battle on a failed Will save, but at low levels a failed Will roll usually just means being Shaken or otherwise inconvenienced . . . which is annoying, but not as bad as losing most of your HP or being dropped to negatives.
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2008-11-15, 10:06 PM (ISO 8601)
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- Jan 2007
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- N. California
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Re: High levels...Will Save important?
I wouldn't spend 4 feats on just one save. I'd recommend those feats more for a warblade, who can get endurance and iron will both as bonus feats.
For you, I'd recommend either permanently active Prot. Evil, or permanently active Disobedience.
Disobedience is more expensive, but isn't restricted by the alignment of your opponent. You may occasionally fight a lawful-neutral or somesuch enemy, and then Prot. Evil really does no good.Lantanese gnome avatar by the talented Honest Tiefling.
Don't call it a rework - 5e Ranger optional class features
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2008-11-15, 10:20 PM (ISO 8601)
- Join Date
- Jun 2008
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2008-11-15, 11:15 PM (ISO 8601)
- Join Date
- May 2006
Re: High levels...Will Save important?
Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
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2008-11-15, 11:25 PM (ISO 8601)
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- Jan 2007
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- N. California
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Re: High levels...Will Save important?
Lantanese gnome avatar by the talented Honest Tiefling.
Don't call it a rework - 5e Ranger optional class features
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2008-11-16, 01:49 AM (ISO 8601)
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- May 2006
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- Sunnydale
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2008-11-16, 04:47 AM (ISO 8601)
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- Dec 2007
- Location
- Finland
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Re: High levels...Will Save important?
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2008-11-16, 08:19 AM (ISO 8601)
- Join Date
- Jul 2008
- Location
- London, England
Re: High levels...Will Save important?
Except the session when we were fighting a BBEG and i decided to use my touch attack and i uttered the fatal words "2+ to hit"
3 rounds of rolling 1's followed that phrase, i kid you not.
what are the odds of rolling 1 three times in a row?
1/20=5%
1/400=0.25%
1/8000=0.013%
it can happen (it did).Doug
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