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Thread: Favorite D&D Decendant
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2008-11-25, 08:18 AM (ISO 8601)
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- Feb 2006
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Favorite D&D Decendant
I was wondering what everyone's favorite decended game from Dungeons anddragons is, aside from later Editions.
There are a few of them out there, after all. Castles and Crusades, for example. Or Hackmaster (4E).
This second is my personal favorite, what with the sheer amount of bizzare rules (TELEPORT: Intercampagnia) and the character background tables (your mother never loved you)
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2008-11-25, 08:25 AM (ISO 8601)
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- Nov 2005
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Re: Favorite D&D Descendant
Labyrinth Lord.
It reminds me of the days when I was a small, squeaky geek.
*sighs nostalgically, goes rooting for his old BECMI boxes*
Jeff Rients' Incomplete Guide to Retro-clone GamesLast edited by bosssmiley; 2008-11-25 at 08:48 AM.
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2008-11-25, 11:24 AM (ISO 8601)
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Re: Favorite D&D Decendant
Palladium, especially Palladium Fantasy.
The Cranky Gamer
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2008-11-25, 11:36 AM (ISO 8601)
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Re: Favorite D&D Decendant
I love the Palladium settings (particularly Rifts and Phase World), but I hate the system with an unholy passion. I seem to be somewhat of a masochist, because I'm running a Heroes Unlimited Game in Rifts where the heroes have been D-Ported in to fight the Mechanoids, and good freaking lord, I'm just constantly houseruling everything to get even some semblance of functionality out of the system. The storytelling part is an absolute blast though.
Favorite D&D descendant of mine though is Shadowrun. Love the setting, love the system, and love working on a way to port the system to a medieval fantasy setting.
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2008-11-25, 12:21 PM (ISO 8601)
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Re: Favorite D&D Decendant
Honest question: Why?
Favorite D&D descendant of mine though is Shadowrun. Love the setting, love the system, and love working on a way to port the system to a medieval fantasy setting.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-11-25, 12:23 PM (ISO 8601)
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- Poland
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Re: Favorite D&D Decendant
I don't think if Shadowrun is a DND descendant, either. Unless all non-DND RPGs are DND descendants.
As for the actual question - Mutants and Masterminds (2e), baby!
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Spoiler
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2008-11-25, 12:39 PM (ISO 8601)
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Re: Favorite D&D Decendant
Fair enough, I was questioning myself when I wrote that. I figured Elves, Magic, Magic Swords, Trolls, Dragons... eh, it's a descendant. But maybe only thematically.
Well, as I mentioned, I have to do a ton of on-the-fly houseruling to run a game. Rifts+Heroes Unlimited is probably a worst case scenario, so I'm torturing myself, but I still haven't found rules for something as simple as a spot check.
But maybe that's because of my other complaint about Palladium Books, which is that they have the worst editing and book organization of any system I've ever played. That they didn't even have the decency to clean up the glaring typos in their recent updates to the Rifts book is unconscionable.
I like the skill mechanics, but I hate that there is no difference in attributes ranging from 8-16 (except for speed), and I really hate that Physical Prowess is the end-all-be-all god stat for the game. If people used a point buy system to create Palladium characters, you'd find most people sinking as many points as possible into physical prowess, and then just enough into PE & ME to keep above awful. Maaaybe a little strength if you're a warrior.
I strongly dislike the amount of bookkeeping that needs to be done on both the part of the player and the game master to figure out if you've managed to hit someone. Target number is 5, but are they dodging? Okay, well what if you're doing a called shot? How about if they're running? And you're prone? Modifier after modifier, and they're all in different parts of the book, and not in any sort of index.
Seriously, I'd probably enjoy the system a lot more if I just spent a year copy-editing and indexing pro-bono for Palladium Books.Last edited by OverdrivePrime; 2008-11-25 at 12:45 PM.
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2008-11-25, 12:42 PM (ISO 8601)
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- Mar 2006
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Re: Favorite D&D Decendant
I'd always thought of Shadowrun as 'D&D meets cyberpunk' (and I'm sure I'd heard it described as that in several places). yes, mechanically very different, but it felt very similar to me. Maybe that was just the way we played it :)
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2008-11-25, 01:03 PM (ISO 8601)
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- Jun 2007
Re: Favorite D&D Decendant
DND sector in Alpha Complex.
Guide to the Magus, the Pathfinder Gish class.
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2008-11-25, 01:12 PM (ISO 8601)
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Re: Favorite D&D Decendant
See, I have problems with saying that having things like that makes it a D&D descendant. You see most of those in the stories of Sigurd, Beowulf, Roland... heck, Poul Anderson wrote a fair number of fantasies with those elements before Chainmail broke off from medieval war gaming.
Well, as I mentioned, I have to do a ton of on-the-fly houseruling to run a game. Rifts+Heroes Unlimited is probably a worst case scenario, so I'm torturing myself, but I still haven't found rules for something as simple as a spot check.
But maybe that's because of my other complaint about Palladium Books, which is that they have the worst editing and book organization of any system I've ever played. That they didn't even have the decency to clean up the glaring typos in their recent updates to the Rifts book is unconscionable.
I like the skill mechanics, but I hate that there is no difference in attributes ranging from 8-16 (except for speed), and I really hate that Physical Prowess is the end-all-be-all god stat for the game. If people used a point buy system to create Palladium characters, you'd find most people sinking as many points as possible into physical prowess, and then just enough into PE & ME to keep above awful. Maaaybe a little strength if you're a warrior.
Seriously, I'd probably enjoy the system a lot more if I just spent a year copy-editing and indexing pro-bono for Palladium Books.The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2008-11-25, 01:46 PM (ISO 8601)
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- May 2007
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Re: Favorite D&D Decendant
Mr. Hall, your ideas intrigue me and I would like to subscribe to your newsletter. No, seriously.
I've got a Rifts limited edition book (black, not RUE unfortunately), would the perception rules somehow migrated into there? All of my Palladium books are a minimum of 10 years old, with the exception of the black Rifts book, Heroes Unlimited 2nd edition and a few copies of the Rifter.
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2008-11-25, 03:29 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Favorite D&D Decendant
Hmmn. Dunno, hard to say really. I prefer the iterations that remain closer to the source, but I don't know that I have a favourite, as I borrow from almost all of them to some degree.
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2008-11-25, 03:36 PM (ISO 8601)
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- Oct 2005
Thanks to Veera for the avatar.
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