New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 5 of 5
  1. - Top - End - #1
    Halfling in the Playground
     
    BardGuy

    Join Date
    Oct 2007

    Default Terrain and challenges.

    Hi, I`m DM`ng a 3.5 group and I thought I would start making more interesting game for them. I realized after looking on my old footage, that our adventerous were mainly composed of fights and donīt get me wrong, fighting is the main part of D&D of course, but there isin`t that much else then roleplaying and fighting. So I thought, would someone have a good idea for an extra skill or ability usage that could be turned even into a plot device, such as a river without a bridge or jumping trought a rock to rock in a deep cavern?

  2. - Top - End - #2
    Bugbear in the Playground
     
    Hal's Avatar

    Join Date
    Feb 2008
    Location
    Baltimore
    Gender
    Male

    Default Re: Terrain and challenges.

    Well, any of your generic setting books (Frostburn, Stormwrack, etc.) have decent advice for terrain/atmospheric obstacles. These can be tricky, though, because often times its pretty static.

    DM: You're in a snowstorm and can't find your way. Roll survival.
    Ranger: 32.
    DM: Okay, the ranger leads you all out of the storm to your destination.

    Great fun, right?

    There are better ways of doing these things, of course, but what can really spice things up is adding these elements to a combat scenario. Fighting on a rickety suspension bridge, over a frozen lake, or on a narrow mountain cliff prone to rockslides can introduce memorable encounter modifiers.

    Then again, YMMV.
    Halbert's Cubicle - Wherein I write about gaming and . . . you know . . . stuff.

  3. - Top - End - #3
    Barbarian in the Playground
     
    Meat Shield's Avatar

    Join Date
    Aug 2005
    Location
    Nashville, TN

    Default Re: Terrain and challenges.

    Encourage the use of terrain and such by your PCs, and use it against them.

    Fighting in a narrow canyon - you can't be flanked, but people above you get bonuses on missile fire. Give circumstance penalties for fighting on loose shifting ground. Rain could drop missile ranges to half. Fight in a sandstorm. Use natural barricades - boulders, fallen trees, etc.

    Remember, the terrain in neutral - the same bonuses apply to both sides. Wing it, adjust hit rolls or AC up or down one or two as you judge appropriate, and do the same for both sides. Your PCs will learn and start looking for ways to use terrain to their advantage.
    Spoiler
    Show
    Vampire Ninja Death Squirrel by Jacklu
    Quote Originally Posted by Jack Mann View Post
    Frankly, we're a bunch of nerds here, and we like to argue.
    Tosk, Ogre Ranger
    Grishak, Blue Psion Nomad
    Otheym, Warforged Ashworm Dragoon

  4. - Top - End - #4
    Titan in the Playground
     
    Oracle_Hunter's Avatar

    Join Date
    Oct 2007
    Location
    Chicago, IL
    Gender
    Male

    Default Re: Terrain and challenges.

    Man vs. Nature actually can work well as a theme for an adventure.

    For example, have your latest Treasure Horde be located in a ruined temple deep in the Avocado Jungle of Death (reference! ), and inform your PCs that said Jungle is dangerous not only because of the fearsome beasts and savage tribes, but also because of various natural hazards.

    First off, expose your party to disease-bearing mosquitoes. Depending on your edition, anyone who catches the diseases may only be cured by a herbal concoction found in the Jungle. It's not a fatal disease, but it will weaken the character. Next, have the PCs have to cross a river, but have the river be particularly dangerous (piranha swarm or vicious tribe at their back), so that crossing the river is not just skill based.

    I guess in summary:
    (1) Use more terrain in combat. If you're playing 4E, this is natural. If you're in pre-4E you'll have to work a little harder to make this awesome.

    (2) Use more combat in terrain. Have the terrain be difficult to overcome, but add an element of danger from savage animals or pursuing foes.

    (3) Any skill challenge must be heavily narrated. Don't just use one roll, and be sure to narrate what happens with every success or failure. If the PCs have to keep making decisions, they'll have more fun with it. Um, 4E skill challenges model this pretty well, so if you're not playing 4E, you can adopt their suggestions, I guess.
    Lead Designer for Oracle Hunter Games
    Today a Blog, Tomorrow a Business!


    ~ Awesome Avatar by the phantastic Phase ~
    Spoiler
    Show

    Elflad

  5. - Top - End - #5
    Titan in the Playground
     
    PirateCaptain

    Join Date
    Jun 2007
    Location
    On Paper
    Gender
    Male

    Default Re: Terrain and challenges.

    Terrain works best in conjunction with other things.


    For example, a Chasm, boring.
    A Chasm in a Blizzard, better...
    A Chasm in a Blizzard with abunch of Mastadon riding ice orcs bearing down upon the party, even better.
    A Chasm in a Blizzard with abunch of Mastadon riding ice orcs bearing down upon the party who happen to be riding a Mastadon of their own, NOW were talking.
    Quote Originally Posted by Dsurion View Post
    I don't know if you've noticed, but pretty much everything BRC posts is full of awesome.
    Quote Originally Posted by chiasaur11 View Post
    So, Astronaut, War Hero, or hideous Mantis Man, hop to it! The future of humanity is in your capable hands and or terrifying organic scythes.
    My Homebrew:Synchronized Swordsmen,Dual Daggers,The Doctor,The Preacher,The Brawler
    [/Center]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •