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  1. - Top - End - #1
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Oct 2008

    Default Polymorph and nonlethal damage

    I had a question in regards to how polymorph interacts with non-lethal damage.

    polymorph/wildshape: "Upon changing, the subject regains lost hit points as if it had rested for a night"

    injury: "With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level."

    injury: "You heal nonlethal damage at the rate of 1 hit point per hour per character level."

    From this i would surmise that when polymorphing (or wildshaping) a character would regain 8 time his character level in nonlethal damage ("or more" technically, but thats ridiculous). Is this correct?

    This would seem really strong when combined with some sort of regeneration (through enhance wildshape spell or whatever other kind of trickery) as in that case you take mostly nonlethal damage.

    But then maybe im missing something really obvious that makes it not work.
    Last edited by goram.browncoat; 2008-11-25 at 04:23 AM.

  2. - Top - End - #2
    Barbarian in the Playground
     
    jcsw's Avatar

    Join Date
    Feb 2008

    Default Re: Polymorph and nonlethal damage

    If you find a way to get regeneration, then yeah.
    You can also get fast healing, which counts as natural healing. So when you polymorph you heal 4800 times your fast healing value.
    Sig'd

  3. - Top - End - #3
    Halfling in the Playground
     
    DruidGuy

    Join Date
    Oct 2008

    Default Re: Polymorph and nonlethal damage

    Quote Originally Posted by jcsw View Post
    If you find a way to get regeneration, then yeah.
    You can also get fast healing, which counts as natural healing. So when you polymorph you heal 4800 times your fast healing value.
    Hrmmz, i suppose. That then becomes entirely ridiculous (and unnecessary, but that aside). I somehow feel that it shouldnt work though (just as I somehow feel that the nonlethal thing shouldnt work either, its just, I cant immediatly see why it shouldnt :)

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